[Discussion] Its been almost a week, thoughts on Gnar?
To start off, my own thoughts (reminder that I do not own Gnar, I only played him on PBE.
Visuals - Great Game play - Weak
The worst part about this is that Gnar seems like a really fun and interactive champion to play. However currently he seems to be quite under tuned regarding reliability and ability to trade as mini gnar. His Mega Gnar form also seems to suffer the same issues after his initial transformation burst combo.
Mini Gnar Attack Pattern - From games where I played against Gnar, In order for him to be able to get into range to lay any meaningful harass (auto q auto/ q auto auto/3 autos), I would be able to lay down a combo and demolish him (most champion spells are 500 - 600 range, significantly higher than Gnar's range of influences). This is even worse when the enemy top laner has a heal/shield, because their damage not only hits you before you can hit them, but
a) they will come out of your trades quite healthy, unless you all in
b) They will zone you and block your attempts to farm with q when ahead by blocking the q, stopping the range.
Q - It is pretty easy to dodge his intial q cast towards you, (on its path backwards, you tend to forget it since it flies very far). Other than using this to add a proc of hyper or kite, it seems to be his bread and butter tool for farming when zoned heavily (since he is very weak). Its wave clear is adequate.
**W, and E **- His mini form w and e seem to be good spells, with adequate range/cd/damage, compared to the risks. Many people keep focusing on his W percentage health damage, and exclaiming that it is problematic, however, its one thing to look at numbers, and its another to see how it translates into the game. Proccing hyper is extememly dangerous for mini Gnar, and often gets punished for attempting to.
I'm not saying that Mini Gnar should be like every other ranged top laner and just destroy the opponent with constant harass (in fact, other ranged top laners should be more like him), I feel that they could up the power level of this form so that it can be used to have good trade offs based on the Gnar's skill, rather than being extemely weak for the most part, and strongly one-sided against champions with zero to weak range of influence outside their melee range (singed, malphite nasus, udyr, skarner? (for those skarner top lanes), and chogath), which most champions seem to have success against.
Mega Gnar - Attack Pattern - **a) **Forcing a fight by transforming mid e into the enemy. Almost never works in lane, when the opponent has vision of you at all times. Unless through jungle help, or the element of surprise, Many times I am able to back off, and just wait till he transforms, and then punish him for being unable to reach me.
**b) **I Choose to engage him - Extremely Dangerous for most melees to engage Mega Gnar due to his increased states, and his ability to cc chain enemies, while refreshing his Q. Champs that can poke/maintain the distance have to still be wary for a flash ult into wall (flash w usually gives the enemy enough time to flash). However for the most part, maintaining the distance and laying good poke leaves mega gnar unable to retaliate.
**c) **Uses W to Transform (I'm engaging on him) - High burst and damage, probably one of the strongest combos of his kit, because he can turn around on you after baiting you and deliver alot of pain. good change you used your gap closer/escape to engage on him so there is a high change it will turn into a kill for either your (if he trans too late) or Gnar (a good Gnar can turns this into a kill).
**d) **Face check into a bush that contains gnar - combos you and you die (if on even ground/gold). You should be punished.
Q - Mega gnar's q is an amazing ability that feels great and does great damage. In close fights, its nearly impossible to dodge, and makes mega gnar an extremely dangerous foe by hitting q and weaving autos . However, with champions that keep the distance (rumble, nidalee, maokai, alistar (his w), lulu), and are able to disengage, alot of it depends of gnar's ability to land his q from afar, and if he misses, will be poked and whittled down until he dies
**W - ** When in melee range, mega Gnar's w can be really easy to dodge if you move between auto attacks (which every good melee player does to keep up with the enemy). Really hurts when you get hit, I find it pretty balanced considering its range, wind up, etc.
E - Other than the initiation trans with e, I feel this ability really fell short in mega form. could possibly add something other than an AOE slow, because right now, it functions like a really shitty second chance if you fail to close the gap the first time, only after waiting 10 seconds though. Other than mediocre damage on a really high cool down, it serves its purpose I guess.
R - I like it, good team fight spell, good damage, great use in 1 v 1, makes me (the enemy) feel pressured when I am near walls and fighting mega gnar. No issues here.
Conclusion - I like how Mega Gnar can Really 1 v 1 champions who have to be in melee range, because this is where he excels and he is compensated by being really weak at melee range when in his ranged form. Vice versa, I feel like his mini form needs to be better equipped to deal with champions that like to keep the distance, because currently, he seems to be completely out classed and destroyed by them. The trade off should be that ranged champions should have moments of power against Gnar by kiting him in Mega form, if they can dodge his initiation, and this is where Gnar should be punished, not in mini form.
So, do you think Gnar is in a good spot? Will be become like Lucian and need several tweaks before becoming really strong, or like Yasuo, where people need time to master him before we see success. Or maybe like vel'koz, who is strong, but not favourable in the meta (specific champs need to be nerfed/items changed etc). Or is he just over powered.
Post thoughts below - Eapenator
EDIT Darien seems to be wrecking Solo queue with Gnar, I'm looking into this. but it seems like I might have jumped the gun on saying Mini Gnar is weak :)