It feels like the new standard yellow trinket isn't as good as the old upgraded trinket.
To my understanding from the patch notes, we now apparently start with the "upgraded yellow" in that it holds 2 charges. The cooldown on the trinket scales with level.
I know that a lot of factors go into this, such as the fact that games are now MUCH shorter than they used to be, but I can't help but feel like I only ever have 1 ward on my trinket than 2 in situations mid-game pre-5.22 where I'd have 2 to plant down, and personally I hate feeling like you can I can only rely on 1 far-off vision ward and 1 yellow now.
I don't know what the cooldown on the upgraded-trinket was before 5.22, but was it intended to make the yellow trinket worse/nerfed since vision wards are cheaper now?