Resolve Tree Is Kinda Unfair In Terms Of Gold
Just a few gold things id like to address with you guys.
NOTE I am using mostly the good/most popular runes and not going over all runes in each tree, thatd take far too long.
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Resolve + Inspiration gives 270 Health level 18, which is equal to about 750 gold. While Domination/Sorcery gives 12 AD, equal to about 390 gold.
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Grasp: Deal magic damage = to 4% of your max health, Heal 2% of your max health, Perma increase health by 5. Lets say you have 3k health, and you proc'd this about 20 times that game. 3k - 4% = 120 damage you deal which equals 4200 gold in long swords. 3k - 2% = 60 healing which is about 170 gold. 20 x 5 = 100 bonus perma health = 300 gold. 4200 + 300 + 170 = 4670 gold from just the keystone. Aery does 40 damage with a somewhat smaller cooldown, which equals 1400 gold in long swords. Add maybe like 600 gold for the shorter cooldown and we give it a total of 2k gold. Electrocute has a good 220 damage late game, which equals 7700 gold, but its cooldown is super long. By the time you get Electrocute off cooldown, you couldve proc'd Resolves ability 3 times by now. Making Electrocute only worth 7700 / 3 = 2566 gold compared to Grasp. |Grasp = 4670 gold| |Aery = 2000 gold| |Electrocute = 2566 gold|
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Bone Platting: the next 3 attacks are block 50 damage. 3x50 = 150 health. 150 health = 400 gold Bone Platting = 400 gold. Sudden Impact gives 10 lethality after performing a move, 10 lethality = Dirk(1100) - 25 attack damage(875 Gold) = 225 gold. Sudden Impact = 225 Gold. Sudden impact has a bit of a lower cooldown that Bone platting, but you also have to proc Sudden impact by dashing, leap, teleport, blinking. Sudden impact = about 300 gold due to shorter cooldown but still having to proc. Mana Flow: 250 mana = 350 gold + 1% missing mana regen every 5 seconds. Bone platting = 45 sec cd, 45/5 = 9. 500 mana missing - 9% = 45 mana you regen in 45 seconds. 45 mana = 75 gold. Mana Flow = 425 gold |Bone Platting = 400 Gold| |Sudden Impact = about 300| |Mana Flow = 425 Gold|
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Conditioning: After 10 min, gain 8 armor/mr, + 5% mr/armor. 8 armor = 160 gold. 8 MR = 144 gold. 304 total gold. The average tankyish/bruiser player has about 200+ armor and 100 mr. 200 + 5% = 10 armor. 100 + 5% = 5 mr. 10 armor = 200 gold. 5 mr 90 gold. 200 + 90 + 304 = 594 gold. Im unsure how id calculate wards, so Ill have to do Eyeball collector. Eyeball collector = 18 Attack damage = 630 gold in longswords. Celerity = +3% movement speed + adaptive damage from bonus movement speed. Base movement speed of Jayce is 335 movement speed. 335 + 45 (Ninja Tabis) = 380 ms. 380 + 3% = 11.4 ms. 11.4 ms = 136 gold. 11.4 + 45 = 56.4 - 4.8% = 2.7 ad or 3 AD. 3 AD = 30 gold. 136 Gold + 30 gold = 164 Gold Total (Note you can get extra movement speed items, so ill bump the gold to 194 gold beens youll probably have 6 bonus ad with all the movement speed boosts from other items). |Conditioning = 594 gold| |Eyeball Collector = 630 gold| |Celerity = 194 gold|
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Overgrowth. Every 8 minions you gain .2% max health. Average Cs a game = 200-250 (in my elo). 225 / 8 = 28.125 or 28. Average health of a tank/bruiser is about 3k. 28 x .2 = 5.6% bonus max health. 3000 - 5.6% = 168 bonus health. 168 health = 448 gold. OverGrowth = 448 gold. Ravenous Hunter = 15% heal. Deaths Dance = 3500 gold. 80 ad = 2800 gold in longswords. 10% cooldown = 225 gold. Ignores 30% of damage for a few seconds, I dont know how to calculate this so ill just say 100 gold. 2800 + 225 + 100 = 3,125 Gold. 3500 - 3,125 gold = 375 gold. Ravenous Hunter = 375 Gold. Scorch = 60 magic damage. Calculating this would mean 60 magic damage = 60 ap = about 1305 gold in Amplifying Tome Items, which sounds way off but I wouldnt know what else to do for it, so screw it. |OverGrowth = 448 gold| |Ravenous Hunter = 375 gold| |Scorch = 1305 Gold (wut)|
Adding the total of all these together and you get:
Resolve = 6,112 Gold Domination = 3,871 Gold Sorcery = 3,923
Even if my math was off by a bit, this still shows just how much better Resolve is than the other two trees. I didn't have time to do Precision or Inspiration, but if this post is popular enough then I might add those two. Resolve either needs some nerfs, or the other trees needs some fixing. I was able to get to Diamond 4 playing Resolve on Jayce in the mid lane. Its so crazy how much of an advantage you have using this rune page.
Edit: If you're gonna dislike at least tell me what the flaws are in this lol.
worth of AD.
is way over priced and the cost should be cut down to 300 as well as everything it builds into being reduced in cost.
or
gets far more value out of health then a champion like
.
to take it.