Key Range Indicators [Player UI Suggestion]
With the release of Aurelion Sol, we have a new character that falls victim to one of the largest remaining issues with the League of Legends UI: knowledge of non-apparent ranges.
It's a simple matter to find the range of your spells in combat, but there are other important features that DON'T have this clarity -- namely, the distances that control the following:
- Twitch's increased range with his Ultimate.
- Kayle's increased range with her E.
- Tristana's increasing range over levels.
- Any ranged Auto-attack.
- Aurelion Sol's outer limit (important for both Q and W).
- Kog'Maw's increased attack range.
I know we have this tech -- it's a fantastic clarity addition to Rapid Firecannon, Evelynn, and Rengar. Is there a specific gameplay reason we can't put this feature on other range-increasing or range-dependent champions (Kog, Kayle, Twitch, Aurelion Sol specifically), or make it a toggleable feature for any champion with a ranged auto-attack?