The case for Singed love

Kujararanch··73 votes·20,034 views
Singed love.docx

TL:DR; Singed's kit has not aged with the game and makes him not fun to play anymore. In the past he could adapt with items however with recent changes and additions it has become impossible to do so. Singed's kit does not fulfill its role anymore resulting in the champion not having an identity anymore. Singed as a champion is victim to a lot of indirect changes thus Riot has unintentionally nerfed him into the ground over time. The statistics about the champion's positioning is inflated as only dedicated mains play him, resulting in his win rate/difficulty being inaccurate. Singed does not need a massive rework, however his passive must be changed and his other spells adjusted to correspond with recent changes.

Introduction

Hello, my name is Noe – I main Singed on three accounts, one in NA and two in Korea and to be honest, I am very concerned with the state of Singed at the moment. Actually, Singed has been in a troubling spot that gets worse every season – but this season, us Singed main’s just can’t adapt anymore, for a number of reasons. I know you all at Riot don’t feel the same way, so I hope to make my case as to why people think Singed is good – but actually isn’t. Why Singed deserves your attention. I really hope you watch this video, I want to believe that Riot listens to player feedback and that you care even a little – especially since the designers claim that Singed holds a little special place in you’re their heart. Don’t let that stop you from making tweaks to his kit.

Why Buff Singed

First of all, I want to make very clear what I think Singed needs. I don’t think he needs a full rework – none of us want Singed to be OP – especially Singed mains, I just think Singed could use a few lifestyle changes that can help Singed feel like playing Singed again. You may call them buffs, I want to think of them more as adaptations to an ever changing game. Now why change Singed? The data shows that he is in a good spot right, around 50% usually? I would like to point out that I believe your data and sample size on Singed is wrong, it is skewed. This is because the only people who play Singed are Singed mains for the most part. We have been playing Singed for a long time, we have a very active reddit community, and many of us stream or even make youtube videos to help other Singed players. We keep Singed’s winrate up because of our hard work and dedication. We play him no matter how bad it gets and find ways to stay relevant despite the difficulty. But this season is different, as it stands, it just doesn’t feel rewarding playing Singed and it just isn’t fun – it’s not fun at all. In fact, so many Singed mains have quit, myself included – I don’t intend on playing again until he is “fun” at least. Seriously, I don’t even care about winning, I just want to have fun. By having fun I mean having those “Don’t’ chase the Singed moments.” I can’t recall the last time I had a moment like that.

Singed History

To talk about Singed presently I must talk a little about the past. Singed comes from an era where champions were for the most part immobile. These days though, there are champions that can get from one side of the screen to the other with much ease – and most importantly without items. Basically, there is too much mobility in the game, mobility that makes it extremely difficult for Singed to either catch anyone – or run away from.

He also had tenacity back then – which even I can agree was OP for that time. But I feel like that time is different now, because where it used to be that maybe one or two champions had CC – these days every champion seems to have CC built right into their kit. Repeatable CC. Champions can blink away, dash, jump over walls, or simply run away from Singed so easily. There’s champions that can steal a percentage of your MS – items too. Even the champions that Singed used to counter, now counter him. Reworks like Fiora or Poppy have make Singed feel unimpactful. Singed was meant to counter melee – Singed should be scary in melee range, but he isn’t.

It was also a time where there were few items in the game and the items that Singed wanted to build fit very well with his kit. A great example of this is Banshees veil – Singed wanted and it included Mana to complement his passive. He used to build frozen heart also, but thornmail is simply better in most situations now. Back then you could build Tear and ROA because there were not other choices – now there are better choices with the much needed utility to be useful. . Ok – so we used to build Mana and now we don’t. Why? Mainly because the items we want to use now to help us stay relevant don’t contain mana except for RG. We need the utility to be able to enter a fight and to leave it. We then began using Rylais and Liandri’s and building full tank. That was the only way to play Singed effectively. Until it wasn’t, so we began to build Singed full tank. If you didn’t build full tank. You will die. The amount of CC and damage in this game is so much – you cannot afford to go hybrid anymore.

However, building full tank on Singed makes you really useless as Singed is not a real tank, nor is he supposed to be an initiator – I believe you classify him as a disruptor. Yet, we are expected to build RG, deadmans plate, ZZ’Rot – just to be able to initiate. He isn’t a tank, but playing him as a tank is the only way to live.

For a while, we were able to use ZZrot to become SplitPush Singed, it was actually a good moment because Singed didn’t die as much since ZZ’rot could help us push without overextending. We would build ZZRot, RG, and Ruby Sightstone to avoid being caught. It was decent, and then ZZROT got changed and we could no longer do that.

The most current way to find any success with Singed is to build him like a support, part of the reason is that this season is so hard to get gold by farming or kills as Singed. Support Singed relies on your team by building RG, Ardent cleanser, and Redemption in conjunction with Stonebourne pact as your mastery.

To be frank, tank and support Singed lack on any meaningful impact. Before I quit Singed I started building Ludens, ZZROT, and quicksilver sash, and Deadmans plate. The idea is that it doesn’t matter if you build AP or Tanky or Support – if they slow you even once, you are basically dead eitherway. So Singed players might as well build to avoid any contact with other champions..

What I am trying to say is, us Singed mains were able to adapt with different items in the past. But this season, we just can’t anymore – so that’s why many of us just gave up. Items like adaptive help are the final nail in the coffin againt Singed.

The old talent trees – which believe it or not, actually worked on Singed better than the ones we have now. Previously, you could get access to tenacity, to things that gave you a little more damage, and a little more tankiness. Which is great for hybrid champions like Singed. However, with the introduction of the new masteries. You have to make a choice between doing damage with Deathfire touch, or being able to access the much needed tenacity of the resolve tree. This hurts Singed a lot more than you think.

Major Problems

Matchups

Now at this point I would like to actually address the main problems that Singed has. I don’t intend on going onto any specific matchups as the list would simply go on and on. I would say this about matchups though, it is clear to me that ranged matchups are intended to be a weakness for Singed, that I can understand. Singed is supposed to counter melee – but the only melee I can actually counter for the early game are Tryndamere or Jax – which eventually outscale me. I do not believe that there is another champion with as mana bad matchups as Singed. In any matchup, I feel like I did pretty well if I can get at least 50 cs in the first 10 minutes of the game. That is a really low bar, but that is where Singed stands now.

Earlygame

Speaking of early game, Singed used to be able to use proxy to circumvent many of these bad matchups. But actually there was another hidden nerf that hurt Singed. Two actually. Proxy Singed was hurt when the removal of the bounty for killing a champion that has died too many times was removed. That essentially was the end of proxy Singed for most people. Some of us kept trying to do it – but often than not it simply made the opposite team snowball much faster.

Another thing that hurt Singed was the re-pathing of minions – before Singed used to be able to kite minions into the jungle to avoid taking so much damage. But that isn’t the case anymore. This makes proxying a very dangerous and not so rewarding tactic.

Another problem with Singed’s early game is that since so many matchups are so difficult – as is getting any CS. We have had to rely on building three or four Dark seals and a corruption potion. Please think about that for a second. Singed players have to build 3+ seals and corruption potion only to survive the laning phase while other players are almost completing their first item. This is not healthy gameplay – yet it is the only thing, the only thing that has helped Singed players survive laning. Singed has to constantly back and walk back to lane – while most champions up top can simply stay in lane past six with only a doran’s blade.

