Is there a reason Anivia's "mage rework" consists of nerfing everything about her?
As title, I don't recall seeing Anivia getting chain picked in LCS, and maybe saw her banned a handful of times on my way from Silver to Platinum. I'd consider myself an Anivia main, and I definitely feel comfortable against most match ups when I am playing Anivia, but there are still plenty of very popular champions that are kryptonite to Anivia (Zed, Leblanc, Diana[though I don't see her middle anymore for whatever reason]) that I can only "beat" by being absolutely better than they are. Otherwise it's triage city.
Magic resist and AP item costs have already made mages in general kind of questionable. Then as an overall nerf, they are gutting mana regen (because it would be totally overpowered if you didn't have to choose between using abilities to wave clear, and using abilities to harass!
. Anivia's "weaknesses" currently revolve around her having an older champion design, where mana costs were high, and mages didn't have a way to recover mana (and the good old, must be able to look 10 seconds into the future to last hit with her auto attack, in contrast to newer champions that have no wind up, or travel time on their auto attacks).
Q is getting it's base damage AND ratio nerfed, in exchange for a .5 second extension on a 1 second stun at max level. At max Q rank, and 200 AP, you are losing 80 damage on a double Q. at 500 AP (my full build tends to hover around here depending on what I built), Q is losing 140 damage.
E I'd argue is getting a quality of life change, and fixing a discrepancy between R and E's cast range that made for some very frustrating experiences when you try and engage someone at maximum range with an R+E combo.
R is another thing on the nerf block. It's radius was cut by over 50%, but then over the course of /3/ seconds will return to normal size. Because people are stupid enough to just bake in ultimates for 3 seconds. Anything with a dash will be functionally impossible to keep in her ultimate for more than a fraction of a second, unless you somehow land her Q (which is impressively hard to land if your opponent isn't stupid, or slowed by her R).
R /could/ be a weird super situational buff, if the "-At max size, damages and slows by an additional 50% and Chills for an additional second (2 seconds)" is on TOP of the damage/ratio it currently does. I'm really skeptical they won't just nerf it's base/ratios and claim that it's still doing the damage it currently does, you just have to cook it for 3 seconds and then convince someone to stand in it.
The above is a moot point however, since even building tons of mana items in the current version, Anivia has enormous mana issues. Even with blue it's hard to use her kit for more than short bursts.
So ya, TLDR: I think the upcoming changes to Anivia are nerfs, and I see nothing in her play statistics to justify this. Another "mage change" that really is just a big fat mage nerf.