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The Experience for Beginning players is Awful

MontethePython··102 votes·5,721 views

Recently i created a smurf to screw around on flex queue (not troll per say) and also to play early pvp and bot games with a friend i introduced to the game. I forgot how God awful it is to just start out in league. My main gripe is that it promotes bad habits with players and teaches them only to play League of Legends Lite Where there are never junglers, so many never learn, and you have very little access to masteries or runes,. This makes it hard to learn how to use masteries in a real game, not to mention not having a keystone full mastery when you begin on an account feels sooo bad, champions like zed do significantly less damage in trades without their masteries set, and while i don't have trouble with them, the bots seem to have a huge stat advantage with their ability to have masteries while the players do not, i noticed my friend getting out-traded hard by bots simply because the bots had access to thunderlords decree and ignite while he only had ghost, heal, and nothing in his masteries because it was hardly available, even i noticed my champs feeling more wonky without any masteries and runes. Masteries should be fully available at an early level in my opinion, after all, masteries are significant and it'll be harder for noobies to learn or play well without them.

The grind also seems to take forever, but i wouldn't shorten it too much. Although with no smite till level 10 I've noticed new players feel very uncomfortable getting out of duo top, and tend to be actually scared to jungle. Jungling is a major role in this game, and the new players don't get any experience with it, an sometimes avoid it. New players should also be given full access to summoner's spells from like level 3 or even level 1. Ghost heal is not that efficient on most champions, and the bots "seem to have superpowers" as my friend put it, when they take exhaust ignite each game and new players don't have access and thus don't understand what exhaust and ignite are capable of. I know it's been said before, so i'll go easy on this subject, but Runes cost too much, way too much, and unlock a little too slowly as well.

Seriously though Riot, if you're not thinking about changing the beginner experience, then you should be, i'm an experienced player, and going through it again i find it very tedious and un-fun, almost entirely because of the ridiculous amounts of restrictions keeping me from fully playing the game.

55 Comments

NekoniClaws12 votes

As someone who is legitimately new, I have to disagree with giving new players masteries and runes. There is already far, far too much information to take in (nearly 140 characters being the most distracting facet) access to runes and masteries will simply be providing them with a piece of information to ignore. The way they're inroduced gradually allows players not only to find their playstyle before making purchases, but to also understand the base stats they're manipulating.

Jungle does need some focus though, fully agreed. Support does too. Jungle is the single most abstract playstyle of all the lanes and it's not immediately apparent what to do, you're playing the big picture rather than the small right-clicking objectives people in lane have learnt. A basic tutorial of how to gank would do wonders!

MontethePython3 votes

I can see where you're coming from, i started league in march this season just after the release of jhin, (however i've logged 500+ hours since then so i'm no newbie) and i remember the climb to level 30 pretty well, and while i might be in a minority i remember being rather cross that i didn't have access to all the stats from masteries i wanted because of how weak some champs felt compared to kitted out bots or other players. I simply found it very hard to even find my play-style simply because i didn't have a proper grasp on the game and ended up just spamming singed because he was the only champ that felt good without proper masteries. I suppose our opinions differ there, but i fully respect your stance. Definitely though, jungle for early levels needs some serious work.

Titanium7010 votes

I have to contradict here a little:

Yes, the new player experience is awful, but that's due to toxic players and smurfs and the smurfs of toxic, banned players! Not due to the Unlock-System.

I wont deny it, the points you made in your thread are valid... IF you are an experienced player already! But as a newb? Who cares for the damage Zed is doing in 'trades'... who cares for the JGL being the most important role - those guys have to learn how... NO... WHY to lasthit and Build Items - not JGL routes and Gank patterns! How do you think a new player around Level 3 would ever JGL?

Getting leashed by Bot and kiting the JGL creepwith his Attack Speed Marks and Armor Glyphs while utalizing his AA-resets to prevent to much DMG before ganking a lane? NO they'd just DIE or farm 24/7 leaving their team 4v5 as... Zyra JGL - she's a Plant, she belongs into the Forest, right? That's BS!

Than the unlocks: Sure thing, give players full 30 mastery point at 1, and again I ask, what do you expect? 12-0-18 on Support 12-18-0 in Mid to let players learn their roles? NO! The dude picking the Champion which evetually is going bot because someone else want middle - lets say Heimerdinger - would go like 10-6-14 because it looked good to skill offensive, defensive and the thing in between.