Midgame

Midgame is the time where Singed becomes useful, but that is only if you managed to survive laning and were able to somehow make enough gold for RG. Reaching six means we can stay in lane longer to farm, and ULT is a powerful ability but I find myself mostly using it to push waves and reduce the damage taken while I push the waves or to regain mana and HP. But here is the kicker, Singed has to be very far ahead in the midgame to have any impact in the midgame. Sure having the Ult feels great, but you still have to walk up to people to do anything. Leaving his midgame feeling not powerful at all.

Lategame

I wish I could say that Singed scales well into the late game but the fact to the matter is that he doesn’t. Midgame is his strongest, and even then it is not really that strong since you usually have a very hard early game, with no gold or items to build anything useful. His late game is basically non-existent. In teamfights the only thing you can do is fling someone and then nothing.

I recall a moment when one Riot member said that all Singed has to do is build RG, Deadmans plate, ZZ’rot and use ghost to catch someone. What champion has to build those many items simply to feel useful? Most of my games are decided before the second item is even done. And with Singed, it is a challenge building even one item most of the time. People should be afraid of letting a champion like Singed get on them, but he does no damage. You literally do nothing in a team fight – often times I think of myself as an HP reservoir that the enemy ADC can just lifesteal off of me. It is so not fun.

Champions

Now let me say this, Riot Scarizard once said in a video that Singed and Rumble were the hardest champions in the game. Then…shouldn’t it feel rewarding to make it to late game with such difficult champions? Shouldn’t Singed have some sort of scaling that will make him feel more impactful in a teamfight? Shouldn’t people be afraid to stand in Singed’s gas or face some consequence for allowing Singed to farm up? I hate to bring up champions for example but let’s look at Nasus – one of the weaker early game champs who scales tremendously and unlike Singed can farm safely at his tower and from a distance using spirit fire. Singed needs some scaling, for a champion that requires so much experience and practice – it should feel rewarding to play Singed up until late game. Why, why should we continue playing a champion that takes twice the effort of other champions and half the fun?

ELO

Now don’t get me wrong – I know Singed is very effective in bronze and silver, but that begins to disappear once you get to gold. Players in gold know to how to kite Singed. And really that is all it takes sometimes to beat Singed in lane, simply walk backwards. Please take into consideration ELO when decided the state of Singed based on his data. Lack of items you want

As mentioned earlier, the items that Singed used to want to build no longer reflect his kit. Most of the items he used to want had mana – and hence his passive was useful. But that is no longer the case, the only item with Mana anyone builds now is RG – but if you build it first, you simply do no damage. This is one of the reasons that Singed mains complain so much – I believe if there were a greater variety of items that incuded mana and stats or utility that Singed actually wants, it would make playing Singed less painful.

    AP Problems

You could build Tear and Roa, but any Singed main knows that this is a terrible idea. Let’s ignore the basic problems such as cost and time required to stack them, or the fact that Singed has a hard time farming to even be able to buy one of these items in the current state of the game. If Singed builds mana and AP – he will have no way to get into a fight or to engage and if he manages to get into a fight, he will die. Singed isn’t a real tank – but if you try building him as the AP disruptor that he is meant to be, you will just die. You will be kited, slowed, and CC’ed before you get can behind anyone to deal damage with your poison.

It is also worth mentioning that if you build mana and AP - you will do less damage as the game goas on, since people eventually buy resistances. As Singed, you don’t have the luxury of buying AP, tank items, AND magic penetration.
Building Hybrid Problems

To circumvent the problem of dying immediate as AP, most Singed players adopted a hybrid method build that included Rylais, Liandris, and then full tank. While that may have worked in season 6, it is noticeable that the damage is simply too high in season 7 and you will die also. In any case, champions simply heal through your damage through autoattacks. Singed is suppose to counter melee champions, yet melee champions will simply out heal your poison and kill you quickly if you don’t have any tank items.

   Building tanky problems

A lot of people resorted to playing as a tank – however as a tank you have very minimal impact on the game as you are not a real tank. Real tanks can build tanky items and somehow, they can still do a lot more damage than you can. Additionally, you can’t even clear waves decently if you build full tank. In teamfights, you are simply ignored after the fling – if you can get a fling. Singed has extremely long cooldowns and his damage scales with AP. Compare this with a champion like Poppy who merely builds tank and can still get on an enemy carry continuously and kill them. Or a fighter like Irelia who only needs to build Trinity force and full tank – that is enough to destroy a carry. As Singed you build tank and you can’t even kill a minion, you have extremely long cool downs, and you basically just run around doing nothing after you fling, if you manage to fling.

Shouldn’t people be afraid of a Singed getting on top of them? Instead, if I fling an enemy, often times they simply just turn around and kill me instead. Singed is a slow walking target practice and an HP reservoir for the enemy ADC.

  Disruptor Problems

Singed is meant to be a disruptor, but as I mentioned earlier. If Singed doesn’t build full tank, he will simply die. Additionally, since so many champions are getting class updates, since Singed is considered a special playstyle, does this mean that he will never ever receive an update? The tank update was our only hope to receive some sort of beneficial change or items to help us do Singed things, instead – we got countered by Adaptive Helm.

   Split Pushing	

The problem has never been that Singed cannot catch people anymore– the problem is that everyone can catch Singed so easily. He just cannot get away. People are not afraid of chasing Singed or being on Singed since Singed just doesn’t do any damage even if you build damage. While other champions get things like percentage movement speed, he has to rely on the same flat movement speed. As Singed, if you build AP and mana, you have no utility to help you position in a fight. If you build tanky, you can’t push waves, you have no pressure, and you don’t do anything in a fight. Hybrid doesn’t work because you will be too squishy.

Champion Ability Problems

As I mentioned before , I don’t want Singed to get an entirely new kit or full rework. Let’s not risk Singed becoming worse than he is now as with other reworks. Some Singed mains may want a full VGU but I am personally afraid of that. Instead, I suggest merely tinkering with his kit slightly.

Passive

The point to the matter is that his passive is outdated. There is only one item Singed wants to buy that has Mana and that is Righteous Glory. Currently there is no incentive to buy mana. I love the idea of Singed with Mana as a resource, but there is no incentive to use mana runes or build mana for any reason. Ryze wants mana, his abilities scale with both mana and AP. Is there any hope to allow for a similar mechanic that doesn’t punish Singed players for building mana? Some champions have the equivalent of 2 or 3 passives but this passive is outdated. It is something all Singed mains agree on. And the only thing I would change entirely about Singed.

Poison trail

Poison Gas trail is his signature move and personally I wouldn’t touch it. I would love if it had scaling damage based on your AP and health though, so that if you built tank – you could actually bring some damage to a teamfight and be more impactful.

Actually one change that I would love would be poison gas trail dealing extra damage to minions. This would make building tank much less painful to clear a wave, even if it didn’t do more damage to champions. Or what if the damage on Singed’s poison trail increased the longer an enemy stood in the gas, similar to the mastery Battle Trance – this would punish players who continuously stand in Singed’s poison trail without suffering any consequence. This would be useful since a Singed with AP, Magic Pen, and some armor items is a dead Singed.

