after looking at the "new" ahri changes i'm so disappointed...

wildfox99·3/7/2018, 2:57:10 PM·15 votes·2,154 views
rick maher on Twitter

Q : movemenst speed removed (finally)

W : CD reduced from 9 ~ 5 sec to 8 ~ 4 sec scaling buffed from 30% to 40% initial delay changed from 0.25 sec to 0.6 sec

E: damage changed from 60 ~ 200 + (60%AP) to 60 ~ 180 + (40%AP) when charm deals damage to a champion ahri's abilities deal 20% bonus damage for the next 5 sec

R: scaling buffed from 25%AP to 35%AP

basically a s4 revert


first off,her W and R feels so bad to use because they are both controlled by an IA,but now even nerfing the cast time,just why? now her W will feel even more bad to use due its delay that got more than doubled then her E,she should get a reward for hitting her charm but having a % damage amp on it will make her so binary and telegraphed (too much) since you HAVE to hit your E as first ability if you want to deal some damage,it will become a dodge minigame like for zoe's E,if she hit you you are dead if she don't she just back off and wait for CDs

honestly,i expected some QOL change,like for her passive,W and R that ins some cases work as intended,but sometimes they are useless due their outdated mechanics

like for her passive,all her abilities have the same scaling when her Q is AoE,her W are three hits and her E is a single target spell,so for making it balanced it have to be low since she can proc it with a big AoE ability,but you literally feel punished if you are using your passive with your W,E or R just give it an unique base heal + scaling for each ability

her W often ends up engaging everything but your target,if you couldn't rework it at least make it prioritize last autoattacked champion or the champion with the charm defuff

her E amp is really bad (sure not as bad as now,at least you can deal some damage),a mark that gets popped after a single target attack or ability that deals flat damage would have been better,but it's still decent

the problem with her R is that it feels more like a free escape than a tools for engage,and its damage it's too delayed compared with the rest of her kit (it takes more than 3 sec for hitting 3 dashes)

instead of giving it a 105% total scaling which is a kinda insane,why didn't you change it? some suggestion were:

make her first ult hit deal more damage but reducing it for successive hits (like for her foxfires)

make it an empowered AA (like item 3100) so you can decide who hit (removing the IA),her ult is used to catch a single target in 99% of the cases so it wouldn't change anything if it becomes a single target ability (removing some unneded power budget)

make her ult an ability with charges (like akali's one),dashes have a short CD but they stacks up to 1/2/3 per level ability (early game she have only 1 dash and if she want to play aggressive she have to burn it)

and my personal suggestion which was to reduce her dashes to 2,after the first dash you get a 10% damage amp for the next 10 sec (so her ult gives damage but you have to hit your E/Q for making it effective) and you can dash again,if you get a takedown before the buffs wears off its duration get resetted and you gain an additional dash (nerfing her ult as escape but buffing it as engage)

i mean,i appreciate that they are finally working on her,but there were a lots of ideas around and you just reverted her to her s4 kit without fixing her abilities,these changes will only make her either too strong or too weak

39 Comments

Rexxiee3/7/2018, 3:53:12 PM13 votes

Ppl complain about her W feeling shit to use, they increase its delay to make it even shitter...

????????

2Charmnot2Charm3/7/2018, 5:18:16 PM12 votes

Ricklessabandon and not fixing the champs problems.

Name a more iconic duo.

Nyloaf3/7/2018, 3:35:31 PM9 votes

tbh hate her w, it almost ALWAYS targets only minions, even when an enemy is nearby and its annoying as shit

Chembaron Yamada3/7/2018, 5:04:16 PM8 votes

Isn't that mostly what many Ahri players requested? Taking away the speed buff from Q and giving her back the damage amp on E.

And requiring Ahri to hit her charm for more killing pressure... doesn't it kinda make sense? She is considered a burst mage and if you look at most burst mages, they actually require you to hit their CC ability to kill their target. Lux Veigar Annie TwistedFate Syndra Brand

It is a common concept, isn't it? Hit your CC, then burst your target down.

