The problems i see in Skarner.
Hi everybody. To start with this discussion that i just want to say that i love Skarner. He was such a good tank/fighter with his underestimated kit, maybe the problem as that he was impopular. But lest get back to the point, the problems i see with jugernaut Skarner is that it forces the player to play jungle. I mean that he doesn't have a passive if he plays in a lane. Maybe this just is another discussion that people will ignore, but here are some ideas that maybe could improve Skarner's kit:
- **The number of Crystals **: I think it shouldn't hurt too much to have at least five more crystals in the rift, one in top, one in bot, one in mid and the last two in each base, for defense and ofensive strategies. They could also benefit hte team with a minimal buff if they are in the area, to benefit players that colaborate capturing the points. The current ones are more of a tedius task than a objective ``controler´´ and benefit more to the enemy, because they are debuffing Skarner.
- Q: I think this ability got really bad after the rework.don't get me wrong it's a great farming ability, i think they should move the pasive from his new E to the Q and just affecting champions, but making it to a stacking debuff again, like olds Skarner's passive. Or giving Skarner more armor and MR with each stack of Q.
Maybe i'm just a nostalgic player, but i hope that Riot buff Skarner soon, at this rate, he will become the next Galio or Urgot.
I hope you liked this. See ypu on the rift.
#SaveSkarner