Mega Adhesive

I think it is a great item, but unfortunately has an extremely high mana cost. I don’t mind the cost, and it is a great ability but if I could change only one thing about Singed that wasn’t his passive, it would be the ability to cast this will moving. I have mentioned before that it is extremely easy for Singed to be caught, oftentimes if I get chased, I find myself never using Mega Adhesive because if I stop to cast it – they will catch up, slow me, and kill me. It is also common not to put any points into this ability until after level 8.

There is another suggesting I would have regarding this ability, what if it could be used to farm - much like Nasus’s spirit fire. I think the high mana costs warrant it. If Mega Adhesive had a small poison cloud floating above it, even if it only affects minions.

Fling

Fling is great, and I don’t really see the need to change anything about it. The fact that it is his only ability that does percentage HP damage is really nice. I wish more of his abilities were. Insanity Potion

Insanity potion is also great as is, but it would be great if it had some sort of scaling added to it. Something like 3% Mana as HP5 when you Ult? I know many Singed mains would like to see tenacity come back – but I realize that it is also part of his weakness. However, I want to remind the designers that Singed comes from a time where CC and mobility were scarce. Nowadays, ever champion seems to have some CC or ability to escape easily. Might I suggest adding slow resist instead? Or adding a little slow resist each time Singed puts a point in R?

I am not a designer and I know Riot could do without the suggestions, it is just to highlight that Singed could be updated with small quality of life changes without destroying him. I know he holds a special place in your designer heart, but that shouldn’t stop you from improving him.

Please take these words into consideration and I am sorry this letter is much longer than expected. I would like to believe that you took the time to read some of this letter. I won’t be playing Singed anymore – I don’t say this as an ultimatum of any sort. The champion is simply not fun right now. There are no “Don’t chase the Singed moments.” Singed has no impact. There are no items that correlate with his kit. And everyone simply out damages and outruns poor Singed. But I will be back, someday I hope. Anyways, thank you for taking the time to read this – if you read this.

104 Comments

RiotMANWOLFAXEBOSS35 votes

Thanks for taking the time to write this up. I know you’re super passionate about Singed and I appreciate the thoughtful post.

Why Buff Singed You’re right in that the majority of people playing Singed are Singed mains. This has been true for nearly all of LoL’s life. Even when he’s been very strong, he’s not a champion that appeals to many, whether due to playstyle or persona (almost certainly both). His mastery path is rather obtuse and skews heavily towards strategy rather than tactics.

So we’re left with a bunch of Singed mains with hundreds of games played on Singed only. As with many similar champions, this leads to a low average win rate and high experienced player win rate. This is true of every champion to some degree, but Singed sits on the extreme end of things. Then who do we balance for? Do we balance for the first time player or the 1000th time player? Well, there’s no clean answer unfortunately and it usually gets taken on a case by case basis. For Singed, it’s the experienced player case (Side note, champion.gg data is average win rate). Reason being, as mentioned above, even when Singed is statistically OP he doesn’t draw players. Wouldn’t that make him a good candidate for a visual/gameplay update? Perhaps, but that’s the Champ-Update team and I can’t speak confidently to their prioritization. Sorry for lack of clarity there. I’ll try and grab someone today and see if they can respond here.

Singed History I wasn’t on the balance team at the time, but I pushed back quite hard on the removal of tenacity from R. I would have liked to see defensive stats removed instead. My reasoning was that I never want to stop running as Singed. If I need to die, fine, but let me die running. Felt like we were removing more fun than power. That said, I also understand why we removed it. Singed being able to “freely” access the backline was not meant for his power profile. That was the riddle for Singed players to solve, not the inverse where backline has to figure out how to avoid him.

Matchups For lane matchups, I agree with most of your assessments. Singed doesn’t have many winning ones and some of his previous ones have been removed. He used to be able to bypass this with proxy farming, but that isn’t as viable as it used to be (for good reason). 3x Dark Seal in laning phase was fun initially because it felt like gaming the system, but now it’s more like you’re forced to just to survive. Singed has a decent level 2 all-in with Ignite, but for the most part his early game is weak. This isn’t bad if it’s made up for elsewhere. We’ll get into that.

Midgame Disagree with your midgame assessment. Assuming you aren’t woefully behind, Singed’s midgame is quite powerful.

Lategame I think what you’re objecting to is Singed’s current best/most reliable build being driven by deficits. Singed is forced to buy items that shore up his weaknesses rather than enhance his strengths. Rylai’s + Liandry’s (RoA) are natural fits for Singed, but suboptimal due to current state of LoL. This ends up feeling lame as most people weren’t drawn to Singed to be a pick champ. Exacerbated by the fact that Singed doesn’t have a clean classification in LoL. We can’t say he’s failing/succeeding at X because we don’t have a well defined X. He, like Blitzcrank for example, falls into a special category of “they’re weird.” If Singed’s best build were TF > Gunblade, would he be failing? Either way, if you have to build tank to function then you should be tuned accordingly.

Tl;dr - I agree that even though Singed’s win rate may be fine, his current best build option isn’t compelling. It’s not why most Singed players want to play Singed

Champions “Difficult to learn” doesn’t mean “has a strong late game.” You can have an early game power house with a steep learning curve. That said, because his current early game is so weak he should probably scale better late.

Elo I’ve said it before, but Singed’s win rate at all ELOs is healthy. Again, we balance Singed with experienced players in mind. You’re right that his win rate at lower rankings is better, but even at the highest MMR he is over 50%.

Items Discussed this in Lategame section. For his passive, we agree. When Singed receives a significant update, this is likely the first place we look.

Disruptor Problems I disagree about Singed damage output being too low when building AP. That said, it harkens back to the problem of Singed having to build tank.

Adaptive Helm helps Singed too and the number of champions that get to rush this against him is relatively low. Don’t think this is a problem. On that note, early internal data shows Singed’s win rate going up on patch 7.9.

Split Pushing Assuming you’re talking about a tank build, so yes. Singed doesn’t get to build Sunfire or Titanic like many other tanks and he scales based on the assumption that he’ll have an AP item or two. Even so, his clear speed is reasonable.

Abilities Good suggestions here. Agree that some small scope stuff could go a long way. The problem is that with many of these seemingly easy suggestions, they can’t just be done in a vacuum. We can’t responsible just buff Singed. All of these suggestions are zero-sum, requiring taking power from other parts of the kit, validation, etc. When you look at the value proposition of working on “on fire” champions vs. someone doing relatively well, it’s a tough sell. However, the satisfaction angle is pretty compelling to me...

Anyway, again I really appreciate you taking the time to write this. I wish I could say, “Awesome! We’ll make Singed our top priority and fix all these problems next patch!” I can’t do that. What I can do though, is make sure this sentiment is understood on both Live Gameplay (the balance team) and Champion-Update. Hopefully, we can get some work slated soon.

Kujararanch10 votes

Much appreciated! Seriously! All we wanted is some attention to this.

MunchCrunchLunch5 votes

{quoted}

Thanks for taking the time to write this up. I know you’re super passionate about Singed and I appreciate the thoughtful post.

Why Buff Singed You’re right in that the majority of people playing Singed are Singed mains. This has been true for nearly all of LoL’s life. Even when he’s been very strong, he’s not a champion that appeals to many, whether due to playstyle or persona (almost certainly both). His mastery path is rather obtuse and skews heavily towards strategy rather than tactics.

