Ranked on Twisted Treeline Part B
So i have already done a discussion about it, like no statistics on TT, comp adc-supp. Here, i wanted to know who to contact of Riot for balance on Twisted Treeline.
In other part, i wanted to discuss again on the adc-supp comp. I have investigated on this problem cauze adc-supp is too strong on this map :
First fact, the adc is getting more money than a laner or a jungler because adc-supp get the support items for gold incoming(
). With this item and the adc often get
, the adc gets the money of the lane but additionnaly the gold from the jungle, so the adc has a gold income too high. In other words, fighting an ADC with a support is like fighting 2 and 1/2 champions (Based on gold collected of the champions), also based on ignoring shield, invunerability, heals received to the ADC.
This problem appears in TT and not in Summoner's Rift because the distance between the jungle and a lane is too long and the duo wpuld loose more money than won by doing lane to jungle and jungle to lane. But in TT, the distance is small and it is enough worth to lane to jungle and jungle to lane.
So, a way to stop people from abusing lane and jungle would be to change the map to make it bigger....
Another way, but realistic, would be to put a cooldown on support items when a champion is in combat with a monster.
Example, Taric
and Kayle
are the adc-supp comp, Taric
is taking damage from monsters(or attacking them) and Kayle
is attacking the monsters, Taric
has targon brace
, because he is taking damage or attacking monsters, his spoils of War (the passive of targon brace
) are getting a cooldown for every second he is in combat with monsters, that means the passive of targon brace becomes inactive and cannot share gold with his adc by executing minions
(Let say for the first second in combat with monsters.
targon brace gets a cooldown inactivity of 30 seconds(I would explain why a so long cooldown) and additionnals seconds in combat with monsters add a cooldown inactivity of 5 seconds with a maximum cooldown inactivity of 60 seconds.)
Now to explain why this cooldown, First, it is primary due in 3s ppl start with 850 gold, so supports start often with a targon brace
instead of a relic shield
that has a 40 seconds of cooldown and a max of 2 charges.
In an other hand, this cooldown inactivity would make as worth the time to travel lane to jungle, (Time needed to kill monsters), jungle to lane as in Summoner's Rift but in this case, the map is the Twisted Treeline. So the cooldown inactivity would be the same time needed to travel lane-jungle, jungle-lane, kill the monsters then use Targon brace in Summoner's Rift and the time needed to use Targon brace by applying the cooldown inactivity in Twisted Treeline.
Cooldown inactivity on support item(Ex: Targon brace) would be approx. equal to the time needed to travel lane to jungle, kill monsters and travel jungle to lane as in Summoner's Rift.
To return to the example of Taric
and Kayle
, knowing monsters appear at 1:05 in Twisted Treeline, when Taric
is taking damage from monsters, this would disable his targon brance
during at least 30 seconds and if Kayle
has also a targon brace
or relic shield
, she will also get a cooldown inactivity on her support items.
This cooldown inactivity would force adc/support to stay in lane during a longer time and punish the adc/support at low level.
Knowing a wave of minions and respawn time of both events are less than 60 seconds, the supp/adc comp has to get minions in a certain time and has only the time to kill one group of monsters to not loose minions of a lane following a "cycle" of steps. The "cycle" of supp/adc that is getting farm of a lane, after creeps killed of a lane, the next step is to kill a group of monsters in jungle then go back to the lane to kill minions... repetition. By adding a cooldown inactivity on support item, the duo could less respect this "cycle".
A duo adc/support would be punished if they kill monsters of the jungle then returning on a lane to farm minions by applying a cooldown inactivity on support item(Ex: Targon brace).
On the cooldown inactivity, the inactivity time added to targon brace is longer for the first second in combat with monsters than susbsequent time passed in combat with monsters because some player could try to "cheat" this condition by helping less their adc.
For example, by applying condition of cooldown inactivity on Relic shield
/ Targon brace
/ Face of the Mountain
, a sneaky Taric
could try to stun and shield or a sneaky Braum
could have the idea to only land a Q to slow a monster and let Kayle
applied the subsequent stacking to stun the monsters then Braum
could stop attacking the monsters to "reduce"/"dodge" the cooldown inactivity applied on his support item.
For the first second in combat with monsters, the cooldown inactivity on support item(Ex: Targon brace) must be longer than subsequent time passed in combat with monsters to avoid "tricks" that could let unpunished some supports from cooldown inactivity.
Of course, the disable time on Targon brace here is probably not the good one, but could be easily be determine by calculating travelling time and time taken to kill monster or by putting arbitrarily times then check statistics. Thus, according to these facts, it would be the first step toward a balancing on the adc/support on Twisted Treeline.
To be continued...