A fun idea about RH buff

Decrit·5/5/2016, 4:29:29 PM·1 votes·510 views

While i was thinking about the new RH buff I had an idea for an alternative version. It' s not a proposal for a change, it just sounded so fun and intresting to me that i want to share it just to her your thoughts.

Keep in mind that this is just a gameplay-based idea, i don't want to balance the current buff to make it stronger/weaker.

First of all: for this idea, the buff works generally like in live, but it has no time limit. I think that removing the time limit and making it permanent is a good idea because it can get quite frustrating to get the buff but not be able to use it because you have/are forced to team up with teammates and can' t manage to use it well. It also serves an intresting and important decision while taking it, since it gives a particolar role to a determined champion - or at least a way to modify its power spike so it can survive better while being picked or while roaming/farming solo lane.

Second: who ever gets the buff from the Herald is "tagged". If the holder of the buff gets killed and is not tagged, the buff is trasferred to the killer ( like the blue and red buff ) but is not active, it just lies dormant and the buffstealer can' t benefit from it directly. If the holder of the buff gets killed and is not the "tagged" one, the buff goes back to the tagged. I don' t aim to give agency to the enemy team over the buff being taken ( honestly i don' t think that objective control reward should be ever "countered", but only evened out ) but to create an intresting dynamic for the tagged and its team.

This rewards the player that successfully manages to stop a splitpusher or a solo roamer, where especially in the first case can be a quite taxing task. In excange the tagged can initiate a manhunt to get back the buff, or group up with the others to help kill it in a teamfight. But also the teammates can act on their own and kill the buffstealer while the tagged is away in a lane, so when the buff goes back to the tagged ( it does not mind who kills the buffstealer the buff always goes back to the tagged ) it has immediately more power without having to wait. This enables a dynamic between solo laner/splitpusher/roamer and rest of the team so they can collaborate and sinergize more deeply.

This buff also can't be just benefitted from slapping it over other buffs because it benefits only when the champion is isolated, which can further define a combat approach method for the tagged.

This is it. What do you think?

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