When I got killed my first time by a Jungler I was like 'WTF this is unfair he leaves his lane and just kills everyone' before I realized how is doing this (with smite) why he is doing this (because he wants more gold for his Team) and why I should be able to do this as well.

You (and most Smurfs) have to understand how BAD new players are in League - it needs for ages for a new player to understand the game - it takes forever to understand the interaction of Masteries and Runes and how they effect Champions. Giving 1 point per Level encourage players to read and understand their masteries each ime they Level UP. The Grind is necessary for new players to have a basic experience of the game before getting into a ranked enviroment. And as expensive as Runes/Pages are: They first allow some basic experimenting with the cheap ones before pushing each player into the one or two role(s) he likes the most by making him spend alot of IP on this one role/champion.

League Grinding system sure is not perfect. But it's good. It encourages new players to keep playing (which is important - still a F2P-Game). It motivates to buy RP (which is important as well) WHILE slowling adding more and more depths to the new Player.


A long time ago when I hit 30 and shortly after the Ranked - I just understood how to JGL and how to play more than 3 Champions aka Brand/Heimer/Swain(RiP). But than I was able to play with 1200 Elo dudes i was matched with in ranked and even climb from there ( I still thought summoner 7/summoner 13 would be the most broken summners on Swain and summoner 7/summoner 3 on Heimer... but hey, I won games! xD) - unfortunately I didn't know about the season rewards back than and 'just' got the my Silver Cup instead of the Gold. =P


Little Edit: If you try to show a friend the game, dont play with him - that's the worst thing you can do. First show him the game by playing your selfe - than let him play as he pleases. After some games you can give him some advice, maybe recommend some good streamers to speed up his learning. Not like: 'Hey your stupid, you bought Thormail against an AP Champ sell it!' during the game, that has nearly no effect, but like. 'uhm dude, why have you bought Thromails?' after he loses -> "Cause I'm stupid" That's how you learn things. =P

Bushy Þussy3 votes

{quoted}

I have to contradict here a little:

Yes, the new player experience is awful, but that's due to toxic players and smurfs and the smurfs of toxic, banned players! Not due to the Unlock-System.

Nah, as a smurf I have not played with legitimately new players in a very very long time. All the players in my games are 100% smurfs, and it only took 2-3 games with a few new players for them to continually put me in games with only smurfs. If you win your first few games, you're in smurf MMR.

MontethePython2 votes

Yeah when i get matched in pvp trying to level up i'm usually with gold and high silver players, but i usually just queue with him in bots and i don't ever criticize him lol, more like i lean him in the right direction by telling him to avoid runes and helping him try champions with me in free rotations, i know how bad new players are, and i treat them with respect. I believe it or not dislike stomping new players, i enjoy a challenge. And i doubt the new players enjoy being stomped by me either, so i avoid it as much as possible as i smurf.

Hyrum Graff1 votes

[{quoted}](name=Rìøt DonaldTrump,realm=NA,application-id=3ErqAdtq,discussion-id=yNvIjW9z,comment-id=00060000,timestamp=2016-12-01T18:43:26.221+0000)

Nah, as a smurf I have not played with legitimately new players in a very very long time. All the players in my games are 100% smurfs, and it only took 2-3 games with a few new players for them to continually put me in games with only smurfs. If you win your first few games, you're in smurf MMR.

It's not just MMR.

If you personally perform much better than a new player is expected to, you get "smurf busted" and only matched against other smurfs. It has to do with your winrate I'm sure, but also with mastery score, how much damage you do and cs you get, etc. Maybe even stuff like your apm.

Teridax686 votes

{quoted}

My main gripe is that it promotes bad habits with players and teaches them only to play League of Legends Lite Where there are never junglers, so many never learn, and you have very little access to masteries or runes,.

I feel this pretty much sums up all of the unnecessary barriers to entry in League. Bot games don't feature junglers and create a false impression of how the game works, one made worse by the level-locking of Smite (seriously, why do summoner spells even have level requirements), and runes and masteries combined are worth about one top-tier item's worth of stats and bonuses, which means lacking them hugely diminishes the power of newer players in a game they're already at a disadvantage in while learning. Several Rioters have mentioned that they haven't addressed these issues immediately because they value depth over accessibility, but considering how none of these systems offer any real depth, it might just be better to do away with them entirely, i.e. by removing masteries and runes, and taking off level restrictions to summoner spells.

