a Mordekaiser rework idea. MAKE HIM THE TRUE MASTER OF PAIN AND METAL.
warning Essay ahead.
Why Mordekaiser needs another rework two reasons number 1 so we all know and agree that from a balance perspective the new morde is and never was/will be a succes. and this is due the combination of his ult and passive. these two combined simply give him too much power the fact that mordekaiser is the only champion, who with the right build can have a 'shield over time' ratio is insane enough now you combine that with his ult that makes an fight a 6v5 or a 6v4 and you don't even need to know the rest of the kit, You will never be able to hit the proper sweet spot.
Number 2 his latest rework gave him some of the most insane scaling on top of what was mentioned above. his stupid scaling on Q the gimpy W and the E that should never have come off the drawing board as it did. everyone has gone on for hours how insanely broken this was and im sure everyone gets the point.
The latest rework did nothing for him thematically Now lore wise Mordekaiser is a rumored General of some unknown army and a personal dark knight of metal pain and death. now the dying part is not that hard riot managed that part too well i say they threw all the eggs into one basket thats never a good thing.
Working his theme into his kit so there are 2 things to consider here. his mastery over metal which is represented with his armor mace and in general the metal projectiles his skills produce. and secondly his mastery over his own pain and that of others. its how he feels alive.
The practical application with current game mechanic's so this is what i cooked up over the last couple of days let me know what you think
base stats adjustments: movespeed: 350 hp Regen: 0 no scaling Passive: for each tick of degenerated shield receive 1 % max health everything else stays the same Mace of spades health costs: 1.4/1.8/2.2/2.6/3% current health per charge new passive: Impending Doom. each time mordekaiser damages an opponent with basic attack's or spells, the opponent receives a stacking debuff for 4 seconds reducing damage done by 1%. for each 30/25/20/15/10% of the opponent's missing health they receive 1 extra stack (max stacks: i would leave that to riot) active: Mordekaiser generates charges every 6 seconds up to a max of 3 that he can activate for bonus on hit damage. his next attack will deal 2/2.5/3/3.5/4 % of his own and the opponent's missing health, plus 30% of his total ad and AP.
Harvester of sorrow: health cost 4/5/6/7/8% current health new passive: Fulmination of Pain for every 1 % of his missing health his maximum shield and shield generation will increase by 0.12/0.14/0.16/0.18/0.2% additionally his sheld DE-generation will decrease by 1.2/1.4/1.6/1.8/2 % (this means that at max rank of his W his shield will no longer degenerate below half health. silly old xp passive removed. Active: mordekaiser creates a a field of pain for 4 seconds on him and the enemy champion. dealing 8/10/12/14/16% of mordekaiser's current HP plus 0.3 ap to all caught in the radius.
Siphon of destruction: ad/ap ratio increased from 0.6 to 0.8 no longer generates max % shield on hitting enemy champions
Children of the grave. Puts a mark of the grave on an enemy champion dealing 15/20/25 max hp% plus 1% per 40 ap when the enemy dies they will transform into a floating apparition that follows Mordekaiser around for 10 seconds granting him 30% of their max HP and 50% of their ad, ap armor and Magic resist. but will not attack his allies additionally everything that the enemy champion would be able to see if he or she would be alive will be visible to mordekaiser but not his allies.