You know what would eliminate the power spike of a random crit?

Kitsuki05·11/1/2015, 7:47:57 PM·1 votes·341 views

Just tweak the system so that instead of being based on percentages, critical strikes only occur from continuous attacks. As far as I can tell, the only reason crits aren't 100% predictable is because it would be easy to abuse the system by holding onto a critical attack to harass the enemy (like a free Caitlyn passive). If, critical strikes were instead somewhat more predictable, but wouldn't go off unless you were just continuously attacking, you'd still get the damage spike that AD carries rely on, but you won't just randomly chunk someone's health out of nowhere; they'd either be getting punished for being in your range too long, or it's a result of the enemy pushing the lane.

Just some food for thought.

4 Comments

pripustas11/1/2015, 8:12:26 PM1 votes

Make marksmen damage depend on range. The further they are the more damage they do. But as you get closer to them they deal less damage.

Meep Man11/1/2015, 8:46:55 PM1 votes

Or maybe make critical strike damage scale with level, maybe like 150-200%, so a critical strike isn't quite as devastating early game.

7ha7guy77711/1/2015, 10:16:23 PM1 votes

I just had a really crazy idea for removing rng from crit. Remove crit from infinity edge but keep the modifier. Every finished crit item gets 100% crit chance and will most likely need a price increase and/or attack speed loss/removal for balancing. This would force you to buy separate items for the multiplicative scaling. Give the crit items situations where you would want one passive over another. In this case, you can only justify buying 1 crit item because you lose out on a ton of gold efficiency if you want to get a unique passive from another. Yasuo, ashe, and tryndamere might need to be changed for this to work. Crit damage might need to be changed too. I don't expect this to be a feasible way of removing rng from crit. I kind of just wanted to get the idea out there. Feel free to tell me why it would or would not work.