Why does Riot want to force a huge meta shift?
Why? Preface This is all a hypothesis. If you disagree with some of the thoughts here, that's fine. With the removal of DFG, with the new jungle smite, with the new way mana regeneration now works, it seems like Riot wants to force a meta where:
Champs that spam abilities to poke are weaker(Orianna, Syndra, Ziggs to name a few) and those that combo off for a burst are slightly stronger due to the combo dealing tons of instant damage without having to poke too much(Brand, Vel-koz, Veigar to name a few).
Champs that can snowball like crazy after the purchase of one item(DFG) are a bit weaker(Ahri, Leblanc, and Fizz are some of the major users of this item) while champs that don't need DFG to snowball now can run over a game better than the assassins that needed to get DFG(Akali, Zed, Talon, just to name a few).
The new smite, well, I'm not sure(I don't play Jungle well enough to know this), but it's definitely a change where Riot seems to want people to use the one smite to gank/do something to get pressure, then use the second smite to get an objective like Dragon after getting that pressure.
Thoughts on what you think Riot is trying to do with all these changes?
could DFG while ulting and it would literally KILL anyone if he had the right items. And if it didnt... good thing he has 3 other abilities? Where is the skill in that.
and
for example? While it helps put down the power of mana poking champs, which mean a fair amount of mages, and some ability-reliant adc champs (ez for example), I see nothing to promote the use of these other champions.