Thoughts on Sejuani rework
I have been spamming the shit out of sej since her rework(abused it some in ranked) to give it a fare shot and assess how it came out.
TL;DR "it's bad. All her power was dumped into her E and passive dmg leaving the rest of her kit underwhelming and unsatisfying to use. Her kit is far less balanced out than it was before."
I'll list abilities and their problems one by one, then give an overall gameplay thoughts/conclusion.
Her passive is way over top ridiculous with the stats it gives. Its a neat idea, but champs aren't meant to have that much resistances. which is pretty evident with her interactions with certain things like
and
(you know somethings wrong when it makes thormail good lol), she also has an insane(possibly game-breaking interaction with shields, being that she can sustain her passive for MUCH longer than i'm sure was intended by using a shield to keep from procing her(tank) passive. This needs to completely reevaluated/heavily tweaked to not give such absurd def stats(something completely different IMO). Reworking it all together and starting from scratch might be a good idea.
The second part of her passive should be removed completely or worked to only provide a small amount of % HP dmg like 5-10%. This passive IS her kit right now. Everything she has revolves around this dmg(and her "stuns for days" E).
Her Q IDK if it's just me, but i have been getting VERY frustated with her Q now. Not because it does next to no dmg now, but because it's so damn hard to escape or dash past people with. Someone can be completely behind you and you still hit them! I'm pretty sure riot messed with it cause i never had this stupid problem before. This is the ability that should scale with %sej max HP IMO and not her W.
Her W I like her new W from a mechanical perspective and think it's a really good addition to her kit. It needs to scale MUCH better and do MUCH more dmg(magic dmg), and scale with AP. This really just comes back to how ALL of her power is in her passive and E now, and her W being the best addition is completely undermined by the fact that it's not good for anything but stacking her passive. The dmg is SO bad it's not even laughable, it's just pathetic...
Her E This ability is inanely toxic and needs to be completely reworked or reverted. The "melee only" part is bad for obvious reasons that has been stated a million times now before and after this rework was released. The stun is just WAY too much cc that she doesn't need and takes up WAY too much power since it's honestly even more powerful that her old ult(as long as you have the right comp). This ability completely breaks her kit. It makes laneing against her a nightmare and completely unwinnable for any melee champ(I honestly feel horrible for what i have done to some people today). This ability also needs to have dmg back(more on that it the conclusion). The stacking mechanic was an attempt to make her feel like a warlord that leads her tribe or some crap. But this ability does nothing of the sort and completely undermines her character as a strong warrior, since she is so dependent on her team to do anything outside 1v1, and she hits like a fairy princess without it. http://i1.kym-cdn.com/photos/images/original/000/993/711/072.gif ^this is a 100% accurate representation of Sejuani without her passive.
Her ult The new ult feels really really bad to use. The "increased dmg the farther it goes" is a silly gimich that not only undermines her playstyle/theme as a diver/disrupter that wants to be in the middle of everything, but also goes against the functionality of the ult itself. If you want the full dmg(which is the old ults dmg), you need to throw it long, but since the only real power of the ult is in the(now single target) stun; throwing it a long distance means that you probably wont get there before it wears off. This ult is also worthless if missed since it does ZERO dmg aoe until after it detonates which gives you even more reason to not throw it longer distances. However, if you decide that you don't wanna mess with that nonsense and throw it short, it's nothing but a single target stun that has(and i shit you not) less base dmg and scaling than other skill shot stuns(that are not ultimates) like
E,
Q,
charm,
E etc. Dispite that, this is 80-90% of what you use it for before since this ult is so weak it is best used as a means of getting a second proc of her passive 20% max hp. Using the her ult to initiate is a considerable loss of dps since you will not be able to stun the target again.
In conclusion this rework did a lot more harm than good. The only real good IMO being the new W functionality. It fails at both improving her gameplay by making her FAR less satisfying to play as well as VERY comp dependent(Who likes being invalidated simply because your team doesn't "pick the right champions"). The old sej loved to start big fights and get in the middle of everything. The way this rework plays is totally opposite. Now She does almost entirely single target dmg. If you team fight then you are completely dependent on your melee teammates(if you have any) to do anything, since sej has NO CHANCE of getting her E proced in a team fight by herself. Her dmg is pathetic outside of her passive. Her Q and W are nothing more than "slave abilities" to get E stun procs.
She now feels like a really crappy
. Her stun is so much less satisfying and generally useful as CC. She has the scaling of a sup now. Building dmg does next to nothing, because all of her dmg(her passive) is a set amount with no scaling. Her Q lost 110 base dmg, her W does nothing but slow, her E lost 80 base dmg and 20% AP scaling that is now single target, and her ult is(see above). If you too her passive away she would be out damaged by any sup in the game and that is something that the rioter who made this rework should honestly feel ashamed about. She doesn't scale with anything anymore. You build tank because you will do the same dmg either way, so might as well live longer. The only viable dmg build for her now is AD(another damn shame) since between all the cc you have time to get a ton of free wacks in with your flail, which in 1v1 is absolutely disgusting cancer to play against. I'm very disappointed by this rework and it has a lot of inherent problems that won't be fixed with number changes. I think that if another rework is not an option then, a "revert" is the best option IMO. She is far less healthy, far less fun, and far less thematically true than old sejuani.
This got really long, but thank you very much for reading if you made it through.
Edit:
is another insane/game breaking interaction i missed.
and for a few short hours my Tank fantasy was realized. But of course I knew she was legitimately overpowered and it had to come to an end (but fuck dude it ended fast). I hope that Riot can find a way to make her whole kit satisfying and rewarding without having to be as stupid as
item, I doubt that Riot is going to be making many more AP tanks from now on. This whole idea of battle mage, and tanky AP items means that there is going to be too much overlap if tanks have AP ratios. We saw that with the Rammus changes, they tried to rip a whole 40% off his Q and then put it back when people complained. So asking for an AP ratio probably won't get you anywhere.