Riot, About The Nasus Buffs...

K9 Police Unit ·12/28/2018, 4:17:42 AM·2 votes·2,313 views

Okay fellas, I'm sure there's a ton of people already talking about this, but as a washed up S6 Gold Nasus main who just came back into the game, this buff terrifies me. First off, my small hints of credibility:

I have only 255000+ points on Nasus, I for sure haven't no-lifed League of Legends enough but I know I have been recently. But I love this champion, even when he wasn't exactly a strong pick. IMO he still has a couple problems, but not the ones many people like to talk about.

Here are my points towards what I'm completely against of this buff and what I'm in favor for:

  1. We've already heard of the fear of Nasus being picked/banned more from the buffs, but that's not the entire picture. Every champion will see higher ban rates and play rates from Patch vultures that try to abuse whatever they think is OP at the time. Riot sees the outrage, then begins to nerf the champion out of it's previously playable state. This buff will defenitely cause this cycle and ruin what I believe is already a VERY powerful champion.

  2. "Nasus is a late game champ" <------------- This is the most ignorant statement I've ever heard. Nasus is a MID game champion who sacrifies early game by needing to Stack his Q, his inherent weakness, to scale hard enough to destroy his enemy laner and splitpush with a massive presence, causing multiple people to respond to his pressure so his team can grab free objectives/pressure another lane on the map. His late game is garbage, and 35+ minutes into the game, my win rate is typically down the drain at that point. This can also be because of my rank/game knowledge, but overall, Nasus is about the 15-25 minute mark of his absolute dominance. Most of my games are won at 25-28 minutes with absolute gold advantages and a useless enemy top laner/overwhelmed jungler that can't 1v2 me when I've hit my powerspikes. This leads to the main point, which is that Nasus will be absolutely BROKEN if he is allowed to get this many stacks via the Jungle or EVEN the top lane, because with my strat, I usually farm the enemy jungle creeps/take their red/take my junglers creeps when I'm fed. This will cause Nasus to do what he does best TOO WELL, and then Riot will hammer down some other stat and ruin a very solid champion.

  3. What I LIKE about this buff is that Riot is testing to see how modifying Nasus's Q stacks can change his gameplay. I believe there SHOULD be a change to his stacking, but it needs to be MUCH less about the Large Monsters and actually more on Champions. Instead of giving the Large Monsters/Cannon Minions that +12, thus taking him out of the top lane to abuse the broken stacking, Nasus should be giving a buff in LANE for doing well. Nasus should DEFENITELY get a +18 for killing a CHAMPION and +6 for killing a TURRET, rewarding him for what he does best but only if he absolutely outplays an opponent in what is typically a losing lane. Nasus should be buffed for getting rewarded for abusing the MISTAKES an enemy does, not be given +12 for just killing a poor old Gromp. This would allow Nasus to SNOWBALL, but only for his SKILLS and simply outlaning the enemy opponent.

In summary, this large monster/cannon minion buff would absolutely BREAK Nasus, and as a main I'm BEGGING that he doesn't get this buff, but instead, the one I put up here. Please share your thoughts/comments/critical feedback on what you all think, I would appreciate it and love learning more and more about this game.

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