Tankyness vs damage and why buffing tankyness is a bad idea.
I think marksmen need a smoother powercurve. And damage needs to be nerfed over buffing tank items (outside of the weakest ones) , which is powercreep. The recent rune changes have all been buffs too damage.
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Because if a tank isnt too be bursted later in the game versus extremely effiecent damage builds with antitank items than the tank items have too be so strong most fighters wont stand a chance in lane where you cant counter a tank build. By the time a fighter has a
the laning phase is probably over. Plat is considered low elo but the laning phases in plat are very short at the moment.
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Conqueror is some kind of solution too this, but it can proc at the start of a fight and just be broken in lane but without attacking minions takes too long too come up and is weak. You needed to stack fervor, you couldnt just start a trade with full stacks. When you have a champ that is all ready antitank conqueror is overkill
obviously but
is the worst because he removes half of armour with R and builds infinity so he can honestly be called a true damage champ not an AD champ. You will honesly be tankier versus these 2 with
than an armour item.