The problem with Twitch having his "invisibility" removed.
First of all, he's my favorite champion. For those of you who haven't caught it, my name is even a pun for him. I've been playing Twitch since... season 2? Maybe 1. I'd like to say I still stick by the "rework" wasn't anything but a ton of nerfs from 2011 or so, but you balanced them out by increasing his raw numbers enough to see decent play.
As a twitch, I enjoy sneaking around the feet of enemies. He's a rat, and this is what they do. It not only fits the character, but it also allows for him to balance out his squishy nature. With pink wards becoming control wards, getting a huge buff to what they do, and their lessened cost, they are going to be used -a lot-. This means that he's already getting an indirect nerf to him. I do understand the frustration of playing against a good Twitch, but it's all mind games. Changing him to having camouflage instead of invisibility is removing all aspects of a thought process. Currently I check the enemies for pinks. I have to watch for pinks around the area. I have to keep warded up because an enemy jungle sneaking in with a pink can make or break a play, considering they can be placed instantly, and during teamfights it's seriously hard to figure out if they can see me or will be able to. Though it is possible, this is the definition of skill and awareness. Now with a radius that enemies can see me, I simply have to walk around areas and avoid enemies. Furthering a passive playstyle that Riot seems to want to tone down at very least, and I agree with.
Twitch has always been a very unique kind of ADC. He's an assassin ADC, and I do think he has some flaws that can be abused to be overpowered. These issues are connected to his stealth, it's connected to him being a hypercarry. If anything his stealth currently allows for the enemy to counterplay that. Now I'm just going to be ultra safe, avoiding any chance of detection until I can rip apart the enemy team. It's just not a fun playstyle. Twitch was actually balanced when he had a 60 second stealth on his Q. It just was a bit too much, and I understand that. While it was fun for me, it was absurd to be able to scout everything with one Q.
Lastly, as of currently with good mechanical play and game knowledge I can utilize my Q for escapes. After this change I cannot. I no longer get a movement speed bonus in stealth if I'm not chasing an enemy, and I can't use stealth to avoid being hit. A good player could use skillshots while I was stealthed, and yet again, it was a mental game, which was fun and felt rewarding. Now getting close to me is the counter to it, and considering I have no gap closer or escape, in the league of dashes, I'm surely not going to feel balanced. I also have no hard CC, just a slow, but again, everyone has hard CC and gap closers and movement speed increases, so that slow really isn't good in many situations and is hard countered by champions alone.
Just as a side note, I think if they want to give an instant stealth with a free jump anywhere like Shaco has, this might be a viable change. Though it still wouldn't feel very fun, it'd fix many of the issues that come up with the change. At this point, I don't know why Riot hasn't just removed Twitch and created a new champion. Stealth is his core. His ult used to be, but that was changed so much in 2011 that it's not even what design planned on. He looks nothing like he used to. He sounds nothing like he used to. It's just not Twitch anymore, and I've been hanging onto his one thread of the champion I used to love, which is stealth. Please, reconsider this change.
I'd happily discuss numbers and theory crafting with anyone who isn't flaming, flaming I just ignore. I hope you all have a good day, thanks for reading.
