Does Karma's W need a rework or QoL?
I honestly feel that while
is overall a healthy/balanced champion (perhaps a little underpar at the moment) her W I feel could use some changes. It's a really awkward skill and even after playing hundreds of games as her I -still- hold onto that fact. The problems of her W are as followed:
- The tether range is way to similar to the cast range, sometimes making it break almost immediately.
- The Snare duration often doesn't justify its risk factor, at least in the lategame.
- The damage AP ratio on it is pretty low for an ability of its type. Compare to Leblanc's or Swain's similar abilities. The base damage isn't bad either but it's not very noticable and many players would max it last.
My suggestions are as followed:
1) Reduce the cast range by 25 but increase the tether range by 75.
Not entirely a buff, but a tradeoff that will almost always work within her favor and make the skill feel less clunky. The small cast reduction is to make sure opponents feel they have a means to play around it safely. It's a zoning buff to her though.
2) Increase AP ratio to 0.4 x 2 from 0.6. Split the base damage down to 40/70/100/130/160 from 60/110/160/210/260 but make it so the damage lands on cast and when the snare lands as opposed to over time, similar to the healing on R+W.
This makes the damage portion of the skill feel FAR more satisfying without making the damage overly easy to connect (if she doesn't snare, she loses half the damage). She doesn't have Malzahar or Fiddle levels of DoT damage here, so it's always going to feel weak in it's current form. However, with the damage being split like LeBlancs, you have a means to buff the damage by giving the enemy a greater means of avoiding it.
3) Increase Snare duration from 1/1.25/1.5/1.75/2 from 1/1.35/1.7/2.05/2.4 seconds.
A slight lategame buff to the snare duration to help her scale a bit better. Her early game doesn't need much more of a buff, so leaving it at one second until level 8 or so (when she would start possibly ranking up the ability) seems fair.
Perhaps it doesn't need all these buffs, and that's a fair argument, but I do feel that the ability in it's current form is **one of the most awkward and lacking abilities in the game overall. ** And honestly I feel it's quite possibly the sole reason Karma isn't a popular/strong pick. This ability really needs shaking up. The rest of her kit feels strong. This one really doesn't, and is holding her back a lot.