Math Analysis of Mobility Boots vs. other boots

Komunikablais·2/1/2017, 10:56:30 AM·2 votes·2,687 views

Recently i have been questioning myself if Mobis are worth their gold on a support when compared to other boots. I.e. are they giving enough speed to justify giving up on extra 20 MS in combat and 10% CDR on Lucidity, extra armor on Tabis etc. Did the math, maybe someone finds this useful.

TL;DR When roaming from bot to mid Mobis will save 3 seconds (only 2 if recently out of combat) one-way when compared to traditional boots (Tabis, Mercuries, Lucidity). That equals about 15% less time traveled. When returning to lane after recall you will shave 5 seconds off 34 seconds required to travel back with Tabis. I didn't do the math, but i think Mobis don't have as much impact on the late game rally to enemy nexus since dying/recalling grants massive speed boosts for 7 seconds and you should be hitting movement speeds cap. Plus in the late game there are other speeds increasing items.

PRO's of Mobis ---200 gold cheaper than Tabis, Threads etc. (but same price as CDR boots and Swifties) ---You can expect to save 5 seconds when returning to bot lane after recall, 2-3 seconds roaming to mid one-way ---You will be moving about 15% faster compared to other boots. But only when out of combat and this bonus will relatively diminish when you buy other speed items (Dead Man's Plate, Point runner items etc.)

CON's ---slower during combat (only +25 instead +45 on other boots) ---you give up bonuses on other boots (say 10% CDR and SS reduction (worth about 400g) or +25MR/30% tenacity (worth about 600g)

CONCLUSION I'm somewhat underwhelmed and not sure if spending 20 seconds more in lane (say 4 recalls or deaths) (equals one minion wave) plus reaching mid lane 2-3 secs sooner matters enough to give up speed during combat plus ability to cast extra spells (due 10% cdr) or have extra 25-30 armor. The latter may cost my life or team-fight. The former gains me some extra xp from that extra wave and maybe some ganks will more successful due me arriving those extra 2-3 seconds sooner, but maybe that will not matter at all since i'm the one having power of surprise.

What are your thoughts?

MATH BELOW

Movement speed is a champion statistic that represents the rate at which a champion travels across a map. One movement speed point translates to one game distance unit traveled per second (as a frame of reference, Teemo Teemo's diameter is 100 units). For example, a champion with 300 movement speed will be able to walk three Teemo Teemos in one second.

Distance between mid points of bot and mid lanes: approx. 7,150 in game units. Distance between the Fountain and mid point of bot lane: approx. 12,850 in game units.

Median Champ Base Movement Speed 335 (Leona, Nami, Thresh etc.)

Scenario “No Boots” (335) Roam = 7,150 / 335 = 21.3 sec Back-to-lane 12,850 / 335 = 38,4 sec

Scenario Ninja Tabi (+45) Roam = 7,150 / 380 = 18,8 (economy of 3.5 seconds or 12% over “No Boots”) Back-to-lane = 12,850 / 380 = 33.8 sec (economy of 4.6 seconds or 12% over “No Boots”)

Scenario “Mobility Boots” (+25/+115) Assuming full buff (+115) start Roam = 7,150 / 450 = 15.9 (economy of 2.9 seconds or 15% over “Ninja Tabi”) Back-to-lane 12,850 / 450 = 28.6 sec (economy of 5.2 seconds or 15% over “Ninja Tabi”) _Assuming recent combat start (+25 for 5 sec, then +115) _ Roam = (7,150 – 360*5) / 450 + 5 = 16.9 (economy of 1.9 seconds or 10% over “Ninja Tabi”)

Scenario “Swifties” (+55) Roam = 7,150 / 390 = 18.3 (economy of 0.5 seconds over “Ninja Tabi”) Back-to-lane 12,850 / 390 = 32.9 sec (economy of 0.9 seconds over “No Boots”)

9 Comments

GarthBrooksXD2/1/2017, 11:27:46 AM3 votes

I like your post. Boots type is really an important choice.

For some champs(ok im really only thinking about evelynn) they can be really good for getting into the fight or getting behind somebody to gank them. If you can flank someone in lane then u can save w to chase them down as they try to run to their tower rather than using w from the front or side of them.

