Ranked on Twisted Treeline Part B

Akalix·3/11/2018, 12:42:25 AM·2 votes·708 views
lol twisted treeline rank(pub).docx

So i have already done a discussion about it, like no statistics on TT, comp adc-supp. Here, i wanted to know who to contact of Riot for balance on Twisted Treeline.

In other part, i wanted to discuss again on the adc-supp comp. I have investigated on this problem cauze adc-supp is too strong on this map :

First fact, the adc is getting more money than a laner or a jungler because adc-supp get the support items for gold incoming(item 3309). With this item and the adc often get summoner 11 , the adc gets the money of the lane but additionnaly the gold from the jungle, so the adc has a gold income too high. In other words, fighting an ADC with a support is like fighting 2 and 1/2 champions (Based on gold collected of the champions), also based on ignoring shield, invunerability, heals received to the ADC.

This problem appears in TT and not in Summoner's Rift because the distance between the jungle and a lane is too long and the duo wpuld loose more money than won by doing lane to jungle and jungle to lane. But in TT, the distance is small and it is enough worth to lane to jungle and jungle to lane.

So, a way to stop people from abusing lane and jungle would be to change the map to make it bigger....

Another way, but realistic, would be to put a cooldown on support items when a champion is in combat with a monster. Example, TaricTaric and KayleKayle are the adc-supp comp, TaricTaric is taking damage from monsters(or attacking them) and KayleKayle is attacking the monsters, TaricTaric has targon braceitem 3308 , because he is taking damage or attacking monsters, his spoils of War (the passive of targon braceitem 3308 ) are getting a cooldown for every second he is in combat with monsters, that means the passive of targon brace becomes inactive and cannot share gold with his adc by executing minions (Let say for the first second in combat with monsters. item 3308 targon brace gets a cooldown inactivity of 30 seconds(I would explain why a so long cooldown) and additionnals seconds in combat with monsters add a cooldown inactivity of 5 seconds with a maximum cooldown inactivity of 60 seconds.)  Now to explain why this cooldown, First, it is primary due in 3s ppl start with 850 gold, so supports start often with a targon braceitem 3308 instead of a relic shielditem 3307 that has a 40 seconds of cooldown and a max of 2 charges.

In an other hand, this cooldown inactivity would make as worth the time to travel lane to jungle, (Time needed to kill monsters), jungle to lane as in Summoner's Rift but in this case, the map is the Twisted Treeline. So the cooldown inactivity would be the same time needed to travel lane-jungle, jungle-lane, kill the monsters then use Targon brace in Summoner's Rift and the time needed to use Targon brace by applying the cooldown inactivity in Twisted Treeline.

Cooldown inactivity on support item(Ex: Targon brace) would be approx. equal to the time needed to travel lane to jungle, kill monsters and travel jungle to lane as in Summoner's Rift.

To return to the example of TaricTaric and KayleKayle , knowing monsters appear at 1:05 in Twisted Treeline, when TaricTaric is taking damage from monsters, this would disable his targon branceitem 3308 during at least 30 seconds and if KayleKayle has also a targon braceitem 3308 or relic shielditem 3302, she will also get a cooldown inactivity on her support items.

This cooldown inactivity would force adc/support to stay in lane during a longer time and punish the adc/support at low level.

Knowing a wave of minions and respawn time of both events are less than 60 seconds, the supp/adc comp has to get minions in a certain time and has only the time to kill one group of monsters to not loose minions of a lane following a "cycle" of steps. The "cycle" of supp/adc that is getting farm of a lane, after creeps killed of a lane, the next step is to kill a group of monsters in jungle then go back to the lane to kill minions... repetition. By adding a cooldown inactivity on support item, the duo could less respect this "cycle".

A duo adc/support would be punished if they kill monsters of the jungle then returning on a lane to farm minions by applying a cooldown inactivity on support item(Ex: Targon brace).

On the cooldown inactivity, the inactivity time added to targon brace is longer for the first second in combat with monsters than susbsequent time passed in combat with monsters because some player could try to "cheat" this condition by helping less their adc.

For example, by applying condition of cooldown inactivity on Relic shielditem 3307 / Targon braceitem 3308 / Face of the Mountainitem 3309, a sneaky TaricTaric could try to stun and shield or a sneaky BraumBraum could have the idea to only land a Q to slow a monster and let KayleKayle applied the subsequent stacking to stun the monsters then BraumBraum could stop attacking the monsters to "reduce"/"dodge" the cooldown inactivity applied on his support item.

For the first second in combat with monsters, the cooldown inactivity on support item(Ex: Targon brace) must be longer than subsequent time passed in combat with monsters to avoid "tricks" that could let unpunished some supports from cooldown inactivity.

Of course, the disable time on Targon brace here is probably not the good one, but could be easily be determine by calculating travelling time and time taken to kill monster or by putting arbitrarily times then check statistics. Thus, according to these facts, it would be the first step toward a balancing on the adc/support on Twisted Treeline.

To be continued...

3 Comments

Elkington VI3/11/2018, 1:20:24 AM2 votes

Taric and anything is pretty busted, but I agree support power needs toned down.

Minarde3/11/2018, 9:43:39 PM2 votes

Maybe I'm missing something, but the proposed change seems like it affects supports significantly more than it affects hypercarries. The whole point of support comp is to funnel resources onto the hyper. As such, there's little reason for the support+hyper to wait around in lane for the support item cooldown because the hyper would lose out on jungle resources.

TheMathmagician4/25/2018, 10:01:55 PM1 votes

I know the thread is a couple months old, but I want to say THANK YOU for posting anyway. Support comp needs to be fixed somehow. It takes a map that is very fun and turns it into a boring farm fest with very little viable diversity. Prior to Upper gold, you see a lot of top, jungle, bot, and the games are typically rather enjoyable. Start getting to high gold and support comp starts showing up and just kills the enjoyment out of any matches where it happens.

In addition, I think matchmaking needs to be refined. I know that players higher up wait a very long time, but at no point should a Master 1 and two plats should ever end up against three upper gold players.