Fizz and Wukong are going to be shit because themselves and their runes were nerfed

AirKingNeo·8/15/2018, 4:50:00 PM·4 votes·844 views

Same for Quinn too, but worse because Stormrazor + Duskblade is planned to be removed.

Wukong is just being blamed for Duskblade being stupid.

Fizz wasn't even seeing competitive play and got nerfed without any actual reasoning to back it.

7 Comments

Hayaishi8/15/2018, 8:27:39 PM3 votes

Good. Low counterplay champs shouldn't be strong.

DuskDaUmbreon8/15/2018, 4:52:29 PM2 votes

The justification for the Fizz nerf was the 52% winrate and 8.75% pickrate.

He was overruffed. Deal with it.

Ahpe8/15/2018, 4:51:24 PM1 votes

Fizz's nerf is not that bad.

And Wukong can suck my nads.

BeepBoop788/15/2018, 8:29:52 PM1 votes

fizz jumped like 5% win rate soooo :\

painkills8/16/2018, 2:56:34 PM1 votes

Thoughts on damage part 2

As mentioned in previous posts we've been looking at damage output, including what sources are contributing what amount of damage. Here's where our heads are at:

Burst damage is on average too high Damage from champion kits hasn't changed much over time Non kit sources have increased in damage however and more of that damage is being frontloaded (first AA and/or spell, rather than spread out over a champion's longer combat pattern)

It is silly that, in a patch where you say "Champion kit damage isnt the problem, its items and pre-game systems like runes," You go ahead and nerf a champions kit damage without seeing the effects of nerfs on items and pre-game systems before-hand.

The nerfs made Wukong's rank 1 Q the worst Auto-attack spell in the game. Highest mana cost, tied highest cooldown, lowest base damage, lowest scaling, least utility. Seriously? 50 mana for 10 damage on an auto attack?