So we’re left with a bunch of Singed mains with hundreds of games played on Singed only. As with many similar champions, this leads to a low average win rate and high experienced player win rate. This is true of every champion to some degree, but Singed sits on the extreme end of things. Then who do we balance for? Do we balance for the first time player or the 1000th time player? Well, there’s no clean answer unfortunately and it usually gets taken on a case by case basis. For Singed, it’s the experienced player case (Side note, champion.gg data is average win rate). Reason being, as mentioned above, even when Singed is statistically OP he doesn’t draw players. Wouldn’t that make him a good candidate for a visual/gameplay update? Perhaps, but that’s the Champ-Update team and I can’t speak confidently to their prioritization. Sorry for lack of clarity there. I’ll try and grab someone today and see if they can respond here.

Singed History I wasn’t on the balance team at the time, but I pushed back quite hard on the removal of tenacity from R. I would have liked to see defensive stats removed instead. My reasoning was that I never want to stop running as Singed. If I need to die, fine, but let me die running. Felt like we were removing more fun than power. That said, I also understand why we removed it. Singed being able to “freely” access the backline was not meant for his power profile. That was the riddle for Singed players to solve, not the inverse where backline has to figure out how to avoid him.

Matchups For lane matchups, I agree with most of your assessments. Singed doesn’t have many winning ones and some of his previous ones have been removed. He used to be able to bypass this with proxy farming, but that isn’t as viable as it used to be (for good reason). 3x Dark Seal in laning phase was fun initially because it felt like gaming the system, but now it’s more like you’re forced to just to survive. Singed has a decent level 2 all-in with Ignite, but for the most part his early game is weak. This isn’t bad if it’s made up for elsewhere. We’ll get into that.

Midgame Disagree with your midgame assessment. Assuming you aren’t woefully behind, Singed’s midgame is quite powerful.

Lategame I think what you’re objecting to is Singed’s current best/most reliable build being driven by deficits. Singed is forced to buy items that shore up his weaknesses rather than enhance his strengths. Rylai’s + Liandry’s (RoA) are natural fits for Singed, but suboptimal due to current state of LoL. This ends up feeling lame as most people weren’t drawn to Singed to be a pick champ. Exacerbated by the fact that Singed doesn’t have a clean classification in LoL. We can’t say he’s failing/succeeding at X because we don’t have a well defined X. He, like Blitzcrank for example, falls into a special category of “they’re weird.” If Singed’s best build were TF > Gunblade, would he be failing? Either way, if you have to build tank to function then you should be tuned accordingly.

Tl;dr - I agree that even though Singed’s win rate may be fine, his current best build option isn’t compelling. It’s not why most Singed players want to play Singed

Champions “Difficult to learn” doesn’t mean “has a strong late game.” You can have an early game power house with a steep learning curve. That said, because his current early game is so weak he should probably scale better late.

Elo I’ve said it before, but Singed’s win rate at all ELOs is healthy. Again, we balance Singed with experienced players in mind. You’re right that his win rate at lower rankings is better, but even at the highest MMR he is over 50%.

Items Discussed this in Lategame section. For his passive, we agree. When Singed receives a significant update, this is likely the first place we look.

Disruptor Problems I disagree about Singed damage output being too low when building AP. That said, it harkens back to the problem of Singed having to build tank.

Adaptive Helm helps Singed too and the number of champions that get to rush this against him is relatively low. Don’t think this is a problem. On that note, early internal data shows Singed’s win rate going up on patch 7.9.

Split Pushing Assuming you’re talking about a tank build, so yes. Singed doesn’t get to build Sunfire or Titanic like many other tanks and he scales based on the assumption that he’ll have an AP item or two. Even so, his clear speed is reasonable.

Abilities Good suggestions here. Agree that some small scope stuff could go a long way. The problem is that with many of these seemingly easy suggestions, they can’t just be done in a vacuum. We can’t responsible just buff Singed. All of these suggestions are zero-sum, requiring taking power from other parts of the kit, validation, etc. When you look at the value proposition of working on “on fire” champions vs. someone doing relatively well, it’s a tough sell. However, the satisfaction angle is pretty compelling to me...

Anyway, again I really appreciate you taking the time to write this. I wish I could say, “Awesome! We’ll make Singed our top priority and fix all these problems next patch!” I can’t do that. What I can do though, is make sure this sentiment is understood on both Live Gameplay (the balance team) and Champion-Update. Hopefully, we can get some work slated soon.

I never seen a Rioter make a more beautiful well written but at the same time 100% correct and on point comment ever

Kujararanch2 votes

There is hope!

hi ace504 votes

Hey man, thanks for taking your time to write a response! I'm personally really surprised that singed's highest ELO winrate is over 50%, with mains like MinishCap who stopped playing. If you don't mind, could we have the % win-rate for last patch for Masters and challengers? Thanks!

RiotMANWOLFAXEBOSS8 votes

Can't share internal data unfortunately. I know that sucks.

If you look at champion.gg's "win rate % by games played" widget, that will give you something closer to the numbers we're balancing Singed off of. Plat+ only though.

hi ace503 votes

Totally understand. Thank you!

Hammermancer2 votes

As one of the few guys who loved pizza feet taric and old yorick, i'd like to thank you for understanding that reworks definitely leave some of us alienated.

Could it be reasonable to say that singed is actually a champion who sheds light on something that could be expanded upon? proxy farm champions that is. Mobile singed like champions, baby singeds

the idea is simple, take the roaming mechanics from champs like bard or skarner, and incorporate them into indirect combat champs..

or actually maybe just give singed a chime mechanic of his own and a second functionality on his flip after first cast (Idunno a knockback charge with his shield?)

like make his poison get filled up with little vials that drop randomly all over the map and also can drop from minions/monsters

RiotMANWOLFAXEBOSS8 votes

Some fun ideas. Don't think we ever want to go back to a world where proxy farming/split pushing forever is optimal though.

Parmupaevitus4 votes

I'm sorry you have bad taste in singed gameplay. Proxy farming is fun as hell, maybe its just the appeal to adhd and wanting other champions to be able to spam buttons at you in lane that you find important.

Votable Jester3 votes

I think it's that proxy farming is intended to be non-interactive, something not desirable in a competitive, team-based pvp game.

Parmupaevitus3 votes

Playing singed vs teemo is also noninteractive if you get what I'm saying, removing proxyfarming just gives all the interaction to the opposing lane. The macro game of proxyfarming was super fun imo, also in the current meta there exist champions that can counter proxyfarming hard (yorick does not even need minions to push down towers, renekton/trynd can proxy if they want etc, there are champs that do better proxying than singed which is silly imo). Also walking into lane with minions has always been a counter to proxying however good the proxy was, if there is a champion in the minion wave you cant really proxy(at least in the first levels) So there is already by definition introduced a tempogame of keeping singed from proxying by denying exp etc, it might not be pressing your q button and getting instant dopamine feedback because you see singeds health bar go lower in lane, but it is still interactive and strategical. My overall point is that seeing the current champion releases and updates(talon running around with maphacks, camille, galio etc) I have gotten the feeling that most of the people designing the champions are way too focused on the instant dopamine feedback they get when they see a champion hit an ability(which makes sense, easy access satisfaction is marketable) that they are kind of unknowingly/(or as the comment I was responding to inferred) knowingly removing strategic depth from the game in favor of satisfying the adhd of the majority of people playing the game.

