Ganking advice: If a teammate, keeps pushing all the way to the tower, is it gankable?

FriskeCrisps·12/23/2019, 7:42:13 AM·1 votes·2,582 views

Just looking for some feedback cause usually, in my experience anyway, if your teammate is pushing their opponent all the way to their tower and getting ganked as a result, its best to tell them not to push so much or at least help them ward so as to avoid any future ganks. It just seems like it always relies on the jungler to be on monitor duty for someone pushed all the way to the enemy tower so they don't get ganked. Like last game we had a Yi going against a Nasus top (Yeah was probably a lost lane from the start). Anyway they're wave clearing like crazy and pushing nasus all the way to the tower, whcih in turn allows the enemy jungler (Amu) to be ganking easily. Now Im getting cussed out cause I'm ganking mid and bot cause mid is at a stalemate and bot is getting pushed back so Im not sure like how do you handle ganks for someone pushed all the way to the tower?

8 Comments

Imbetterthanmoe12/23/2019, 7:48:56 AM3 votes

Well its definitely a hard lane to gank if the laner isnt competent.

But you have two options really:

  1. Track enemy jungler to set up a counter gank when he comes top

  2. Depending on your champs you can dive the nasus, in this case yi is really good for dives cause he can tank 2 shots then q to remove agro. If you playing something like elise shes also very good at diving for that reason.

DuskDaUmbreon12/23/2019, 8:00:44 AM2 votes

It's gankable, but tricky. Similar to what Imbetter said below, you can dive, or you can wait for the enemy jungler.

Against a Nasus...You're probably not doing shit. He's a hard champion to dive, especially after 6, unless you're fed. His W means turret will probably kill you, and his sustain and R help him survive it fairly well.

You have the potential option to pull him out from turret, but Nasus probably isn't going to be able to be baited out (Mastery 7 90k Nasus probably ain't going to fall for that shit on Nasus), and you were Maokai, so not much room to get him away from turret.

Yeah I think all you could have actually done was counterganked the Amumu. You were honestly pretty boned there. Nasus was good, Yi was useless both as a player and as a pick, and you didn't have a champ that could have won that.

Ashe mage AD12/23/2019, 7:54:28 AM1 votes

When your teammate is pushing that means easy access to alcoves for you, just as long the enemy laner isn't pushed all the way under tower it should be gankable under most circumstances I'd assume.

PhearBunny12/23/2019, 12:31:42 PM1 votes

it depends. Some top lane+jungle combos strength is tower diving. Some arent. Depends what champions u and your jungler are playing.

So like, Nasus/Renekton/Tryndamere/etc etc,+ Lee/Udyr/Ekko/Yi/etc etc They like to tower dive.

I main Nocturne top, and i am ALWAYS hard shoving the lane onto enemy tower. Nocturne cant tower dive, dont gank an enemy top laner under his tower, if your top laner is playing a champion that cant tower dive. Im aware i make it nearly impossible for my jungler to help me when i do this, but its an unavoidable symptom of Noc tops kit. While i make my lane virtually ungankable, i trade that negative for the positive of always having the freedom to help my jungler CJ/scuttle/collapse on mid.

Illabethe12/23/2019, 4:41:47 PM1 votes

Here's my advice (a little contrived higher level advice)

You're right in general.

But.... when you're a little more skilled, sometimes, the answer is to actually gank the lane that is pushing on your team.

By not ganking them, or at least hovering around their lane.... you remove the possibility that you could have saved them from a gank, or that you could have turned around and gotten 2-3 kills on their sacrifice.

I think better advice than gank/not gank is generally just not to put YOURSELF at turret risk. You can't control your teammates. You CAN control what opportunities you create out of those teammates.

If your bot duo is the better comp, but hard pushes out, be prepared to help them outright finish the turret, or clean up behind the turret as the support or whoever is higher skilled of a player tanks the turret and peels it. This creates far better Drake control than to ignore them, unless they freeze at their own turret. The path to Drake is far more advantageous for the team pushing.

It's almost a certainty that a mid that overpushes is going to get ganked, as it's the shortest distance position of any for a jungler to adapt to. Be expectant of it and try to time the opponent mid's important skills, and when you know they are going to be up, make yourself available to help your mid, because it's likely they are about to get ganked.

Opponents generally aren't thinking 3-4 steps ahead. They expect Freezes. They expect subsequent ganks on freezes once skilled. What they do not expect (but should) is that pressure can also be put on them once they freeze themselves. Once you learn to do that, you'll fare a LOT better (keeping in mind the golden rule never to put YOURSELF in serious uncalculated danger)

The thigh guy12/24/2019, 1:20:40 AM1 votes

In solo que NEVER FUCKING DIVE.

You must follow one rule in solo que. and it’s even more important than the don’t chase singed rule.

If you can’t do it alone. Don’t fucking do it. Your teammates WILL NOT follow up.