Morticianjohn5 votes

I totally agree, I am teaching my 12 year old niece to learn the game and I needed to create a new account and then feed every game just to find players as bad as she was. Even then I had some lucky streaks where I was hitting games that were 4 v 5 and was winning nearly half of my games even while feeding. She still can't hang with anyone except beginner bots. It's really rough going, but she seems to be ok learning it the hard way like this.

MontethePython21 votes

She might be a little young for this type of game, and certainly is too young for the toxic way this community acts, i'd suggest like age 14 maybe, but i hope for the best for you guys, it really is hard for beginners to fight bots when they're not given the right tools to do so. It's kinda like giving one smart or regular man (player) a dull knife, and then one very stupid uncoordinated man (bot) a Longsword or Katana (Hasagi!) and armour, and having them fight in an arena. If the one with the dull knife is experienced in the arena of fighting (smurf) they can still easily win, but the inexperienced man with the knife is going to have a rough time against the well equipped retard nonetheless. Until new players can learn with equal opportunities and equipment as the bots they're facing, it'll be difficult for them to learn how to play in the first place, i was lucky even, i had a lot of Starcraft and Diablo experience, (13 years of it) so i caught on quicker than most, and i still remember it was tedious trying to get masteries while not knowing what the hardly were or how to use them, and the grind was mind-numbing. (excuse the large amount of parenthesis)

Large Minivan3 votes

I started when I was 11...

MontethePython6 votes

Doesn't mean it was at all a good idea

Supreme Senpai693 votes

Aw. Don't feed just to lower your MMR, that's kinda fucked up. Just have her support you while you ADC on your new account. Your MMR will eventually be the same if you play together.

Morticianjohn2 votes

Then if she ever plays without me she would have an MMR that is far higher than what her skill actually is.

Supreme Senpai692 votes

But why is that our problem? Not to sound rude but ruining countless games to make your own better quality isn't... good. I do understand the problem, don't get me wrong, but intentional feeding is like THE number 1 sin of this game. Here's some alternatives?

  1. Tell her not to play without you. I never play solo either. This game is so toxic that I need friends and friends make it more fun. Just have her play it with you always.
  2. Honestly, is it the end of the world that they'll have slightly higher MMR than her? She'll lose, yea, and losing is never fun. I get that. You want to protect her from that feeling and it's super noble. But this game is highly competitive and if she isn't old enough to handle that, which is totally fine and understandable, this might not be the game for her. Why not just stick to bots if necessary?
Muddafragot10 votes

WOAH! Why!? Why the hell are you encouraging your 12-year-old anything to play this crap? Are you stupid, do you hate her, why are you being such a horrible uncle!?

Veltox3 votes

At least she might learn how to deal with assholes and stupidity. It's never to early..

Muddafragot5 votes

Never too early to be called a see you an tee or be berated for every little thing you do wrong for a minimum of 20 minutes a pop? There are healthy places and times for kids to wise up to the world. League is no such place.

Borbland5 votes

You are flawed on your new player experience for a simple reason: Riot's algorithm is pretty good at spotting smurfs and spliting them from true begginers. That means all toxic smurfs that are either frustrated bronze players or players creating a new account due to being banned before.

My sister started playing without me being in the game, and while you sometimes spot a smurf, you have nearly only begginers.

MontethePython2 votes

Yeah, and i usually get matched up in gold and high silver in solo pvp matches, and even on my team in bot games. But most of what i'm saying in my post is from my experience 8 months ago as a beginner and from watching my friend and playing in bot games with him. You really do feel gimped, and my new friend seems to back up that sentiment. I'm not really drawing my arguments and findings from my smurf's pvp experience, which other than the lack of a jungler in half of the games, is around the same. I'm determining this far more from my friend, what i remember, and bot games, which my friend still has trouble with. I just think it's a frustrating experience, which could drive new players away.

Flyinguillotine4 votes

I came over from dota, and let me say that league would be an easier game to learn if it weren't for all of the mechanical roadblocks riot has put in place. Masteries, Runes, even how most of the best champions are in the higher price tiers, all of these factors make it so that new players are at a severe disadvantage. Which makes no sense since they need the most help. R.i.p. balance. [zombie-brand-facepalm]

Joe Mana4 votes

[deleted]

Jyoeru1 votes

Yeah, except they are matched up with tons of vets who poop all over them.