*edit not to suggest literal mental disorders, just to point out that the decision seems to be made in the way most of todays multimedia applications are designed. And I personally, from a position of an rts player, don't agree that a strategy game should solely be designed around marketability.

GrandpaTheGreat3 votes

I think he didn't mean to remove it entirely/keep it completely unviable, just that it would be there as a situational strategy

RiotMANWOLFAXEBOSS4 votes

I love/d proxy farming. I also understand why it sucks.

Parmupaevitus5 votes

Playing against fiora also sucks, don't see anybody removing her from the game Kappa

Chønklord5 votes

Don't think we ever want to go back to a world where proxy farming/split pushing forever is optimal though.

#So you're saying you want to enforce the meta-game by only allowing champions to play against their enemy counterpart in the lane, and disable any other viable methods (such as proxy farming) because it goes against the meta or "gameplay philosophy". Gotcha.

Have you ever stopped to think singed players enjoy playing singed not only because it was "exciting" and a different challenge to proxy farm, but because we love the run? Every game with every other champ, you're always in lane. Farm, fight, farm, fight. If you're playing juggernauts or fighters/duelists (and who isn't, this season), it's always "fight engage fight engage. ganks!"

With singed proxy farming, you get a different style of laning; I would even go so far as to say "relaxing" (it was to me at least). Then sometimes comes the chase, the thrill and rush of being able to outwit and outsmart two or three opponents, laughing maniacally all the while knowing that you're #wastingtheirtime.

Now, we can't even do that effectively anymore. Pigeon-holed back into meta-enforced laning phases, where practically every matchup is a losing matchup. Yay. How droll and monotonous.

Hell, I can beat singed only using Soraka, zzrot, and banner of command, and always out pressure him for first turret.

#Riot enforcing meta, confirmed here.

Adaptive Helm helps Singed too and the number of champions that get to rush this against him is relatively low.

Again, forcing singed into a "tank role" when he is not a tank. He is not fun to play as a tank. He feels horrible when you have to build tank items just to survive the lane.

Also, Adaptive Helm is very cost-efficient and can easily be rushed as a second or even first item by many juggernauts and fighters top lane.

If I were playing vs a singed in today's patch (note: I've played on average 5 to 10 games per day on this patch so far, and I have not seen a singed player even once), I could pick something like Darius Nasus Aatrox DrMundo Garen etc, rush adaptive helm, and still do enough damage to either stop singed in his tracks, or outpush him with zzrot and adaptive helm.

Either way, if you have to build tank to function then you should be tuned accordingly.

Correct me if I'm wrong, but is this implying that because singed players need to build tank to function, that singed should then be balanced as a tank....? Because if so, that's really fucked up.

Champions should be brought up to the current game's state of play with updates to their core identity; not rehashed and re-classed because of the changes over the season to the game.

Xavanic2 votes

Well proxy farming is unfun as it basically screws over any laner that lacks sustain to tank the minion waves or the mobility to keep up with the champ that is proxy farming, singed does need to be stronger, but proxy farming 24/7 isn't fun nor heathly for the game, especially with his kit design EDIT: Also with riots changes as of late, alot of champs that function as a tank are losing effectiveness in the other possiblites (ap nasus/malphite are worthless with all the mr now, ad garen dies to fast and cant keep up after his nerfs, ad kled has been nerfed hard with the nerfs to BC and LW) expect them make singed function as a tank with a very useless off meta ap build

Chønklord4 votes

Well proxy farming is unfun as it basically screws over any laner that lacks sustain to tank the minion waves or the mobility to keep up with the champ that is proxy farming

It's not my responsibility to make my oppononent's game FUN; it's to beat them to a pulp and win the game for myself and my team.

#I'm not here for other people's enjoyment/satisfaction

They are free to enjoy the game for themselves how they see fit; that's the whole point of picking the champ you want to play and how you want to play them, within the confines of 5v5 team-oriented gameplay.

Is winning unfun? Because proxy singed is/was one of the only ways for a singed player to viably win games.

RiotMANWOLFAXEBOSS7 votes

As mentioned above, I love/d proxy farming on Singed, but 9 other people in the game don't. I know I'm generalizing here, but it wasn't a play style that anyone other than the Singed player enjoyed. That's not fair for the other players. It's not about enforcing a meta, it's about ensuring the game is enjoyable for everyone.

Chønklord6 votes

And as I mentioned above, your ideology of what "team-based gameplay" is sorely misguided at best; and dangerously close to fascist thinking at worst. Let me explain.


**One: **as with any other multiplayer / team-based online video game since the inception of the internet (and yes, I was around for that; I'm 32 years old), while the needs and desires of the community are usually always taken into account as the majority (and the primary source of a company's income "overall"), it is exceedingly imperative also that the needs and desires of the individual consumer and smaller "cliques" within the community be taken into account as well.

What I mean by that is, Riot should always strive to do what's best for the community / game as a whole of course, but not throw the individual player's or smaller communities' needs and wants under the bus, either. There has to be a balance of both.


**Two: **In reference to proxy singed specifically; while at the onset of league's development years ago, proxy singed was developed by player(s) in order to maximize that champion's strengths specifically, due to the inherent design of singed as a champion. That is, you guys created singed the way he is, as a disrupter that needs to reach the backline, with only one tool in the way of farming/waveclearing.

You made the champion this way, for whatever reason, and now have a large dedicated community of singed players that adhere to the singed "lifestyle" and way of playing. Proxy farming has been one of those methods of playing that efficiently assist singed players maximize gold income in order to win games. By removing this capability, you have further gimped singed in addition to the aforementioned "stealth nerfs" to singed's gameplay. So either make him stronger in lane, or completely rework the champion.

However, realize that you are effectively slicing off a portion of your consumer base with singed players that enjoy proxy farming and the unique challenges that style of laning presents.


**Three: **Again, as I said above, players are not here to maximize/create/sustain other players' enjoyment of the game, each player must find enjoyment in the game within their own gameplay. I will not be held responsible for making my LANE OPPONENT 'happy' -- my purpose is to WIN games not ENTERTAIN others and CRADLE their emotional well-being.

The fact of the matter is, your version of "making the game enjoyable for everyone" means "forcing everyone to conform to a pre-determined standard of gameplay" -- i.e. the meta-game as set forth by Riot games.

Why should one subset of the community be penalized for creatively seeking ways to efficiently win games with their selected champion?

Why should the modification of one champion's original design flaws by the community and evolution of that champion's playstyle be erased, simply because of lack of attention from the designers over the course of the years -- while the rest of the game evolved in an overwhelmingly hostile place for said champion?

Not everyone hates proxy singed. Not everyone loves proxy singed. Hate it or love it, proxy singed is one of the primary methods of achieving victory for singed. In fact, proxy farming itself is a viable method of 'laning', were there more champions capable of doing so as easily as singed.

By saying "proxy singed" is "bad for the enjoyment of the game", you are saying "proxy farming is bad for the enjoyment of the game", and by saying THAT, you are essentially saying the only 'proper method' for playing league is by farming in the lane with your opponent for the duration of the laning phase, and all other methods that do not involve directly confronting your opponent in lane will be forcibly erased/nerfed from the game

Again, this is enforcing a specific style of game-play aka META GAME.


