my opinon as to why suppots arent plaed

Ðubstep Warrior·6/10/2017, 8:08:14 PM·1 votes·342 views

its no secret that support is the least played role of all the bunch. throughout the past 2 years you guys have been doing wonders for that role to make it more appealing, including bringding hyper carries as supports (brand, zyra). i'd like to share my own view of things: aside from the normal critisism towards the role (hardest to carry with, bad adc, etc) i think the main and most important reason supports are not popular are due to lack of "playmaking" or rather -- play making reconization. a janna could pull off the sickest ult in the game, a play that won the game, and theres still a chance nobody is going to notice it. usually the adc is the one getting the complients even though 90% of the job is the support's ability to protect him. sure, you get assists count, but anyone who could manage to sneak in an auto attack or a shied\heal will be granted an assist as well - making support's assists counts not as powerful as killing count. theres also the problem with deaths; most poeple dont really seem to understand its better for a support to die than a carry, since a carry will hold bounties and supports will barely be worth any gold due to their nature not to get kills (assuming they died atleast 3 times during the game and not a single kill) resulting in people looking at a score like 0\2\10 and think the support was useless because everyone had 5 assits from the final teamfiight. last - a support doesnt have a real way to display skill except his actual plays. for example - if an adc has 200 cs in 20 minutes you can tell he knows what he's doing. if the toplaner has a triple solo you can tell he knows what he's doing. everyone's warding so its not a unique thing for a support to be reconized for, and even an autofil support to pull off a sick score just by sticking to the toplaner\adc and shielding them while they do the rest of the work. theres no real indication of whether or not a support is actually doing better than other supports at that level of play. overall - supports unreconization is what makes them unfun to play. you pour your heart into a play and you get pretty much no credit for it.

as such, i'd like to hear what are riot's plans on making supports more atrractive to play? mabye a new assist system?

5 Comments

no to toxic6/10/2017, 8:20:20 PM1 votes

They aren`t plaed cause that is not a word.

Rewt6/10/2017, 8:40:47 PM1 votes

I personally dont like playing support because i dont like laning. But then again..... thats just me

Porphyry Green6/10/2017, 11:17:26 PM1 votes

Playing support is boring and requires little skill. Also, people do not care when the support dies and Riot has focused the game to be this way (confusing, I know).

I believe that Riot is focusing on what people like to play and don't really care about supports, they just make you get autofill protection and that's the end of what they will do for supports.

I will give an example of what I mean how Riot has not helped supports: Riot has given the jungle role special perks with smite and jungle minions, etc. where it is not as boring to jungle and they are able to be utilized more, in more kinds of situations. There are a lot of things that a jungler can do any time of the game and the enemy does not know up-front what they will do so it can be a game changer - especially in how they build their smite item/etc.

With support, at pick screen, everyone can predict 90% of each of the supports game, what the support will be build and how they will be managing lane, etc. The items that are designed ONLY for supports are so limited and even predictable from the pick screen, there is no real thought process that goes on with supports.

Some things that I believe would help: Create support specific spells. Design early game items for these spells. Add in more strategy based things to the support role that will cause them to be more than a mindless machine throughout the game - things that will really wow people and change the outcome of the game.