I don't buy them much ever anymore though because the popular enemy junglers can kill evelynn (kha'zix, rengar, lee...) and the jungle monsters do ad so i like tabis the most for jungling, or favor tenacity and magic resist from mercs against a team with burst and cc (syndra :( ) or the boots of lucidity makes a faster jg clear, more smites, flash up sooner. I think swifties are the worst boot for overall utility vs price rn.

As support u know the mobis can be so good on champs that want to land skill shots like blitz thresh morgana.... cuz u dont lose that speed boost until u either hit or get hit. the closer you can get to enemies the easier the skill shots are, so it's not all about roaming potential or how quick you can get back from fountain ya know. A big part is about getting yourself into the fight. So like if you are lux trying to run from a thresh with mobis, then thresh can dodge an e easily with the high ms and higher probability to land hook cuz hes gonna be faster than her... and she'll likely die :)

ArnoldSchwarzens2/1/2017, 11:33:04 AM3 votes

I always hated the fact that you actually have less MS than with other boots while in combat. What is the point of setting up a big play with Mobies when you don't have the MS to execute it? Great post btw.

venomous frost2/1/2017, 11:43:19 AM1 votes

The problem I see is that you can't really value 2-3s gain to roam, these 2s might be the lane winning seconds, or they might've been a waste.

ScissorsNstuff2/1/2017, 11:51:41 AM1 votes

another factor to consider is the amount of time it takes to approach a champ from the border of vision range.

When I play Quinn I go item 3142 item 3086 item 3147 item 3117 giving them little time to react

TequilaZombie2/1/2017, 2:00:18 PM1 votes

extra armor/mr or cdr from alternative boots may also decide if you live or die, if you get that extra spell off or not. Question is - will there be more situations during the game when these extra seconds matter OR will there be more situations where extra CDR or armor/MR matter ...

I think that if you are taking into consideration things like a SINGLE roam, those 2 seconds might be easily neglected. If you put those boots in a jungler such as Shaco LeeSin instead, then you are looking at a whole other deal. You will be constantly ganking and the time you shave off with that sweet extra mobility is the time you'd need to do a camp or two. The result is that you can farm and gank at the same rate that the enemy jungler would be able to just gank, putting you either at a CS advantage or allowing you to have extra pressure (or creating good scenarios for those sweet counterjungling moments). Those 2-3 seconds add up rather quickly if you're focusing on early game pressure. After having those boots for 10 minutes, it's almost like you've been in the game an entire minute longer than the enemy jungler. For Shaco, they are also a great way to escape. Press Q when you're not target of a DoT, and when you come back from being invisible you only need to wait 0.5 sec before getting a huge mov speed advantage.

As a side aspect to it, I really like buying it on champions who are Tanky, have long-ish CDs on their CC, and usually chase instead of being chased. Amumu is the perfect example. Those boots allow you to close any gap created by the enemy after a not-so-perfect engage.

Another unvaluable aspect is for flanking. They basicly allow you to move through the jungle fast enough to get a good flank right before a team fight begins. While the enemy team runs down mid, you can keep up with them while having to dodge the terrain in the jungle rather easily with item 3117.

I usually see Mobis as the go-to boots of the early game for any champion that can afford it, having it sold later on in exchange for a stat boot later on.

Aptest2/1/2017, 2:09:35 PM1 votes

1

3 seconds is a lot of time.

2

if you want to purchase speed, swiftness give you a consistent move-speed boost: but they don't necessarily guarantee you have a mobility ADVANTAGE when compared to triforce / luden's / zeal purchasers, if you base ms is low.

Mobos absolutely guarantee you're noticeably "faster than they are". at the cost of the advantage being conditional. you are guaranteed to be able to catch up to them, you are guaranteed to be able to run away from them if they are not absolutely on you, and you get to shrink their "guarenteed hit" radius on their skill-shots.

3

I think mobos confer a tangible, definite advantage that is nonetheless conditional, and therefore hard to quantify. In general, specifically because the advantage is conditional, you want to justify it every time you go for it.