Four (because I'm a jhin main) Which brings me back to my original point; where is the line drawn between "keeping 10 players in a game happy and enjoying the game", versus "allowing the individual player to express their own creative game-play and enjoyment"?

I've played since season 3 myself, and I have seen the game evolve over time due to Riot's design and game philosophies; your company and staff constantly claim to embrace 'off-meta' / creative game-play, but your constant re-imagining of champions and the game structure itself actually eschew off-meta play-styles. For example, **your company has a tendency to pigeon-hole champions by nerfing/gutting/reworking them back into only one viable modality of play-style, after the community finds alternative build paths or ways to maximize that champion's strengths and shore up their weaknesses_.

You claim that you are simply making sure "everyone can enjoy the game", yet you are woefully misrepresenting/misunderstanding what "everyone" means. It does not mean the majority over the minority, because that is not fair and balanced to the player-base as a whole. It might be "financially sound" to always side with outcry from a large group of players, but that is not morally just or fair to the other group of players that find enjoyment by theorycrafting and developing creative, unique, off-meta builds and play-styles.

You set a standard of how League is played; there are lanes, there are minion waves that must be 'farmed', there are 5 players on each side of the map opposing each other. Now you are essentially saying that the only correct way for those players to interact with each other and the 'farm' itself, is by direct confrontation with each other at all stages of the game, within those pre-defined lanes.

##That is the very definition of "enforcing the meta".

Summary and final point Singed players found a way around that specifically for their champion; is it fun for ALL players in EVERY single match? Of course not. It's definitely not going to be "fun" for the OPPOSING team -- but how can you sit here and argue a case that says each team's "game happiness factor" HAS TO BE SATISFIED BY THE OPPOSING SIDE? That is simply illogical and ridiculous. Confrontation is not meant to be "enjoyable" for the ones on the losing end; it is meant to stop opponents in any way necessary to achieve victory for yourself and your team.

If you truly want both teams to "always enjoy the game", then you should have created League to have stalemates/draws at the end, that way no one loses and everyone is happy.

Either that, or never create champions like singed ever again -- and make sure _all existing and future champions' kits never allow them to be "modified" or stray from the predefined style of game-play as set forth by the community or Riot.

#You cannot claim to embrace creativity and uniqueness of your players, and at the same time limit or remove the ways those players are able to express that creativity and uniqueness by limiting or removing existing champion capabilities and mechanics.


I hope I've made my stance as clear as possible, and if you have any questions or rebuttals, I am more than willing to clarify and/or debate with you on Riot's "game philosophy".

RiotMANWOLFAXEBOSS11 votes

I see what you're getting at. I strongly disagree that heavy proxy farming has a place in LoL, but I do agree that we're overly strict on meta enforcement. We even do it in the client now with role select. Singed aside, it's a philosophical discussion that cannot be done without considering other ecosystems like e-sports. I have plenty of opinions, but am not equipped to offer you real answers. Ghostcrawler does lots of good Q&As here: https://askghostcrawler.tumblr.com/ if you want to try and get a better response (may already be one?). Don't mean to cop out of the conversation, but it's largely out of my realm of influence.

Chønklord4 votes

That was.... not at all what I was expecting as a reply (if any). I thank you for your openness and sincerity. I'll take a look at Ghostcrawler's tumblr.

Parmupaevitus2 votes

Is a strategy game still a strategy game if the developer made u only play the strategy they intended?

Sqkerg2 votes

Yes.

Datura942 votes

I have to disagree with this. I started maining singed because i was getting singed proxy top laners just dominating his side of the map. I think most players were more than happy to get an experienced singed in their squad. It was painful for the other team and not at all "engaging gameplay" for the top laner, but neither is getting singed vs quinn, kennen, nasus, fiora, vladimir, swain, kayle, gnar, jayce, or yorick. Since the proxy strategy was removed we have nothing to deal with these champions. If my team doesn't get 10 bans and all coordinate them together so i can play singed, then i don't feel comfortable blind picking him. It's mostly a gamble of banning fiora and praying the rest don't pop up or i'm forced to dodge or risk getting reported for inting.

I have 0 fun laning against an orianna, zed, katarina, caitlin, janna, soraka, vladimir, fiora, lulu, zyra, ryze, leblanc, and xeyah in general. These are just off the top of my head.  They don't bring really engaging play styles unless were going to use riots definition of "engaging play styles" which i still don't know. Apparently camilles ult in engaging but not for the person on the receiving end. Just because i'm forced to engage doesn't mean it is "engaging."  In lane phase half of the time she uses it to block an escape to finish off the kill and the player just stands still and waits for death.   It would be nice if you were more transparent about this idea of engaging playstyles or having everyone enjoy the mechanics you implement. It's really hard for me to understand that you want all 10 players to enjoy the game and update caitlin/janna lane to be the furthest thing from fun for the other bot lane. 

Proxy singed was a staple to the champion. He was balanced with it in mind for years and then slowly restricted without compensating for the losses. His build path was hit in the same way. Riot even acknowledged bruiser singed is gone by updating his item set but left him with the passive that was somewhat reliant on the ROA. Now with my current build i'm looking at my passive giving me 75 health from RG and some from base mana. It is useless.

With this patch he got hit again with getting less health on every item so my ultimate has less health to protect with the bonus resistances. He is forgotten about with every update. The worst this year have been rylais slow, followed by BORK making sure that every adc rushes it and is able to kite me during my strongest point in the game, and finally banshees on mid laners. So now i have to pray they have a squishy jungler i can try and catch because most adcs and every mid now have a way of dealing with me. My adhesive cannot proc the banshees so as long as they stand behind sejuani or maokai i cannot engage. Trying to splitpush against a poppy who bought adaptive helm is a joke. I set down my nerfed zzrot right in front of her because the range on it requires me 2. She walks right into a massive wave of minions and me and starts attacking the rot. I fling her into adhesive because she is ignoring me but it doesn't matter. She just casually waits out the duration and walks back over to the rot to kill it because i am doing no damage. She can tank me for literally minutes but she can kill me fast as shit with her low cooldown %health damage. I really am confused this patch on what i am supposed to do. If i don't get 10 kills before 15 minutes i honestly feel like i am nothing more than a health pool that can push waves as long as no one else is in lane with me.

I know riot makes you take a class or something before being able to post on reddit/boards but you guys really need to be on the same page. Everything is contradictory if you compare it to singed. I cannot understand how you can say 9 players in the game hate proxy singed but then release vladimir a year ago and feel confident it is in line with your philosophy of the game. I understand the main goal of any company is to make money but this is ridiculous. Singed doesn't make money so just ignore him and say the "the numbers we can't show you says he is fine." He isn't fine. You know he isn't fine.

I also disagree with the comment you said about elo. I'm currently sitting at like rank 70 on the best singed NA page and i'm platinum 4. That means no one is playing him in high elo. You said yourself the majority of singed players are singed mains but there are only 70 people on the continent playing him consistently in high elo. That doesn't seem like a very big pool to draw numbers from and shouldn't be taken as accurate statistics. I find it easier to climb this season with champions i rarely play just because i have so many more tools to impact the game. Soraka right now is more rewarding to play than singed IMO.

