Skarners kit (power budget) questions, confusing, frustrated...how to build??
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Hybrid ratios. This is frustrating to me since when I see hybrid damage ratios I start thinking of possible itemization. The Trinity force AP is removed which was the good item on skarner if you were able to get snow balled. The other good spell blade item Ice born also had it's AP removed. Rageblade I've used on skarner once or twice awhile ago and maybe I'm wrong but it didn't feel strong (AFAIremember). Gunblade I've honestly never tried or considered on skarner. All of his abilities scale off AP, and his Q and R scale off both. His Q is a big damage source, and it mostly scales off BONUS AD, also having a pretty nice .3 Ap ratio. Was this champion left behind by IBG/TF reworks a bit? Should I be trying a rageblade/gunblade build?
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Power Budget. Why is all his damage (power budget) tied up this way with mixed ratio? Is he meant to have an impossible or awkward build path to access his potential damage? Back in season 5 you could access your ratio's with a trinity force buy, if you were doing well enough to justify going that big damage route, and it all paid off for skarner (maybe not the crit chance.. but the rest was gold). If you needed more armour you could go IBG and still get some AP for your mostly AP scaling abilities. I remember some people building runic echo (out of sheen) on skarner and that was pretty nice. It feels like his potential is there but he has no god damn items to buy anymore. I'd rather have stronger Q passive and ditch the AP ratio, or maybe change the damage type while charged from .8 bonus AD to .8 total AD, but no, they spread skarner power budget out too thin. No, he's gotta have his Q power budget spread out so much he can never actually realize it, because it requires BONUS AD, AP, attack speed (not required, but it encourages you to build attack speed)
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Zephyr was a great item on skarner. WTF RITO
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Build Questions. Is it just me or is every single jungle enchant probably viable? I have only used Cinderhulk forever now, but it's so clear that skarner wants to use devourer - but devourer doesn't feel good on skarner to me so I quit building it, I felt like if I went devourer it was bad unless I kept going into damage, skarner devourer isn't like Yi or Xin devourer, it's not as much about the on hit build it's to basically put your Q on instant cool down constantly.
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Skarners shield. I miss the time when skarners AA's reduced the cool down on all his stuff, but I mostly miss it on his shield. You COULD play him like Udyr if you were able to bring his shield up more often. I know people probably don't think of it too much but I think of skarner as kind of like Udyr, runs fast, spams, shields, stuns, hard to kill, mixed damage ratio/types, any item at all will work on this champ... But does anyone actually play him like that? Not really because his shield doesn't work like Udyr's. I don't really know what to think about this because it does work pretty good but you don't really ever get to use it optimally. Like, you can't spec for it properly, no AP yet again. Why did they put his power budget into an AP scaling? It's just an excuse to keep it shittier I think. Take the AP ratio away and give it missile speed or base damage or missile width or longer stun or stronger stun. Or make an item that supports mixed damage tanks like skarner or Udyr instead of making them play like either damage OR tank, like the mixed damage items (a total of 2...) and life steal type stuff.
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Does anyone else feel like skarner being reworked in 5.16 and them doing a large AD over haul and removing items a couple patches later was short sighted as hell? Steraks gage could be a beautiful item on skarner if his Q scaled off total AD. Steraks would buff his autos and his R, but they nerfed his R damage a lot. IBG/TF changes, zephyr, runic echoes, all these changes didn't help him IMO.
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Intended identity. Riot calls him a juggernaut. His kit is run up to you and duel you to death, not instantly but over a little bit. But you can't really afford to go big damage most of the time or you are uselss.


it used to be one of the best item on Skarner but the item suffered a lot nerfs, now with a new incoming passive in 6.9 that help Skarner to recover mana and health when he loses could help him to resist more and the active part a excellent tool to engage.