@Riot - Can you please change Sejuani's E?
Hi,
Been playing League since Season 2 and have 2 million mastery on Sejuani across all my accounts. Currently 15th in the world on this account alone: https://championmasterylookup.derpthemeus.com/champion?champion=113
Haven't played her very much this season. Just not fun. Think I have a 30% win rate or something horrible in ranked just trying different things to make her work. Gave up on her to learn other champs. One of the reasons I took a 7 month break from the game.
I really really dislike the direction that the PBE changes are pushing the champion. Currently she's difficult to balance because her damage and power is team comp specific. She's insanely strong with multiple melee champs, preferably with auto attack resets, to stack your E passive for you. Sub par without those. Her E needs to be changed to not stack from team mate auto attacks. This will allow you to put more play making (lower Q cool down please!) back into the champion and let her do her job (crowd control + engage) instead of nerfing every tool she needs.
This is why she's had something like 18 direct and indirect nerfs this season (counting things like scuttle crab changes as a nerf since at the time she had a bug that dropped her E stacks from the scuttle when you pressed E to freeze it)). In competitive, you only see her when a team comp is perfect for her, in solo queue, your team will rarely pick champs with good synergy.
So these new changes on the PBE don't help her do her job (crowd control) and won't fix the problem where she's busted in competitive (she'll be weaker) and random strength in solo queue (she'll be weaker there too).
- Q is worthless because the cool down is too high, so upping damage doesn't matter as much. This is usually an engage/escape tool, re-positioning for W, or to cancel something like a Lee Sin Q. Damage isn't what this ability was designed for and doesn't matter as much. The cool down controls whether she wins specific 1v1s, not the damage attached to it.
- Currently have to max E first because the stun duration isn't long enough early for you to auto frozen enemies. Now the stun duration is lower making this even more difficult. Lowering the range is a huge nerf to support Sejuani since she can't peel the carry as easily. This makes me sad.
- W slow was a tool that let you catch up to a fleeing enemy to land the auto on the frozen enemies. Gone now. Damage isn't the primary design of this ability and not why you pick Sejuani in a team comp.
- The stat growth is nice, but masks the design problems with E, and doesn't let her shine as a unique champion.
The changes essentially take Sejuani's core identity (crowd control + engage) and make her unable to use the unique parts of her kit. Not sure why you wouldn't play Amumu or Gragas instead since they do more damage with more reliable crowd control.
Reiterating, here's how I would fix the champ after 10k+ games messing around on her: Her E needs to be changed to not stack from team mate auto attacks. This will allow you to put more play making back in the champion and let her do her job (crowd control + engage) instead of nerfing every tool she needs for her core identity.
Thanks for reading!