I don't think he needs a new kit. I think he needs a passive and the adhesive needs to be able to proc banshees. Just small changes to both would do an enormous amount to the champion. I love singed. I'm just at the point where i don't think i can play him anymore

Rektangles2 votes

Hey, thank you for replying. It's awesome to see a rioter giving singed some attention. We recognize that he's a difficult champion to balance. We're just sad that singed is losing his identity and turning into a fling bot, which you seem to understand. If you need any ideas or input on theoretical ways to balance him/modify the kit, you know where to look :) since you've already been there a bunch (r/singedmains).

Xavanic1 votes

Hey, just a suggestion for a mini rework for singed, since your doing alot of those lately

Passive - Now Instead of giving artifical tank stats gives him movement speed whenever he hits a champ (20% for aa's/abilites 5% for Q) Passive - A secondary passive acting similar to kog passive, but while in this state, he gains 15/20/25/30% (+10% ap ratio ) movespeed and deals 100/150/200/250 (+35% of ap) on explosion

Q - Now deals 10/17.5/25/32.5/39 + 1/1.25/1.5/1.75/2% (+1% per 100 ap)of max hp per second rather then its current value Passively grants restores 2/3/4/5/6% (+.75/.90/1.05/1.2/1.35 per 100 ap) maximum health and mana whenever he aa's a champ (40 sec CD, reduced by 2.5 sec everytime singed hits a champ with an ability)

W - Now deals 80/100/120/140/160 (+25% of ap) as impact damage and then slows targets in the zone by 30/40/50/60/70% and deals 1/1.25/1.5/1.75/2% (+1% per 100 ap) max hp damage per second (Renamed to Acidic adhesive)

E - Pretty much the same as it is now, except deals double damage if they land in his W

Ult - Removes all CC on activation and now doubles his movespeed, while in addition doubling his ap and granting him slow resistance, In addition, when not active he passively gains 15/17.5/20% Damage reduction

Tell me what you think of that

RiotMANWOLFAXEBOSS9 votes

What would be more valuable is knowing where you think we could take power away.

Aselians4 votes

I may help on that point, ex singed main here.

Summary if you don't have a lot of spare time to read : Nerf e hard, Nerf some ults stats. Then give back that power in the way you want.

We can already forget about getting it out of Q and W; Q because well, it defines Singed more than everything else and W because it's just flat too weak. No prob' with it being weak, but you can't get away power from something who does not even possess it. So I believe one answer can come from either making E only a tool to allows singed the possibility to flank by removing any form of damage. Or nerfing his ult over-all on it's versatility. Lem explain it. Right now, some stats are necessary to make Singed viable (mainly move speed, armor and mr buff until a certain point) but as an whole it's just too much to allow any kind of balancing. You can't run dry of mana while you have ult, the hp reg from it let you lane thus making you want to just pop it for no "fun" or "interesting reasons" and you gain enough AP from it to allows you to build straight up full tank for no reasons. Nerfing it while gettings some crazy ratio on q and maybe a real interest of your w as an INITIATING tool instead which will allow you to follow up is right now for me the best answer.

RiotMANWOLFAXEBOSS5 votes

Thanks for suggestions.

emernic3 votes

{quoted}

Thanks for suggestions.

Please please please get suggestions from the high elo singed mains on this stuff. They are DYING for a chance to discuss this stuff with you and they are very involved with the general community of singed mains. I understand it's important for Riot to get input from the whole community, but only a couple random singed mains will see this and respond. As a random low elo singed otp I would say most people want to see bruiser builds come back which probably means giving him more base survivability and higher scalings at the cost of worse base damages.

Fagapantas1 votes

If the root with fling + goo went away, would it really be missed? It was a cute idea but it doesn't even feel powerful IMO. I understand why proxying is basically gone (although I think that Shiv and Tiamat pretty much counter it without being useless items). I agree that losing tankiness but keeping tenacity would have made things better but it looks like something that isn't happening no matter how much we beg. Janna's old passive gave movement speed to all her team, the one she has now simply feels better no idea if by the numbers it's a nerf or a buff, but it feels there's something meaningful there but with Singed there isn't. His ult does too many things and I don't think it would be insane to cut some (for example make the AP dissapear, and give him slightly better regular ratios which would be easier to balance). Less powerful, shorter duration, shorter cooldown?

In the end his biggest problem is that he is too kiteable and the only solutions to that would require a rework that everybody fears or more items because things like BotRK simply murder him.

Mórinu2 votes

Not sure if this is place to say this, but I'm just happy at least one rioteer is looking into Singed. This is the best idea I've seen so far that could improve singed's lategame without touching his (hard to play) early, as you've mentioned... To scale better late is a fair thing. : (Quoting Ankan here)

I would love for Singed to have an item like the Viktor staff, which replaces the potion. Depending on what special unique potion you would buy, your poison/champion would get additional effects (slow after seconds in it, speed boost after a few seconds poisoning a target etc.). I think this passive would give Singed some more interaction and depth, as well as some more strength. Fits lore as well.

Anime90011 votes

I really appreciate seeing the effort you've taken in reading and analyzing the OP's post, and I see that probably the biggest question you had after all of this is "where can we take Singed's power away to buff him without overtuning him?" And I feel that there may be an interesting way of looking at this.

Probably the part of your post that surprised me the most was that you said that you feel Singed should be tuned with his hardcore playerbase in mind over newcomers, as Singed is not a champion who has many players play who don't main him. In other words, Singed's current win percentage is a good indication of Singed's current power in the game and cannot be simply buffed. While I may not exactly agree with this way of balancing the champion, I can respect this viewpoint. But as I believe you both already stated, Singed is never a champion someone plays because they want to win the game. Now, here me out. The people who play Singed, the playerbase you say Singed is mainly tuned for, play Singed because they want to play Singed. Not because he is strong. And the current build Singed mains use is to optimally play the champion in his current state, but no Singed main wants to play Singed like this, because it's not playing Singed anymore.

You say that Singed can't be vertically buffed because this would tip his win percentage, but if playing Singed like Singed became a REASONABLE alternative, it sounds to me that the Singed playerbase would jump to that in a heartbeat over a slightly overtuned tank Singed build. Singed mains want to main Singed, not a tanky guy who can fling someone every 7 seconds. And since new players don't tend to drift towards Singed even when he's overtuned, you would only have a non-statistically viable (or possibly slightly more/less than that) number of people playing Singed in this way.

I will say though that any Singed buffs going off of this logic should probably aim to incentivize Singed building damage, perhaps by making him less reliant on building full tank, and should probably avoid rewarding you for building full tank (like the OP's suggestion of giving Q health scaling). That's only if the balance team used this logic in balancing Singed however.

Now, I understand that this may be a bit of a slanted viewpoint, so I'll give a few trade-off suggestions as well.

  1. If you were considering the tenacity for Singed's ult again, I would say trading off a few of his defensive numbers would be a simple way to go.

  2. Remove Singed's passive for a new one. Like, almost anything. Sure, any Singed main will tell you that his passive is worthless. But unless the balance team believes Singed's passive is LITERALLY useless (in which case, it's the same as admitting Singed basically doesn't have a passive), taking it away for a new one has to have some horizontal trade-off....