MontethePython3 votes

I was there not to long ago, like 8 months ago maybe was when i started playing League (though I've logged like 500+ hours since) and i remember feeling restricted compared to bots and some level 20+ players i faced, when i started out i was thirsty for those mastery stats i was barred from that my friends seemed to utilize in a godly pentakill sorta way, i just felt gimped with all the restrictions, especially the summoner spell restrictions. So while i'm not a newbie anymore, i still remember the awful way it was organised, and althoughi caught on quickly with similar past game experience jungling seemed beyond my reach of understanding and matchups with ignite and flash + masteries on the enemy team felt unfair. I also see my friend calling bs on that sort of thing as he's starting out, and that's why i see it that way

Supreme Senpai693 votes

My friend keeps making new accounts for "no reason." (We all know it's because he's banned for scripting, it's happened like 7 times now lol.) I play with him cuz the game's funner playin with friends but holy shit I told him I just cannot do it anymore. The amount of pure toxicity in this game pre level 30 is insane. Want to know why?

  1. Smurfs and new players are under level 30. The incredible mismatch in skill is absurdly anti-fun More importantly, 2) All the people who were banned for toxicity have to make new accounts. 90% of the people you meet under level 30 are there because they were banned for toxicity and they very clearly did not learn their lesson. If anything they're more toxic for having to level up to 30 again.
BastionKross5 votes

90% of the people you meet under level 30 are there because they were banned for toxicity and they very clearly did not learn their lesson.

The older League gets, the more that 90% is going to creep upwards as genuinely new players get turned off the game. One day, the "New Player Experience" is going to be completely smurfs and permabanned toxic assholes.

Hell, some players would spectate those replays just for all the horrible things those two groups would say to each other.

"Give me Yasuo, I'm a D3 smurf." "no give me yas or Ima feeding" "I'm just gonna ban Yasuo." "fuck u" "I'm feeding if I don't get Yas" "no im feeding if I dont get yas" "i'm feeding if they feed" "Guys, it's beginner bots. I don't think you can feed them" "kys smurf boy" "You must be here because you pulled a tyler1" "BITCH I AM TYLER1"

Draven oo71 votes

hehe xd at that last comment

Riot Kami Banani3 votes

I have to second the jungle comment. I main support but can manage ok in other roles if necessary. I'm not super but I don't feed.

Except jungle. There's literally no way to get a feel for how it's supposed to work. I can't queue jungle in normals even because people get hella mad that a level 30 is just now trying a new role; but on the flip side, jg in a custom or vs AI match is pointless because the bots dont jg so you have entirely free reign.

There really needs to be a way to teach jg basics without just diving into a pvp game.

Hunted90004 votes

Ignore them... I hate when people take normals seriously as soon as I was able to do normals when I was a new player I took the chance because that is the only place where you can learn how to play against other players, especially because that was when bots were horribly made and you could easily snowball and finish a game in 15 mins.

On a side note I recommend watching NB3 on twitch if you literally know nothing about jg, he explains everything he is doing while jungling and it did wonders for me when I was first starting off though you may get tired of him when you are experienced.

Riot Kami Banani1 votes

I hate it when people take normals seriously too, but it happens. I'm not so thick-skinned (see below) that I can just let it roll off of my back when I'm just trying to learn, haha.

Thank you for the recommendation, as well, I will definitely give them a watch!

MontethePython2 votes

True that's how i learned jungle, i never really cared if people would flame me, i was learning the game role and they'd have to deal with that. It is very poorly implemented at early levels though, and i'd like it to be changed, but seriously man, just go for it, queue up for jungle and learn some.

Riot Kami Banani1 votes

I think it's a little easier said than done for me. I mean, I've been playing since 2009 (off and on), started really playing in 2012 and I only /now/ felt the confidence to get into ranked. Heck, I didn't even reach 30 until about a year and a half ago because I was terrified of pvp. Why? Because my first experience in pvp was so awful I left the game for 10 minutes crying because of all the mean things my teammates said -- League is my first ever foray into pvp, I only ever played single player games or non-pvp servers in WoW prior to this -- and it just turned me off from pvp entirely. That first pvp game, WW refused to gank for bot while I was trying to learn ADC, and only popped out of the bush to ks, then my teammates yelled at me for having no kills and the WW sat there calling me slurs. I mean, imagine if that was your first ever pvp or teamwork game experience of your life.

