Mordekaiser: A Re-rework Concept
Mordekaiser’s current design can barely even be considered bad, it’s closer to unfinished. It’s uninspired, unhealthy and overall unliked by anyone and everyone who has ever played against him.
Mordekaiser is a hulking, power hungry warlord who bends the souls of the afterlife to his will and destroys anything and everything in his path. The current iteration of Modekaiser isn’t too far off from this identity, but it is in dire need of an overhaul. As such, here‘s my well thought out change list to hopefully fix his toxicity and provide more gameplay and depth to the champion. I’d love to see what others think about these changes, so please tell me if there’s anything that should be changed/adjusted.
NEW passive - Indestructible:
- Mordekaiser stores 20% damage dealt as a potential shield, decaying rapidly upon leaving combat for 4 seconds. When the bar is full, he gains this value as a shield for 5 seconds.
- Cooldown: 120 - 20 seconds
- Shield value: 200 - 600
Q:
- Cast Time: Increased to 1 second from .5 seconds
- Range: Increased to 950 from 625
- Width: Increased to 320 from 160
- Damage: Changed to 60 / 90 / 120 / 150 / 180 (+80% ap) from 75 / 95 / 115 / 135 / 155 (+60% ap)
- No longer deals 40% increased damage to single targets
- NEW: Enemies within the first 300 meters of the ability take 70 / 100 / 130 / 160 / 190 (+100% ap) magic damage and are stunned for 1 second
- Proper hitbox is now displayed while hovering over the ability and while using it.
NEW W - Darkness Rise:
- Cooldown: 18 / 17 / 16 / 15 / 14 seconds
- NEW PASSIVE: Mordekaiser deals 10 / 20 / 30 / 40 / 50 (+20% ap) bonus magic damage on basic attacks
- Mordekaiser surrounds himself in a storm of spectral metal, dealing 6 / 12 / 18 / 24 / 30 (+40% ap)(+2 / 3 / 4 / 5 / 6% target’s max hp) per second for 6 seconds. The radius of the ability doubles over the duration.
- Radius: 300 - 600
E:
- No longer grants passive armor penetration
- NEW: Enemies who are pulled will have their magic resistance lowered by 5 / 10 / 15 / 20 / 25% for 3 seconds
R:
- No longer steals stats from the target
- NEW: Mordekaiser now gains 15% of his bonus health and ap as additional health and ap while in the death realm.
- NEW: Upon killing a target in the death realm, Mordekaiser consumes their soul, gaining a specter that resembles the initial target. This clone will deal 10 / 20 / 30 (+20% ap) per basic attack (doubled if the clone is melee) and will have the same health pool as they did when they were killed.
- NEW: Upon using your W, the soul will recieve a smaller version of your W. Mordekaiser and the clone gain 3 / 6 / 9% movement speed when moving towards one another while his W is active. Radius: 250 Damage: 10 / 15 / 20 (+20% ap)(+2 / 4 / 6% target’s max hp) per second