Sona's Video where she uses her E. Riot makes fun of themselves.

DreamingOf Peace·8/3/2014, 5:02:18 AM·9 votes·963 views

Funnily enough for her E speed boost the narrator says Sona no longer needs to rely on flash to initiate with her new E speedboost. The video clip then shows a Sona trying to utilize E, realizing its not strong or lasts long enough to be an engage and flashing in to ult. Karma is real. Anyone who has used the new E knows it's not even fast enough to catch up to your allies unless your using mobility or swiftness boots.

http://na.leagueoflegends.com/en/champion-update/sona-maven-of-the-strings Bottom video "And while she previously relied on flash to position for her ult, her new E’s sudden surge of mobility is significant enough to get Sona into position to use Crescendo, "

14 Comments

Orinne8/3/2014, 11:18:45 AM8 votes

So I actually watched those videos for the first time and I have to ask myself, how is her power any more visible, outside of her auras screaming "Look at us! we're doing stuff!!"?

It's hard to judge the laning video purely because I'm not sure what the item difference is and Sona never got off a Power chord'd auto-Q. Whatever damage Sona did inflict though was almost negligible and the enemy laners weren't terribly committed, even though Kog'maw put himself in such a position that Gragas could've ulted and they'd throw him completely out of position.

The teamfight video though:

  • Needed to flash in for the ultimate despite the advertisement that she didn't need to. Least the ultimate did have a huge effect, stunning Amumu, Gragas, and Nasus.
  • First Q literally did nothing. Sona barely damaged Zed and she only "tagged" Lissandra, who was under the effect of Zhonya's. She didn't even use the Power Chord she had up.
  • First W tags Kog'maw, Lissandra, and Fiddlesticks. Lissandra and Fiddlesticks' shield get used up right away mitigating some damage, while Kog'maw's disappears without even being damaged. Can't tell who she power chorded, but I think it's Nasus, who ran from the fight anyways.
  • First E literally does nothing. Sona used Mikael's on Lissandra to cleanse away Zed's ultimate and restore health.
  • Second Q tags everyone. No damage was dealt from this ability whether from Sona or from her allies. By this time, the enemy team has completely backed off.
  • Second W tags everyone and heals Lissandra for a decent amount as she was already low. Shield blocks no damage.
  • Third Q does nothing as no enemies are near. Sona still gets power chord off the inhibitor.

The biggest things that Sona contributed to this fight were her 3-man flash ultimate, and a Mikael's active on a Lissandra that probably saved her life. Literally 1 in 5 uses of her basic abilities actually contributed something to the fight. The rest was Fiddlesticks and Lissandra AoEing everyone and scaring them off, long enough that they could take the open inhibitor. It reminds me of the Yorick spotlight, where Phreak constantly mentions how his burst won several fights or how his slows caught people, yet the Blitzcrank was obviously dealing much more damage and Yorick's damage was practically unnoticeable.

Rozzeta8/3/2014, 1:48:55 PM6 votes

That video was simply hilarious. Not only does she flash, but is also supposed to show gameplay and simply has Sona spamming skills after a battle that was already won before she even arrived, and also it's not possible to see what items she has, which works perfectly with the lack of visible numbers on the rework announcement page.

Stephenizgod8/3/2014, 5:35:46 AM5 votes

Lmfao!

DeathPriestess8/3/2014, 8:19:40 PM5 votes

I've put a lot of thought into this rework before I decided to say anything about it. Most of my time I have spent playing support characters such as Sona.

When I read the rework I was excited that things were going to change. To be honest every serious Sona player knows that she is AMAZING (pre-rework) and with just a little tweaking she would have been fighting with Leona and Braum for THE support character. I would have to say that this rework is more like a nerf.

Here is the breakdown:

From the start of the game, Sona works best operating close to her allies. Here her auras help them trade effectively, with Hymn of Valor boosting her marksman’s attacks while empowering her own poke.

With longer cool downs poking is much less effective. Having to wait longer to keep the damage on. Not to mention the fact that smaller range makes poking much more dangerous for the uber squishy etwahl player.

Aria of Perseverance heals more on low health friends, so while topping off an ally’s health is relatively inefficient (particularly with its high mana cost and low base values), saving her heal for later in fights grants markedly more health and makes baiting all the more effective.

Though big heals are nice, but at what cost? Baiting will be a newer tactic for some Sona players. The issue with this is being a bigger part of her game play is how squishy she is.

Power Chord offers some tactical options, too: Aria of Perseverance’s Power Chord effectively reduces the enemy marksman’s attacks when timed correctly, while Sona can chase down fleeing enemies or escape from ganking junglers with the slow from Song of Celerity’s Power Chord.

This is just not good enough compared to what you took away... You want us to put the porcelain doll in the middle of it to do this.

In teamfights, the smaller auras encourage Sona to stay mobile enough to heal, shield and empower her allies as needed.

Smaller auras encourages lots of grouping.

Song of Celerity gives her plenty of movement speed, and tagging allies with the edge of her aura gives them the same buff while extending the duration of her own. And while she previously relied on flash to position for her ult, her new E’s sudden surge of mobility is significant enough to get Sona into position to use Crescendo, which is just as potent and game-changing as before.

Watch that video. (^ You guys already went over this ^) Really though. You lied right to our faces. "She doesn't need this... watch me do it though" T-T Come On Riot!

Once it’s been cast, Sona works best healing and shielding her squishier allies with Aria of Perseverance while using Hymn of Valor to amp up her allies’ damage.

So, continue to do what you do at this point. That means Nothing has improved in Sona's team fight either.

So what’s changed? Well, Sona’s gameplay now revolves more around moments of power. Instead of hanging back and winning a war of attrition during laning, Sona’s now got the kit to power up her allies and save their lives when a fight turns against them. Auras are smaller and more visible now, so getting the most of them requires great positional awareness for Sona and coordination with her allies. This allows us to reward great play with much more impact for each of her songs. You’ll be able to make plays as Sona, earn your team kills and save lives with clutch ability casts and smart positioning. At the same time, the enemy team has larger windows to fight back in thanks to her longer cooldowns, adding in clarity and counterplay to Sona’s kit. We can't wait to see what players can do with her update.

Without the ability to hang back, Sona is pretty much useless. She can't afford to get close enough to do anything when it isn't absolutely needed so when she does get close, she becomes target #1 and has no chance of making an impact, due to squishy-ness/longer cool downs. The new counterplay to Sona's kit is: "Wait until she does something, then kill her..."

I need a new character now. =(

AkaiNeko48/3/2014, 6:43:33 AM4 votes

Oh that is just sad....that might say everything about this rework that needs saying on its own.

Sunfield8/3/2014, 9:08:06 AM2 votes

I like swiftness on her.

Earl Eulrich8/4/2014, 3:00:11 AM1 votes

Good Lord, just learn to position yourself correctly during standoffs/fights and you´ll have all the mobility you need with the e to get a crescendo off. It´s one of the most absurd roaming tools in the game and certainly needs anything but a buff currently if you don´t want to see Sona 100%pick&ban fast roam/fast push-tactics spradings around.