I've gotten past being unable to play pvp at all, thanks to aram, and recently (as in, the last three months or so) decided to get back into SR. But I still remember that first pvp game and it's very difficult to try new roles because I am not so thick skinned that I am immune to constantly being berated for sucking. It's really easy to say to ignore people, but it's a lot harder in practice.

BobaFlautist2 votes

[{quoted}](name=kami banani,realm=NA,application-id=3ErqAdtq,discussion-id=yNvIjW9z,comment-id=0005,timestamp=2016-12-01T14:43:52.174+0000)

I have to second the jungle comment. I main support but can manage ok in other roles if necessary. I'm not super but I don't feed.

Except jungle. There's literally no way to get a feel for how it's supposed to work. I can't queue jungle in normals even because people get hella mad that a level 30 is just now trying a new role; but on the flip side, jg in a custom or vs AI match is pointless because the bots dont jg so you have entirely free reign.

There really needs to be a way to teach jg basics without just diving into a pvp game.

I'm a jungle main, I don't get tons of time to play these days but if you'd like to duo a bit in norms I'd be happy to give you some tips. It's not that hard of a role if you can push past the i mutual overload of information, you just gotta compartmentalize and learn some basic strategy.

Riot Kami Banani1 votes

I appreciate the offer, and welcome any strategy tips. I think I get the gist of jungle (camps, gank when folks need help) but strategy would be useful. My fiance generally jungles when my friend and i flex for duo bot, but he's not the most patient teacher haha ;x

Reset2133 votes

Yea LoL has to do better with new players. I was confused a lot when I started playing and did not know how to do jg.

Jyoeru3 votes

I agree with this post. Just created a new account myself so I could try to learn some new roles with hopefully a little less pressure. The amount of advantages experienced players on alt accounts gain is already mind-numbing, but that you can get grouped with people who have run/mastery advantages to boot is pretty hardcore.

The level of toxicity at this point in the game (pre-30, and most definitely <10 at least) is horrid! It makes bronze 5 matches look like a walk through happy family memories--you know, that day dad wasn't drunk and hitting on your sister. Oh, my life. JK. I'm an only.

On top of that, no one ends up using most of the abilities they are given at the early levels. Well, except for exhaust. Flash is one of the most important abilities and should be given right off the bat. Along with teleport. And smite.

Though I do like no junglers in the early games as it should make you focus more on laning and what the different champs you face will be doing, fact is it's false security. And then you get that guy who insists on jungling despite having none of the abilities, runes, and masteries he will need to really succeed there.

And let's not even talk about the IP dump of level 2 runes. Like, why are they there? And how is a player with limited funds supposed to determine how to budget for those runes AND the champs they will have to buy along the way. I mean, I play too much. I have the hemorrhoids to prove it. And it is painful for even me with higher win rates and S for days.

And then there's the simple IP dump of champs. Like, the free rotation helps, but it's going to take some 50 games before you can afford to get the champ you want, and that's an old champ to boot. And we no longer get 450 RP? What's that about?

I'm sitting here spamming games with Zyra (my main) because she's free this week, I can play her, and I can't even be bothered to try to play other lanes and roles again because of the toxicity, lack of ability to get champs in my roster I'd like to learn a bit more about, and the uneven matchups between vets and players who have spell/mastery/rune advantages. I mean, playing a level 3 game against a champ with a keystone seems a bit wrong.

These are just a few of my observations. I think you should give players access to two champs for each role right off the bat. Make them old champs. That's fine. But we start with like 10, hit level 6, then we lose those ten and get whatever is in free rotation, which for the last and next month or so is mostly support champs! Boy, someone was really thinking when they implemented that idea.

And don't even get me started on the "issue with your connection" bug. Sigh.

MontethePython2 votes

I don't experience as much bronze 5 toxicity, although i usually get matched with other gold and high silver smurfs. But i do see a lot of the mastery advantage on pvp games (which i do solo anyway) and it seems like such a clown fiesta when you have smurfs on both teams and no junglers, i couldn't imagine how bad it would be for a new player to somehow get matched in one of these games.

Venomar2 votes

I started playing earlier this year and i can confirm that the struggle is real. I've been gaming my entire life and I'm only doing league for the wifey even though I've come to enjoy it myself. I've picked up other MOBAs and played them but league is about as gated as it gets. I can understand the desire to want to discourage smurfs and whatnot but holy boy was it a grind.

