Point and click abilities

Mr Jimir·2/21/2015, 7:57:15 PM·2 votes·2,550 views

So people have been pointing out that point and click abilities have been slowly disappearing for more AOE or skillshot based abilities. The main reasoning is that there is no counterplay, and therefore their is both less skill involved and it is not as flashy. But I think there can be a place for point and click abilities, if you base their benefits on the difficulty it takes to execute them.

Or rather, make them abilities that are easy to land either cost more, or give less benefit. This would have to be a design philosophy, applicable to both AOE and skill shot abilities as well. So skills shots would give you either the least cost or most damage, AOE medium cost or damage, and point and click the most cost or least damage. And given the access to data of the different abilities, I would think Riot could probably figure out how to chart this for future champion designs. I would think this might also help with balancing (ignoring of course the effects of all the other stats a champion can have).

Does this make sense? Or am I missing something crucially important?

1 Comments

67chrome2/21/2015, 8:24:29 PM3 votes

Does this make sense? Or am I missing something crucially important?

It makes sense, but it's largely implemented already in 1 key area: range. Skillshots have roughly twice the range of point-click to keep them incredibly even in terms of power. For most practical purposes, skillshots are even in power with point-click, if not better in several cases.

This also gives more room to maneuver around champions reliant on point-click, and gives plenty of room if you're using skill-shots.


The only advantage point-click skills really have currently is assaulting specific targets in the middle of large, multi-target environments (minion cover or team fights). Which you also generally need to enable a few settings to take full advantage of. If you actually out-range you opponent (Kayle or Ryze vs. a fighter), that's the only situation it becomes that oppressive.

Also - skillshots that keep going after hitting a specific target can still deal with such situations, so point-click isn't 100% better.

Skillshots have a noteworthy edge though to: they don't require sight of a target to be fired, so targets hiding in fog of war, brush, or stealth can still get hit - and you can scout for such targets with skillshots due to this as well.

They both have pluses and minuses in a few other areas. Skillshots have an edge in being chased as you can count on the missile speed and your opponent moving towards you to greatly extend the comperable point-click range you can fire things off behind you, where the inverse is true for chasing (though skillshot's double-range ususally keeps chasing fairly even). Point-click being incapable of fireing off against targets that are untargetable or mid-Zhonya's also has a few advantages, though you can still dodge point-click on the initial activation of such skills during their wind up time. Not requring a target gives skillshots an edge when such effects are ending, allowing the buisness end of a skill to happen emediatly after such effects end with proper timing, rather than just starting your animation when they're acceptable targets with point-click.


I'd also like to mention mobility vs skillshots as some people are bringing up point-click as a counter to mobility. Point click isn't a counter to mobility. While mobility helps evade skillshots, mobility usually happens in the ~600 range point-click dynamics opperate in, which means getting close enough to point-click is close enough for a mobile champion to sit on your face (or easily hop away), where skillshots frequently work more in the ~1000 zone: allowing you to take pot-shots at mobile champions from a safe place with no fear of a counter-attack.


Finally - if you're looking at where point-click can become skillshots, Vayne's Condemn is a decent representation of a point-click skill that's still a skillshot. Poppy's Heroic Charge is another example of how point-click can still offer a lot of wiggle room on the opposition's side in dealing with such skills.