"My Class Is Under Powered!! Stop saying it needs nerfs!"

Cats Are Food·1/4/2019, 10:51:49 PM·10 votes·2,900 views

Really? What could possibly be broken, then?

Mages:

  • item 3165 A core item to Most every mage. This destroys sustain, eliminates the fact that 1/3 of the champion pool rely on their ability to heal themselves or others, all while making you hit harder and soak more damage all around. Fight Length is shortened due to the negating of sustain champions.
  • item 3151 Numerous mages have DoTs. Now their DoTs also do %hp damage on top of what ever damage they already -did-... often % HP damage. Being as it is stacked with the item above, it's yet another way to melt down bruisers and juggarnauts, while passively increasing it's own damage JUST BY APPLYING IT'S OWN EFFECT, and your own as well. Oh, did you have any form of CC in your kit? Because now it burns harder.
  • item 3285 You weren't a burst mage? Well. Do we have just the thing for you! Champions like Brand used to just melt you down, now he blows you in half and walks away while you're burning. Also, hey, here's a fun thing, you know how we have this mechanic called Cooldowns? Well not anymore.

Assassins:

  • item 3147 What were the weaknesses of Assassins? They were skill damage loaded, and they had to be able to consistently clear wards to be able to move around the map. Good news, guys! Now your AA's are just yet another burst skill, wards can't even see you half the time, and to top it off we made this an actively aggressive item instead of one that passively held these effects. Considering that stacking this lethality item with another will render the Armor of almost every mage and ADC in the game useless, prepare for bonus damage!
  • item 3074 Remember when the assassin showed up, blew everything and might manage to kill someone? They were pretty heavily single target based, and really lacked sustain options. Well, not any more! When that Zed comes over the wall at your ADC, you likely want to just stay out of the whole thing. Between his E, Q's flying around, the active from Hydra, and the fact he's healing the whole time just really puts your team in danger. Other assassins do it as well.
  • Lethality is broken and poorly designed.

Marksmen:

  • item 3147 This should never be in the hands of someone ranged, if you INSIST on leaving it in the game. Why? Because any caster ADC will abuse it to all hell... and do.
  • item 3031 Yeah. Just what the long ranged class needed. Some true damage kicking off of 1,000 damage crits. It's not helping them at all because the Assassin deletes them too fast, but the instant that Meta stops watch who takes back over.

Tanks:

  • You poor bastards

Juggarnauts/Bruisers:

  • item 3071 Why did they feel the need to attempt to load every single stat needed into one item? It tore out variation and is a must for almost all of you. On top of the fact it makes you hit harder, chase better, tougher, and be all around more annoying.... it also halfway maxes your CDR. What the hell. The last thing you wanted was these bastards having no cooldowns, it was your only way out.
  • item 3078 Thank god they removed Crit from this item, right? Since then they have just packed every-fucking-stat-and-ability into it that they can. This item literally does it all for you, and is a sudden dramatic boost in power to the point that even damned Darius is starting to take it.

Supports

  • Right now the actual support class doesn't even apply. You've been replaced with burst mages so that people can DO MUH DAMAGZ LULZ. It's okay, one of them actually shields her allies, so hey.
  • Unfortunately to BUFF your items will make you dominate once again, because your kits are actually fine, and your items are so overloaded with passive abilities that they are just as r%%%%%ed as the rest.

Like everything else in LoL, the items have BECOME SO FUCKING OVERLOADED THAT THEY MATTER MORE THAN THE CHAMPIONS in most cases now. It's rare to see someone flamed for picking a champion, but it's not really all that rare to see one flamed for not grabbing one of the items above. Why? These items do g'damned everything your class needs, and more.

27 Comments

Arcade Lulu1/4/2019, 11:35:08 PM4 votes

I honestly want that riot nerfs ''supports'' because i can't enjoy playing support rn because every game i'm against xerath, lux or brand

Zed genius1/5/2019, 12:46:23 AM3 votes

When that Zed comes over the wall at your ADC, you likely want to just stay out of the whole thing. Between his E, Q's flying around, the active from Hydra, and the fact he's healing the whole time just really puts your team in danger. Other assassins do it as well.

Who the hell builds item 3074 on Zed?

