In light of potential Diana changes

SwordsOfAether·6/30/2017, 6:26:30 PM·2 votes·211 views

With new changes headed to the PBE and the potential of a mini-update coming in the future, I wanted to give my thoughts and show some work I put into potential adjustments and changes. I like to make re-modernized versions of existing kits and champion creations in my free time (for quite a few years for fun/perspective on a champion) and want to get some much needed feed back.

Diana holds a special place in my heart and would love to see her get some love. Without too much more delay this is what I have been experimenting with.


Moonsilver Blade [Innate]: Diana cleaves nearby enemies for X bonus magic damage every 3rd basic attack within 4 seconds.

(same functionality as live)

Crescent Strike [Q]: Diana unleashes a bolt of lunar energy that travels in an arc, dealing X magic damage to enemies hit and afflicting them with Moonlight for 3 seconds, granting sight of them for the duration.

(same functionality as live)

Pale Cascade [W]: Diana creates three lunar spheres that orbit around her for 5 seconds and detonate upon contact with an enemy each dealing X magic damage in an area around them and slowing the first enemy champion hit by 20% for a brief moment.

Diana gains a shield for X damage for each sphere that is detonated.

Side Notes: I felt like the core function of the ability still fit perfectly with Diana's play pattern but wanted to polish up how the player used it. At the moment Pale Cascade is a reactionary ability for the base shield but I wanted to push the ability towards a more upfront use case. Diana has to commit to a fight in order to get a bigger pay off.

Lunar Rush [E]: Diana dashes to a target enemy dealing X magic damage.

If the target is afflicted with Moonlight, the effect is consumed on all enemies and Lunar Rush’s cooldown is reduced by X. (similar function to Katarina's Shunpo)

Side Notes: Many people have mentioned pushing Lunar Rush into a basic ability and nerfing it accordingly. The added mechanic of partially resetting the cooldown keeps Diana from becoming an upfront burst assassin.

Moonfall [R]: Diana calls upon the moon afflicting all enemy champions with Moonlight and imbuing her blade with lunar energy for 9 seconds.

For the duration of the ability Diana gains the charged effect of Moonsilver Blade on every basic attack.

If Diana uses Lunar Rush on a target afflicted with Moonlight, the effect is consumed and she gains a burst of attack speed for 2 seconds.

While Moonfall is up Moonlight is consumed on a per target basis.

Side Notes: The idea here is to push the focus on a basic attack direction that Riot seems to be headed into and adding more gameplay around Diana's Moonlight mechanic. I wanted to keep the diver/fighter play style, so instead of adding pure damage or CC Diana gains more ways to move in and out of fights or in a 1v1 situation.

I have already experimented with cooldowns, mana, damage numbers, ect., but decided to not include them at the moment and instead focus on the core functionality of the abilities.

Please feel free to critique and give me you feedback, I would really appreciate it!

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