Ari chąn3/8/2018, 1:14:56 AM5 votes

Lmao my queen Leblanc is going to make a comeback next patch after 1.5 years of being an imbalanced mess and now my other main Ahri is going to get gutted by the same guy.

Shahamut3/7/2018, 3:37:16 PM4 votes

Why not do something REALLY different like, after dashing with R, instead of those tiny shots firing off at random targets, Ahri's gains a spirit orb cast on R (like Q) that goes out and comes back, doing increased damage. If it hits a champion, she gains another dash (but not another orb).

Something different though.

Or do something different with charm, like make it point and click and change the effect to where the enemy basically loses vision of stuff except for Ahri, and is slowed except while moving toward Ahri. Does nothing if target wasn't facing Ahri. EDIT: make it aoe! XD

Ahri has so much potential. If she has to have a damage amp, put it on her W. "Marks targets hit with spirit fire, increasing damage that Ahri deals to the target for 5 seconds. Killing a target marked by spirit fire causes the fire to spread to nearby targets. (No damage, just spreading the debuff)

I could keep going, but here are just a few ideas.

Bisaknosp3/8/2018, 4:29:24 AM3 votes

while i cant stand his champions i wish certainlyt would take a look at her xd

Samueltl3/7/2018, 10:30:52 PM3 votes

@ricklessabandon

what do you expect item 3070

Vekkna3/7/2018, 7:30:59 PM2 votes

I just don't understand the lack of imagination we keep seeing over and over and over again with these micro-updates. Zyra, LeBlanc, Zoe, and now Liss and Ahri....they all have so many interesting, simple ideas that could make them more balanced and/or less toxic, but instead we keep getting this uninspired shit.

ValyrianBlade3/7/2018, 6:24:12 PM2 votes

First, I believe Riot stated they'd be trying a bunch of things out. They're starting with this, it's more of a baseline (we've seen this before and we know what problems to expect, but how will it work in the current game) rather than a necessary end state.

Second, let's go through the changes: Q: most people wanted the MS removed to make room for her to have damage again. W: agree that at first glance this looks awful. W is supposed to target last auto attacked target though, so hopefully the purpose of the delay being longer is to actually give you time to prioritize the right target after using it. E.g. r-e-q-w-auto-r-auto-r combo would actually let the W hit the correct target instead of going after a Minion because your auto didn't connect before the delay finished? E: damage amp is just a first test. Also supports her going for engages with r rather than escaping. It's only going to be worthwhile going for engages with r if she has the damage threat behind it... R: damage buff

Basically in short, Q/E/R aren't a big issue, they support the healthier playstyle and let Ahri do more when ahead, while doing less when behind.

W change looks bad at first, but might actually help her put it on the right targets.

HalcyonDweller3/7/2018, 6:49:22 PM2 votes

If these changes go through I'm just going to be even more worried about no-skill WR combos being the optimal choice. Can't they give Ahri something more skill expressive to do with her W? What about movement speed on the active? I dunno what would be best, I just know that I'm disappointed in the current direction for the changes.

Edit: her passive should be based on stacks on enemies rather than on stacks for her. Draining essence makes more sense if you're affecting the targets, but she's just affecting herself with stacks to enable her to use it.

Also her W should really do something more skill expressive. Having AI controlled target-nearby-enemies missiles just feels really shitty.

SangreDeNoche3/8/2018, 3:18:50 AM1 votes

This is legit everything the league subreddit feared would happen months ago lol

They actually followed the whole check list.

The Yetii Rider3/8/2018, 5:42:17 AM1 votes

Ahri players - "Ahri needs moar damage pls!"

Riot - "Okay"

Ahri players - "Wtf don't nerf Ahri to give her moar damage!"

Right...

Śhunpo3/8/2018, 1:57:17 PM1 votes

She's literally getting reverted, calm down.