GrReaper961/5/2019, 1:30:41 AM3 votes

item 3165 the existance of GW itself is a problem. Sustain champs are practically unkillable if ahead without GW. They need to rework healing to not depend on the existence of GW. Otherwise its a fine item

item 3151 was fine when it was % current hp, but then they buffed it to % max hp. Needs a revert.

item 3285 agreed its too reliable and important to any burst mage. Needs a damage nerf.

item 3147 is just too much in one item. I say just revert it to the 90sec cd but keep the current dmg so champs like Khazix or MissFortune cant abuse it

item 3074 cant say its a bad item, but the passive should cost more

item 3031 currently isnt so bad right now compared to the monster it was before

item 3071 agreed on too much cdr. Otherwise its quit a good item

item 3078 agreed is quite loaded ever since the change. A cdr nerf would be a good start

One item you missed was item 3053 which is my opinion grants more tankiness compared to actual tank items

FelixFurry1/5/2019, 1:49:38 AM3 votes

They fucked over mages with the itemization earlier in the year. They wanted item diversity between mages and gave them plenty of options, but they didn't take into account the problems that actually existed.

  • item 3151 and item 3020 gave you enough Magic Penetration to burst down any squishy, and they just moved the MP to item 3165 instead, not fixing the main issue.

  • They wanted the item 3802 trio to be a choice you can make, creating diversity every game. But item 3003 takes too long to stack and item 3030 is damn near useless. item 3285 will always be the best choice because of more AP and a bonus damage passive.

  • item 3907 doesn't provide anything but raw damage, and is exceptionally situational and therefore never used.

  • They buffed item 3151 even though it was doing fine just because item diversity sucked.

They didn't create diversity in the changes, they just made it worse. I guarantee you that if you look at any mage in the game, their first 3 items will always be item 3285 /item 3165 /item 3157. Now every mage can build the same items and still be effective, or even more than they have been before. A whole revamp and nerfs of the item system for mages would make sure that they aren't so dominant and oppressive.

D357R0Y3R1/5/2019, 12:39:33 AM2 votes
  • Lethality is broken and poorly designed.

bullshit

Marksmen:

  • item 3147

bullshit

  • Right now the actual support class doesn't even apply. You've been replaced with burst mages s

yea, maybe in plat

Tahminatrix 1/5/2019, 12:56:53 AM2 votes

Not disagreeing with you, infact I think you would have said the same thing if you were able to keep talking about item 3078 , but Darius taking item 3078 over item 3071 points out a much BIGGER problem than item 3078 simply being ogreloaded, defense items in this game are so laughable to the point where darius would rather get his stacks up faster by auto attacking and use trinity with his W to burst someone rather than worrying about armor shredding another frontliner for his team.

Also don't forget about the 1500 gold item 3916 and 1100 gold item 3020 , magic pen cdr and item 3151 (don't forget about 10% increased damage after spending a few seconds in combat) are so good to the point where your champion could have godly base damage and 0 ap scaling and still manage to do well late game.

Moody P1/5/2019, 11:49:31 AM1 votes

juggernauts are overpowered

y0r1ck1/5/2019, 4:21:13 AM1 votes

The fact that you think black cleaver is a problem item, or even a good item shows how you know fuck all about this. This is such a garbage post man.

Malix Farwin1/5/2019, 4:53:55 AM1 votes

OP is pretty clueless on why mages build those things. for starters, we mostly(not even all mages build it) build item 3285 because item 3030 sucks for most mages and item 3003 got gutted, not because item 3285 is just this amazing item. They literally reworked mages to where unless you have some way to farm without losing mana like Annie you have to build a item 3802 line item and luden is the least terrible of the 3 as a whole.

If we don't build it we oom very quickly, its as simple as that.

Second, item 3165 is core because while yes it does give grievous wounds, what it does more importantly is give HP which we desperately need in this meta where resistances are very weak and a lot of champions are dealing True Damage. Lastly, item 3151 , the same champions who were building it before are the same champions who are building it now. When they initially changed it no one at all was building it and they actually had to buff it just to get the old users to use it.

In Summary, Mage builds are static because their items are very binary and lack depth, not because they are broken. The ones that end up actually changing the most are item 3157 and item 3102 everything else is extremely binary.

Malix Farwin1/5/2019, 4:59:11 AM1 votes

They could gut the ap of luden's and morellos tommorow and people would just swap to item 3003 and item 3151 .

Monstermushmush1/5/2019, 12:46:28 AM1 votes

Were you inspired by the top comment on the boards?

Lunaranul1/5/2019, 1:22:58 AM1 votes

Lethality's not an issue by itself. Why do people keep thinking that it is? The problem is there's too much of it available.

Lethality, the stat by itself, is a straight nerfed version of flat armor penetration. Do we really not remember when Ghostblade gave 20 flat Armor Pen right out of the gate instead of 18 at level 18? And that was when we also had flat Armor Pen runes.

Think of it this way. If Duskblade didn't exist (and to a lesser extent Edge of Night, though you don't see that item much these days), would you still be saying that the change to Lethality was too much?