after looking at the "new" ahri changes i'm so disappointed...
Q : movemenst speed removed (finally)
W : CD reduced from 9 ~ 5 sec to 8 ~ 4 sec scaling buffed from 30% to 40% initial delay changed from 0.25 sec to 0.6 sec
E: damage changed from 60 ~ 200 + (60%AP) to 60 ~ 180 + (40%AP) when charm deals damage to a champion ahri's abilities deal 20% bonus damage for the next 5 sec
R: scaling buffed from 25%AP to 35%AP
basically a s4 revert
first off,her W and R feels so bad to use because they are both controlled by an IA,but now even nerfing the cast time,just why? now her W will feel even more bad to use due its delay that got more than doubled then her E,she should get a reward for hitting her charm but having a % damage amp on it will make her so binary and telegraphed (too much) since you HAVE to hit your E as first ability if you want to deal some damage,it will become a dodge minigame like for zoe's E,if she hit you you are dead if she don't she just back off and wait for CDs
honestly,i expected some QOL change,like for her passive,W and R that ins some cases work as intended,but sometimes they are useless due their outdated mechanics
like for her passive,all her abilities have the same scaling when her Q is AoE,her W are three hits and her E is a single target spell,so for making it balanced it have to be low since she can proc it with a big AoE ability,but you literally feel punished if you are using your passive with your W,E or R just give it an unique base heal + scaling for each ability
her W often ends up engaging everything but your target,if you couldn't rework it at least make it prioritize last autoattacked champion or the champion with the charm defuff
her E amp is really bad (sure not as bad as now,at least you can deal some damage),a mark that gets popped after a single target attack or ability that deals flat damage would have been better,but it's still decent
the problem with her R is that it feels more like a free escape than a tools for engage,and its damage it's too delayed compared with the rest of her kit (it takes more than 3 sec for hitting 3 dashes)
instead of giving it a 105% total scaling which is a kinda insane,why didn't you change it? some suggestion were:
make her first ult hit deal more damage but reducing it for successive hits (like for her foxfires)
make it an empowered AA (like
) so you can decide who hit (removing the IA),her ult is used to catch a single target in 99% of the cases so it wouldn't change anything if it becomes a single target ability (removing some unneded power budget)
make her ult an ability with charges (like akali's one),dashes have a short CD but they stacks up to 1/2/3 per level ability (early game she have only 1 dash and if she want to play aggressive she have to burn it)
and my personal suggestion which was to reduce her dashes to 2,after the first dash you get a 10% damage amp for the next 10 sec (so her ult gives damage but you have to hit your E/Q for making it effective) and you can dash again,if you get a takedown before the buffs wears off its duration get resetted and you gain an additional dash (nerfing her ult as escape but buffing it as engage)
i mean,i appreciate that they are finally working on her,but there were a lots of ideas around and you just reverted her to her s4 kit without fixing her abilities,these changes will only make her either too strong or too weak

is going to make a comeback next patch after 1.5 years of being an imbalanced mess and now my other main
is going to get gutted by the same guy.