Critical strike chance question, what is the community's opinion?

Kuchiki·7/9/2015, 7:06:09 PM·5 votes·729 views

As I started to try out ADC, I realized during early-mid game where both adcs get their first big item - IE, if both sides go down to an all in 2vs2 at bot lane, a huge factor that plays in to who wins the fight is whether which ADC crits the most or not, I played one game as an ADC and the lucian got 3 crits in a row, bursting me from full hp to nothing in an instant, now during late game where both sides have around 50% crit, I'd say the factor of luck does not play into the game anymore as much, but after reading a lot of old old posts, I came to the conclusion that riot removed dodge because it made RNG a factor to competitive play rather than actual skill, which is what they wanted to remove, but isn't critical strike chance during mid game for adcs or any other critical strike champ still putting luck into who wins and snowballs? I think Ashe is the only example of an ad champ that has that RNG removed from her play due to her passive, not even yasuo fully has RNG removed from his kit until he reaches 100% critical chance....

So I just want to know what the community thinks about critical strike chance, this is my opinion, my point is I do not like RNG being a FACTOR to whether I win or lose a fight. I remember hearing in a video someone in LCS said "Ashe has reliable damage, while other adcs don't have reliable damage," now why should RNG(Luck) factor your plays..., I do not know an exact solution to replace critical strike chance though.

30 Comments

LaceUp237/9/2015, 8:45:14 PM4 votes

My only problem is that they removed all the other RNG because they felt it was taking away from the game...yet they keep crit.

Earl Eulrich7/9/2015, 8:28:58 PM3 votes

Crit-RNG should have long left the game. The "satisfaction" of critting does in no way make up for the frustration it brings to either the player with a lot of crit that just doesnßt crit nontheless or the player that suffers a 20%crit that costs him a trade despite him outplaying his opponent.

But as it is...apparently Riot is too afraid of the backlash of most of their rather not so reflected players to finally get rid of their greatest design-flaw.

Pretty Dhizi7/13/2015, 4:05:04 AM3 votes

Criticals = RNG dependent supernukes that really due ruin game balance.

7ha7guy7777/11/2015, 5:13:41 AM2 votes

The only reason i could possibly see for keeping it RNG based would be that it allows you to make a comeback if you're losing lane and buy some crit. A lucky crit can allow you to kill the enemy adc and hopefully buy you enough time to close the gap in cs if you were behind in cs as well as kills.

However, it also adds the opposite problem if you're ahead and the enemy adc buys a crit item. Now there's the slightest chance they might randomly kill you not by outplaying you but simply because RNGsus likes them more than you.

I'm in favor of normalizing crit damage as a % increase in autoattack damage.

DrCyanide7/9/2015, 8:51:25 PM2 votes

But crit is "fun"! Didn't you have so much "fun" when you died in three auto attacks? Dodge took away from "fun", and it was random, which is why it was removed, but since crit is "fun" it can stay.


No joke, that's the argument Riot has used to keep Crit in the game. You know what? It was fun as Veigar to instantly stun someone and 100-0 them, and it took more skill than Crit, but that got removed. Why? Because it's not fun to be on the receiving end of burst damage that has no counterplay. Why do we still have crit when this is the case? Hypocritical policy as far as I can tell.

Kuchiki7/10/2015, 3:06:35 AM2 votes

bump, I want a rioter's comment on the current situation of critical strike chance, or if it is even being discussed at all in gameplay/balance in the place wherever the stuff is discussed.

From what I see , people were annoyed by dodge because it was VERY NOTICEABLE that you did 0 damage, but in crit chance case you don't really "See" that a person did extra dmg because they got lucky as well, your just like "oh well he did alot of dmg and I died", rather than "wtf he was 100 hp and I did 0 dmg on him , thats bs , REMOVE THAT PIECE OF BROKEN SHT", in reality both situations call for RNG and its unfair, crit chance needs to be replaced by something not RNG pls.

Kuchiki7/13/2015, 4:02:41 AM1 votes

bump

Kuchiki7/13/2015, 8:33:11 AM1 votes

bump

IndianHippie7/13/2015, 10:08:02 AM1 votes

What the fuck is RNG?

Stars Shaper7/13/2015, 10:28:50 AM1 votes

It's a matter of philosophy: Do you want everything and anything to be predictable and "numerizable"?

If yes, get rid of all RNG. If not, don't and just keep it in a range were it isn't just out of the blue.

Since we are in the second enviroment you must take it in account when you fight some1 that even if you'r crit chance it's higher there could be times where you don't crit at all while your enemy can get a lucky streak. By this, you should work more into securing a kill rather then go Rambo when your stats are just numerically higher.

It's not a critique, it's an advice on the approach in my opinion.

Kuchiki7/15/2015, 4:32:49 AM1 votes

bump

Mecha MaIphite7/9/2015, 8:23:29 PM1 votes

It feels kind of odd playing Ashe, because hitting every auto as a crit does not thematically make any sense, if you look at the word. Critical strike does imply sort of a lucky hit, that you caught your enemy in a weak point and as a result deals far more damage.

I also have 1 percent crit on all of my rune pages and reworking RNG would take away the satisfaction of cheesing my laning opponent to death.

Kuchiki7/11/2015, 2:38:34 AM1 votes

bump

WarlockLaw7/11/2015, 2:55:39 AM1 votes

The problem with removing crit now is that it would remove the uniqueness that ashe has (as they would probably give all adc's some way to increase auto damage in similar manners) as well as drastically change a number of champions (critplank, trynd, yasuo). I'm all for riot one day removing the last RNG from the game for consistency, but first they have to find a suitable replacement mechanic that has no RNG and/or rework all crit dependant champions. Considering how recently ashe was changed I doubt it will happen for at least a year if ever.

Kuchiki7/11/2015, 6:50:21 AM1 votes

bumppp

Kuchiki7/11/2015, 5:57:03 PM1 votes

bump