Runes are grossly overpriced for how many you need to optimize certain Champs.

Jungling was a nightmare until like level 25 because the game is literally balanced around you having those runes and masteries. Red buff could solo kill any fresh jungler when they first pick up Smite at level? 9? I forgrt, but it was disgusting having to recall every two camps and 6 minute first clears.

The matchmaker seemed to be non existant for normals, which was the strongest deterent. I'll never forget freaking out on a bunch of people who were shit talking me one game after I had noticed how trash the matchmaker is. They were all like 500-1500 wins and I had I think 27 at the time. So I was in a game with a collective group of people who had like 7,000 hours of gaming experience and knowledge and i was sitting there with like 50, getting yelled at and flamed because I'm up against someone(Darius) who again had several thousand games played and Riot bites. Now I'm all for a challenge, but my first 100 or so total games were more of a meat grinder.

I persevered, however it wasn't without frustration. And I could see how someone without a gaming background or who isn't a similar cut of cloth and just wills themselves through the Bullshit to get to the yellow grass on the other side could go "why in the ABSOLUTE FUCK am I playing this Bullshit game?" after only a few matches and never come back.

Blåbæret2 votes

The experience is really bad: you don't have any champions, you don't have ANY runes making it impossible to jng properly, you meet smurfs 24/7. It's just an overall terrible experience and hard to justify when friends ask if it gets better.

Bushy Þussy1 votes

the worst thing is playing without a keystone versus someone with a keystone. They auto win the lane unless

  1. They are really bad in comparison to you
  2. Your champion hard counters their champion
MontethePython1 votes

Before it detected me as a smurf on the few pvp games I've played i stomped without masteries, i did hope it would send me to smurf hell though, i don't like stomping. Now without masteries in smurf hell i certainly notice the heavy disadvantage, and like i said in my post, my friend feels bad because the bots he faces have full mastery sets and summoner access. It simply doesn't feel right for new players to have to play basically on hard mode.

PlanetWarwick1 votes

I remember not having to and whenever poppy on the other team tpes I thought it was a skill that made minions invincible anywhere and tp

Cowseed1 votes

Give smite at lvl f*** 4 or lower. It is god awful getting to level 10 because matches take so damn long. I could be over and out a match in at most 30 minutes if I could just fill the jungle role because jungle creeps are wasted meaning the teams have to take so much more time to get gold and I doubt a match will finish before the last player get's his 4 or 5 item.

Also bots have runes and masteries now. So yeah lost my first bot game on a smurf.

PapaGreg211 votes

I understand wanting to play with a friend who is new but half of the reason that the experience is awful for new people is because there are so many smurfs in under 30 that it's basically a contest of who has the most/best smurf on their team and everybody else gets one-shotted and harassed for their mistakes from the smurfs.

Danjeng1 votes

The grind will prepare the new players for the rigors of Ranked.

Requiemsfire1 votes

Nah mate, being thrown into a completely new game as complicated as league of legends is a fun experience with limited champion access, a tutorial which only promptly explains controls and what the objective of the game is, no player learning tools or access to any of the summoner spells/masteries which are fundamentally core to the game. Rune page access is restricted for some reason. They get stomped by smurfs on the way up and games ruined by bots trying to level an account to 30. Such a fun exciting time.

SSrikeShadow1 votes

Riot has reached the point in LoL where new players are simply not going to join very often. The game is simply way too complex. 140+ champs is insane add runes + masteries + constant reworks.... It's nuts. I could teach anybody to be a Chess Master in the same time.

rtbf2256182411 votes

There should be a training system which introduces all spells and their uses. Some basic laning advice and same with jungling.

Hyrum Graff1 votes

The experience for smurfs is aweful. It's a bit different for legit new players because they don't get hit by smurf buster.

Draven oo71 votes

hehe xd, my experience was fine, until I que for Pvp at lvl 5......:( no flash is OP when enemy has 2 pre-mades with thunderlords decree and flash.

PSI: I had to steal so much jungle Reds to win my first 15 games in a row...I felt so bad bc I caused a bad experienced for a smurf jungle...but then he said "F me scrub, and he would rekt me on his plat main" then I smiled and responded "hehe xd"

PureUtterCancer1 votes

^^^ This, the man obviously knows what he's talking about, and his name is pretty damn cool sounding, 100+ upvotes for a reason rito!

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