Armor Does NOT Have Diminishing Returns
If your Malphite with more than 800 armor your looking at aboooout a 90% dmg reduction from physical dmg. Some might say this is overkill, and in reality it is. However, from a mathematical point of view this extra armor past the 300ish mark (I think its less) which people believe you shouldn't go over, acts as a BUFFER to lethality and percent armor shred. After Black Cleaver and maybe a last whisper Malphite would have about 400ish armor but he would still have about a 20% dmg reduction from physical dmg. To me, that is HUGE. So even if increasing armor doesn't give you more increased resistance to damage, it allows you to take roughly the same amount of damage from armor pen builds.
This doesn't take away from the fact that there are well balanced teams out there with mixed damage, making item diversity important in a well rounded build. This would only work when the other team is made of monkeys and they all go one damage type. or if their mage is feeding/focus mage down in team fights first idk.
Let me know your thoughts non-toxic LoL players <3

or
you're fucked