  3. The best suggestion I can think of however would be to lower Singed's base AD. Early in the game, Singed's autos do a surprising amount of damage due to his surprisingly high base ad. If you check every champion in the game, Singed literally has the 3rd highest lv 1 base ad in the game. Sure, this is what allows Singed to cs in the early game, and is also why his sky-auto-attack can be so good in early trades, but if it meant getting a buff to his gameplay somewhere where he needs it, I'd say this is one of the easiest places Singed can make a trade-off without making things significantly worse for him or losing a portion of his identity. Especially if the trade-off was for one of the suggestions that helped waveclear (even if it was for later in the game), such as the w doing damage/minion damage or gas being tweaked in a way to deal with minions easier.

  4. Lowering W's later rank slow %s or goo-fling %s in general (perferably the former). I'd particularly love taking the later rank slow % trade-off for the OP's suggestion of being able to cast it while moving. I personally never take W until level 8 because that split second it takes you to stop to drop it makes you lose any gain you were going to have out of it for anyone not standing right on top of you. That stationary casting time/animation makes it basically impossible to engage with your W, and risks killing you if you attempt to disengage with it. I'd suggest lowering its slow %s in general, but its early ranks are barely noticeable as a slow as it is. Until I'm nearing max rank in W (so basically lv 18), it's essentially just a last-ditch-escape goo-fling attempt when I have no other option but that or die. I'd prefer to stay away from goo-fling % nerfs as a trade-off, as they are really hard to nail and can get you out of tough situations, and that snare can be VERY helpful when it lands, but just like before goo-fling's existence, it wouldn't exactly hard Singed's identity or fun too much if it was nerfed for the sake of something else he needs. On that note, swapping the goo-fling's scaling from Singed's E to his W would actually be a major nerf to it, as no self-respecting Singed main ranks W before E. While I, once again, would prefer the goo-fling to not be nerfed, I think nerfing the scaling by swapping which skill makes it scale is another viable option.

As an aside, I would not suggest nerfing Singed's Q or E in any way. Especially Singed's laugh on E. That was the most powerful buff in the game.

And with that, I hope this can help to some degree. I'm just a Gold Singed main, so I probably don't know a lot of what I'm talking about, but hopefully this post is not a complete waste of your time. And thanks again for the time you've spent on this thread~

RiotMANWOLFAXEBOSS3 votes

Thanks for suggestions.

Moving power from E to W is interesting. Don't think it does the right things for Singed's per game power curve, but could probably smoothed out with supporting tweaks.

WC3 RUINED ME7 votes

Can't up-vote enough.

Kujararanch4 votes

Thank you very much~

NewGuy1017 votes

There needs to be a new hidden passive.

Chemotherapy Treats Cancer *Singed's abilities and autos deal 1 more point of damage to Yasuo *

Joke aside, I upvoted for the sheer amount of work you put into writing this. This is much nicer than 95% of what is usually on Gameplay, which I will now translate your document into: "ermahgurt bruff Shinged"

GrandpaTheGreat3 votes

I personally see Singed as a Juggernaut/Disruptor hybrid, but you completely nailed everything else. We've been losing all the neat parts of our play style over the years, and even when Singed is preforming higher than average he still feels underpowered.

If they gave us some power window/counterplay thingy to play around (Like Aatrox's new passive, Fizz W changes), it would be a pretty low investment way of fixing the problems we have without just turning Singed into a ball of stats

Xavanic2 votes

This champ is already annoying as fuck in the right hands....i rather play against a fizz main then a singed main because this champ, if they buff him like...at all, he will become too overbearing and completely dominate the meta, he already proxy's all 3 of your waves after 6, forcing you to go deal with him just for him to run away and return to his double/triple proxy 30 - 45 seconds later, essentially preventing your team from pushing at all, in laning he just proxys the first wave and then executes before someone can hit him, doing this over and overmaking the jungler/mid waste time to stop him and essentially making winning lane impossible In all reality, they can't buff him, only thing I can see them doing is tweaking his power (IE lowering poison damage by like 15-20 but making it deal an additional 50% damage to minions per rank 50/100/150/200/250) or i suppose giving him an actual ult, if they ever directly buff him he will most likely end up as meta and dominate it within a patch, resulting in singed perma bans...hes sorta weak rn in bad matchups but hes right on the brink of becoming extremely overbearing and dominant when played by a good singed player

emernic4 votes

{quoted}

This champ is already annoying as fuck in the right hands....i rather play against a fizz main then a singed main because this champ, if they buff him like...at all, he will become too overbearing and completely dominate the meta, he already proxy's all 3 of your waves after 6, forcing you to go deal with him just for him to run away and return to his double/triple proxy 30 - 45 seconds later, essentially preventing your team from pushing at all, in laning he just proxys the first wave and then executes before someone can hit him, doing this over and overmaking the jungler/mid waste time to stop him and essentially making winning lane impossible In all reality, they can't buff him, only thing I can see them doing is tweaking his power (IE lowering poison damage by like 15-20 but making it deal an additional 50% damage to minions per rank 50/100/150/200/250) or i suppose giving him an actual ult, if they ever directly buff him he will most likely end up as meta and dominate it within a patch, resulting in singed perma bans...hes sorta weak rn in bad matchups but hes right on the brink of becoming extremely overbearing and dominant when played by a good singed player

Not even singed420 double proxies anymore, let alone triple proxies. IDK if this is known outside singed main community but most of the high elo singed mains have dropped out of master just over the past month. Singed420 went all the way down to plat 4 and is slowly trying to climb back.

Xavanic2 votes

well if they buff singed hes gonna be permabanned, so take your pick

Joxcab5 votes

You don't understand much about League if you honestly think that.

Xavanic2 votes

? i already permaban gimmick champs like tryndamere

Always Chase Me8 votes

You think Trynd is op, that says enough

Xavanic1 votes

????? Please learn to read, i never said he was op, i said hes a gimmick champ, meaning he relies on abusing the solo que mentality, he relies on the enemies being braindead so he can just split push and the enemies will try to stop him rather then engaging 4v5 then heading back to stop him while taking a tower or 2 in the process, i never once said hes op lol EDIT: Obviously 6 other people don't understand how to read either lol

Always Chase Me2 votes

What solo queue mentality? There's a reason he's garbage the higher your elo is.

SpecterVonBaren2 votes

Perhaps a good place to look at is how Singed plays out in the rotating game modes. In Poro King and Ascension I actually really like playing Singed and feel strong and impactful in them as apposed to on Summoners Rift.

So lets ask, why do I feel that way? In Ascension it's because the map lends itself to supporting his run around while you chase him style. As for Poro King, my best guess is that since there's only two directions for people to go on the map, he's much better at initiating for his team than on SR since there's no walls for people to hop over and a turret could be a long way away once mid game on HA comes around.

So how can we translate what makes him fun in those modes onto SR?

Aptest3 votes

Exacerbated by the fact that Singed doesn’t have a clean classification in LoL. We can’t say he’s failing/succeeding at X because we don’t have a well defined X. He, like

I feel like this is a very important point, and I would like to request the OP to elaborate specifically on this.

What is singed supposed to be good at? What's his 'power fantasy'? the thing that makes you feel great playing him, and that should be reasonably accessible?

RiotMANWOLFAXEBOSS5 votes

Personally feel like he is and should be an AP bruiser/fighter. Irelia or Renekton strength profile.

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