The state of Janna in the League as of 5.4
I've been a Janna main since pre-season one, and I have to say that I've been more disappointed over the past four years in Riot's attitude toward her than almost any other champion (I'm looking at you, Irelia). Time and time again, Riot has nerfed Janna because she's perpetually been in the spotlight competitively as a great team oriented support. By all means, continue to balance her, but when you continually nerf the same aspects of a champion without seeing anew overall change in their power level, maybe it's time to reevaluate what your stance on the character is.
Janna is one of the single most nerfed champions in the game, usually to her damage, although since season four premiered, her utility has been getting massive attention. Over time, her AP ratios have been halved, her move speed bonuses have been gutted and shifted, and her tornado has been put on a diet twice. I really wonder what Riot is trying to do with her, and I would love some input on these key points:
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Why does Janna lose her bonus on Zephyr while it's on cooldown? Only Master Yi and Taric share this trait of a passive that is lost on a spell activation, and there are at least 32 champions that have ability or passive bonuses to a basic stat of some kind. I counted. Why not give Janna a lower, but permanent, bonus, and put her in line with other champs like Amumu, Zyra, Ryze, Fiora, or even those with true passive stats like Veigar, Diana, Xin, or Heimer?
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When Riot reduced her tornado's damage at the beginning of season 4, they explained that she was pushing too hard for counterplay in mid lane. Why didn't they just reduce the damage it deals to minions, like Pantheon, Hecarim, or Gragas, instead of gutting her ability to be mid as a viable utility mage?
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Why is is acceptable for Annie or Nidalee or Lux to play AP support and be generously rewarded for it by becoming huge threats in the early, mid, and late game due to their mage ratios, when Lulu and Janna can barely deal enough damage early game, let alone later on when they don't have kill money, to be viable threats? Especially with the removal of DFG, Janna doesn't have any dueling capability because it requires almost 50% more AP for her to compete with a single spell from the aforementioned mages. I understand why a damage oriented champion like Annie can build AP and win that duel, but it feels like a severe handicap; Janna's massive utility will not help her duel, only survive.
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Why, when Riot continues to nerf Janna's utility, does she not get some form of compensation? Shifting her move speed bonus to her W entirely doesn't present a choice for players, it provides punishment for making a good play saving a teammate. She doesn't deal more damage with it, it doesn't slow for more, she just becomes a sitting duck, hoping she has her other abilities up to save herself. Nerfing her Q's width makes it much harder to land, especially charged, so why can't she deal a bit more damage with a charged shot to make it worth the attempt? At this rate, Janna will not have utility, nor will she have damage.
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Janna is known for resetting team fights and making a bad situation a good one. This is why she is strong in a team oriented composition. Why does Riot keep nerfing her individual power, when her strength lies in her cooperation with others? Maybe working on her ult's knockback, or reducing the base AD bonus on her shield, could be what she really needs, not personal speed reductions and damage nerfs.
TL; DR: I really think Riot is looking at Janna in the wrong light with their last few changes to her, going all the way back to the support changes in season four. I would love to see some feedback as to why Riot is pushing her in the direction they are.