@Riot let's talk Ashe please.
Now I've gone over each and every ADC's stats, and be that as it may that Ashe does indeed have the highest available AS per level, she by far has the lowest base AD AND AD scaling of every other ADC. each other ADC has at least 3 AD per level. Ashe is only 2.75. It may not seem like a big thing to some, but there is a reason why this is such a big problem for her.
I understand Ashe's core identity to be a neat, chilling archer girl that helps her team with pseudo initiating or follow-up initiate, followed by being able to slow any stragglers, but Ashe's real problem, and there's no real way to sugarcoat it or beat around the bush about it; she just plain doesn't do enough damage. I am fully aware that she get's a steady gold per level, and I don't mean to throw any other ADC's under the bus with me saying this, but Draven has a crazy gold passive as well; in way's technically almost never accessible if being shut down properly, but that isn't healthy gameplay either if the solution to a champion is for them to either never get a kill once, or hard carry the game through lane snowball. My point is just being that even Draven has a gold passive, but his damage is WAY higher than what Ashe's is.
Given that Ashe practically has no real damaging abilities, I was very surprised to find out she ALSO has the lowest AD per level of every other ADC. It just doesn't seem right. And for what kind of criticism for Ashe that I have seen in the past. It really does point to the same thing. She really, REALLY just plain doesn't do enough damage. I think Ashe's kit is pretty solid honestly. I've been a little upset about the passive before, but it's really not that big of a deal anymore. It has a neat niche that can be met at certain stages of the game. But anyways, I know your arguement would appear as something like this:
"Ashe does not have access to this type of damage because she is a very niche ADC with hyper-support qualities"
Given that I have already taken that into consideration the problem with ashe isn't her being less damaging than other ADC's, it's her being WAY LESS damaging than other ADC's. It feels like you're overcompensating for something that already has very clear, and easy at that, counterplay. It isn't hard at all to get Ashe behind, and not even her gold passive can really claw her back in to the game, given her stats AND damaging abilities are harshly too low.
I mean, even other ADC's than ashe fill similar, to almost the same qualities that Ashe does, but does heaps n loads more damage than she does. My biggest example being Jinx. She has a hypersteroid, very great scaling damage abilities, and a spread snare. Second being varus. Even he as well is not the upmost popular ADC either, he also packs a lot of cc in his kit, but his abilities do 'TONS of damage'
For what I could see to be a good change for Ashe in the future would be for her to get the fair 3 ad per level scaling treatment that at least ever other ADC has, and for maybe her volley to have a changed cooldown, and maybe even a mana cost reduction for her to throw it out a little more often, or maybe just even a bigger mana pool. Her mana pool really isn't even that big.
Something like the following would seem very fair for Ashe:
Ashe:
AD per level increased to 3 from 2.75
Volley: CD changed to 12/10/8/6/4 from 16/13/10/7/4
Damage changed to 35-.9AD/50-1AD/65-.1.1AD/80-1.2AD/95-1.3AD from 40/50/60/70/80 (1 AD)
Mana cost reduced to 50 from 60.
Changes like this for Ashe would be healthy, and not overhauled in any way. Obviously you don't have to take the full idea from me, but I would really like to just plain see a numbers change to Ashe in the future. Trust me, she really needs it.
Sincerely,
A Diamond, very-wanting-to-main-Ashe-or-at-least-would-like-to-play-her-more-without-risking-ELO... player
-FUUUUU-... It's rough to have such a great skill that is hard-countered by one item almost every support builds very quickly.