soraka buffs please?

Ardent Slurt·2/24/2015, 4:47:41 AM·5 votes·1,810 views

I played soraka in s4 before her rework and I think I loved her much more before than I do now! I think she needs something changed on her because she needs many stats to be anything but useless! She needs health/armor/magic resist/ability power/mana regen since her heal takes 10% of her HP getting health isnt good at all and if you build her as a mage support she will get killed instantly! and if you build her as a tanky support with little ap her heals do almost nothing late game. Her ult heals so much more late game than her W.

I really think she needs some buffs! anyone else agree with me?

8 Comments

Fisk2/24/2015, 5:34:15 AM2 votes

She's actually in a super duper good spot right now. The problem is, she is super squishy so you have to have good positioning. I would recommend avoiding building AP/HP and build mana regen, health regen, armor and MR. The trick is not to have lots of HP (because you will burn through it no matter what) but to have very effective HP, with high amounts of regen armor and MR, so you don't just burn through your health with the 10% thing. Try building talisman->mobiboots/sightstone-> mikaels->banner of command/Locket/frozen heart. Also, stay as far back as you can, only running in (with passive) to heal allies then bailing ASAP. Be a back line sustainer. If you want tips or anything, feel free to friend me. I'm a plat 4 support main.

Fashion Mage2/24/2015, 8:59:53 AM2 votes

I'm saying this as someone who plays Soraka 90% of the time: I can tell you right now that if she gets any significant buffs, she's almost certainly going to get horribly nerfed a few patches after. As with all things glassy, use good positioning. It's really that simple. It's no surprise that her win rate increases as rank increases; she's not a face-roll champ.

Linna Excel2/24/2015, 5:50:05 AM1 votes

I loved the older Soraka. Riot needs to move back towards that, even if it costs her a little healing power in her W.

Krinu2/24/2015, 6:10:56 AM1 votes

Soraka has some problems. I've pointed them out elsewhere, but for those that don't want to dig up old posts...

  1. She's actively penalized by building health (a stat found on a LOT of support items and essential to countering pure damage as well as boosting EH), to the point where if she levels the wrong ability first (hint: anything but W) while buying normal support items it can result in a net team health loss every time she casts her heal.

  2. Her mage secondary is completely nonviable, because she's A. squishy, B. lacks mobility, C. lacks reliability on her damage and D. has weak AP scaling to go with it all.

  3. She only really benefits from a narrow range of items. AP isn't amazing (it's unnecessary in lane and useless later on), health actively makes her worse, she only needs one mana regen item. That leaves a fairly narrow set of support utility items and the few tank items that don't have tons of health on them.

  4. She has a very aggressive kit for a very defensive champion. She's rewarded for being on the front line (with a more accurate Q, a short range on her W, and to better position her E) but is heavily penalized for being caught on said frontline due to lacking mobility and rarely (if ever) building HP.

  5. Her E is insanely overpowered in teamfights, to the point where playing Soraka consists of "healbot with W in lane; press E before dying in teamfights."

Now, make no mistake, her kit is far better now than it was pre-rework in terms of health-of-game and balance. It just has some pretty big issues still to take care of.

If you want my opinion, she should have two different build paths: One focused around support and healing that uses health and tank items, and one focused around her mage secondary that focuses on AP and damage. The changes would look something like this:

  1. Her passive would increase the effect of regeneration and healing gained from her Q by (100 * (bonus health / base health))%. Essentially, if getting a regeneration item caused her to gain 1% of her health per 5 seconds at level 1, it would continue to give 1% of her health per 5 seconds even if she bought an item that increased her maximum health pool.

  2. Her Q would have a lower baseline damage, higher AP scalar, and shorter cooldown. Its healing would scale with Soraka's bonus health instead of AP.

  3. Her W would would sacrifice 10% of her maximum health to heal an allied champion for X + 10% of Soraka's maximum health, with X being a constant depending on spell rank.

  4. Her E would remain basically unchanged.

  5. Her R would, instead of being a constant plus an AP scalar, would simply grant a percentage of her maximum health to everyone on the map.

I'd see her as a viable choice for support, top lane, or mid lane.

Ardent Slurt2/24/2015, 2:43:53 PM1 votes

so how would you guys go about building her? Mage support with ap or tanky ap? or support tank?