Suggestion: Make the Bounced shroom having a lower/instant arm time

Croustillant·9/16/2015, 9:45:58 PM·1 votes·230 views

Hi, First sorry for my English, English is not my main language. Just want to propose a concept, (I dont know if those post are read by riot's employes)

My idea : Make the shroom that has bounced on an others shroom having a lower/instant arm time.

Why: Add an extra 'something' to the shroom that has bounce to make the bouncing feature more usefull/fun/rewarding

More: I'm playing a lot of game of teemo and i never use the ability to bounce the shroom and when i check some huge teemo player (like Ivan Pavlov) they don't seem to use it either, i think that in general, not a lot of player use this feature. By changing, for exemple, the arm time once the shroom has bounce it would make the bouncing feature more usefull/fun. Good player will be able to put them self between the shroom and the enemy, calculate the rebond distance and anticipate the player movement, and throw it on the shroom so it would bounce directly on the enemy.

I know that balancing a game is really hard, maybe this is to extreme, i don't know. i think it's a hard skill shot to do since you 1- need a shroom for the bounce, 2- calculate the distance, this bounce distance change with shroom level, witch make even harder the calculate, 3- throwed shroom move slowly in the air so they could be easly avoid.

Anyway the point is that the bouncing could had a cool feature the the shroom (except the extra distance) like i said it could be lower or insta arm time, could be faster stealth time

ty for your time :)

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