Why does Phase Rush require 3 separate abilities instead of 3 instances of damage (barring DoT)
I find this pretty unfortunate as Garen really struggles to activate it (he really wants to q -> e and not try to weave an auto in there) even though his E is basically his form of an auto. This would be a really fun keystone to use on him but due to these limitations it's not very ideal. Was there some reason they decided that multiple instance damage abilities wouldn't count as separate attacks? I could see DoT affects triggering it being broken, but that's another argument entirely.