Failures of the /remake Function

AkaliTheOP·10/23/2016, 8:03:00 PM·1 votes·389 views

We've all had those games - someone stays at 0% in loading screen and you go into the game knowing you have a 4 v 5 on your hands. It's certainly not fair and no one should lose LP because of someone not connecting for whatever reason. However, there is a huge flaw in how this system works. We'll use 2 scenarios to prove that.

Scenario 1: A player fails to connect to the game and at 3 minutes the team who has the not connected player gets to initiate a /remake if they so desire.

Scenario 2: A player connects, but is afk for 3 minutes. They take no actions, do not buy, do not move.

The /remake function will acknowledge that Scenario 1 isn't fair for the team who has the leaver and will allow them to /remake. Scenario 2, on the other hand, which is identical to situation 1 in terms of impact on the game (because the disconnected player could be reconnecting at 3 min, the same as the afk player could be sitting back down at 3 min). The system should give me the option to not play that game out the same as the person in Scenario 1 did.

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