Long time LoL player, would like opinion on things that are lacking with Lol

sunnyomi·7/3/2017, 3:41:44 AM·2 votes·760 views

Hi All,

I have been thinking of posting about this topic for a while. After my last few games. I decided to start a forum about it. This is just my opinion and I speak from my personal experience.

Too many smurfs ruining competitive play. Too be clear I do not check team players before the game starts. But when you get a game where someone does unusually well. I look up their profile after the game. Sure enough, somewhat new account. With too good to be true stats. Personally this is ruining Lol for me. Its not even fun when I have a smurf on my team. This is too common now.

Lack features. When I started league, it was fairly new. A lot of changes happening all the time. And I had a lot of expectation. Like an in client theater mode, or voice chat. Though riot has their own opinion or concerns. I personally believe there should be an in game voice chat for players who want it and a search option that allows you to wait longer for voice connected players. Kind of disappointed that Im about 5-6 years in and no chat. I come from a halo background. And audio chat and location calling, was a big part of that game. So its in my nature to have this option and its literally the #1 best way to improve team communication. If anyone is worried about flaming and toxic players. Id just say, chat neither encourages nor discourages bad behavior. If anything, at least it will get rid of players who stop playing and flame through chat.

Lack of gameplay modes and training modes. How I vision Lol should be is we should have more modes that help us build champ knowledge and game knowledge.

Example 1: A gameplay mode that averages about 5-10 minutes long. Maybe a 3 round system. 1v1. Goal is for 2 champs to duel it out. Whoever wins most rounds wins. Could be no items, set amount of items, or x amount of gold to start.

Example 2: A gameplay mode that averages 10-20 minutes long. 5v5 team based. Team elimination. 1 life, last team standing wins. 3 rounds and unlimited gold all rounds. Players can change up there build at the begging of each round.

The obvious benefits of having both these modes are: variety in game modes, less time consuming modes. And the main reasons are: players can learn positioning, practice mechanics, experiment with builds, and experience more team fights. I'd specifically would like to point out these modes would really improve player judgment.

Right now league is very discouraging for people trying to learn. You cant learn properly with bots. You cant learn properly on the fly. If you build wrong, a lot of times you can just sell the item as youll be behind in gold or build. You can expect players to go into a bot or custom game and vest 30 minutes for enough money to try a build. I like the decision made with runes, and cant wait to see what it form it will take.

I dont even want to get into talking about custom game mode. Simply put, our lack of options for custom games makes me want to give up. Give the players the tools to create there own modes and the community will literally hand riot game modes to put in PvP.

These are my thought and maybe Im just getting bored of league after the years. Idk, but would love to hear what others are feeling.

5 Comments

YoIocaust7/3/2017, 3:44:44 AM1 votes

sad thing is they can do it in duoQ all the way to chal and then it becomes soloQ and thats why i dont see chal as an achievement. smurfing is completely disgusting and riot encourages it by just giving people 2 week bans rather then an IP ban.

you dont learn anything from getting shat on by a smurf at all, infact the only time i smurfed i learned alot by beating low level players cause i got to experiment with builds/powerspikes and learning new champs.

ZT Xperimentor7/7/2017, 6:11:54 PM1 votes

Smurfs ruin casual play too, roaming around stealing farm or taking kills before allies can get assists; effectively starving their team. I agree about the lack of advancement, considering they boasted about upcoming replays before the game launched . . . and it took them seven years to make it a reality. Along with the removal of dominion, and repeated denial of making anything other than aram & twisted treeline permanent; they should have the resources to do so, if they're as globally successful as they used to claim. I'd like to see both shorter and longer term games, to at least please both sides of the community, including giving more variety in strategy.

AdderTude7/21/2017, 2:24:13 AM1 votes

Periodically, Valve does campaign modes which are insanely hard to do (as "Siltbreaker" currently demonstrates this summer) but are a hell of a lot of fun to play. I've asked multiple groups if they feel like it's a DotA-style Diablo and one teammate responded with "Yes! So much yes!"

With how much some people are invested in Runeterra's lore, which Riot literally made irrelevant a while back, it wouldn't hurt for them to implement some sort of campaign game mode to tell stories within the game's universe. They used to be excited and passionate about crafting a world behind the Game...until they sold out to Tencent and started focusing (almost) solely on eSports instead. In similar fashion to EpicMealTime, Riot's focus is on commercialization, losing the drive that once gave them the good relation they had with fans in the early days and changing them for the worse.