Sick of the 4v5.

SeraphielX·1/31/2015, 4:40:08 AM·2 votes·603 views

Any number of solutions to this:

  1. Perform a check when someone attempts to join a queue to verify that they will be able to connect to the game server. If they have a networking problem, identify it at this point instead of the loading screen. Something is broken for several people between the time they: a) login, b) join a queue, and c) actually try to get into a game. Those first two things work, and the third will fail. Why does it work this way? This design defect has just wasted 20-30 minutes of time for everyone else that was trying to play.

  2. Shorten the minimum surrender timer (particularly in ARAM). While it can be fun and especially satisfying to actually win with a smaller team, about 99% of the time it's a total abortion and a waste of everyone's time.

You guys can probably come up with some other ideas. I don't really care which you do, but you need to drop whatever else the responsible group is doing until this is resolved.

(This applies only to networking-related issues; for people who join a game and then leave, use a woodchipper.)

2 Comments

CharQueen1/31/2015, 4:42:49 AM1 votes

I support the use of a woodchipper.

https://www.youtube.com/watch?v=LyPhsD1vHGk

I demand Fargo punishments.

TheKingDodo1/31/2015, 6:06:34 AM1 votes

doesn't solve rage quitters and people who lag out in the middle of a game. Not a design defect since this either issue has multiple special cases that cannot be solved trivially