Key Range Indicators [Player UI Suggestion]

ModThe Djinn·3/25/2016, 1:41:13 PM·1 votes·390 views

With the release of Aurelion Sol, we have a new character that falls victim to one of the largest remaining issues with the League of Legends UI: knowledge of non-apparent ranges.

It's a simple matter to find the range of your spells in combat, but there are other important features that DON'T have this clarity -- namely, the distances that control the following:

  • Twitch's increased range with his Ultimate.
  • Kayle's increased range with her E.
  • Tristana's increasing range over levels.
  • Any ranged Auto-attack.
  • Aurelion Sol's outer limit (important for both Q and W).
  • Kog'Maw's increased attack range.

I know we have this tech -- it's a fantastic clarity addition to Rapid Firecannon, Evelynn, and Rengar. Is there a specific gameplay reason we can't put this feature on other range-increasing or range-dependent champions (Kog, Kayle, Twitch, Aurelion Sol specifically), or make it a toggleable feature for any champion with a ranged auto-attack?

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