We all saw how TSM lost from 1 mistake right

Turdong lite·3/6/2016, 1:58:48 AM·99 votes·6,046 views

God look at the game, 30 minutes in and a single ace can result in a win when you're super far behind. Not to mention that in this scenario they pushed up mid when they hadn't even taken the outer mid turret yet, I know that mistakes should be punished and it shouldn't be super hard to comeback from a deficit if you manage to play well and outplay the enemy, but god that's ridiculous that at 30 minutes you can end the game off of 1 ace when you haven't even taken the first mid turret.

78 Comments

Goosetard3/6/2016, 12:09:54 PM43 votes

I think this is a double failure of some of the season 6 changes. Riot wanted to give "teams who had an edge the opportunity to close games if they took convincing, coordinated action" or something like that. What we got was:

  • If you get ahead you're really, really hard to stop
  • If you're ahead and you screw up royally, you lose. Not get set back and now it's an even fight, you just flat out lose.

So either it's completely un-fun and unrewarding for the losing team, or the winning team just feels like it got punked. That doesn't seem to leave a lot of room for good, fun, even, interesting, tense, strategic, etc. gameplay.

Emperor Time3/6/2016, 2:41:21 AM24 votes

Lost from one mistake?! No they didn't, they fucked up, multiple times. The baron throw was the icing on the cake.

Also baron is very powerful.

WukongMain3/6/2016, 2:01:10 AM17 votes

1 ace at 30 minutes and the team pushed down 5 mid turrets, the inhib and the nexus?

what match was this, i gotta see this xD

Turdong lite3/6/2016, 3:01:57 AM12 votes

Also this is not an e sports complaint about tsm losing

It's about what the game has become

ChaoticPinecone3/6/2016, 5:18:34 PM9 votes

Lets break this down:

  1. Sven was low before the fight - like 25% health. He was so low he couldnt even get in to to pop the Randuins.
  2. 11/1/4 Doublelift was out of mana. He had enough mana to shoot 4 Q's in that fight, and he only landed 2 on TF (none on Lucian). His mana pool is also a huge part of his damage with the Muramana.
  3. 6/1/11 Hauntzer was out of mana. He basically dives 1v3 with no mana, no ult, and without ripose. He also doesnt hit any vitals. Nor did he build particularly tanky.
  4. The only carry with full resources were Bjerg who was 1/4/16. He landed one E, W, Q on Naut and hit nothing else.
  5. And they played the fight horribly. Bjerg, Hauntzer, and Sven go after Nautlius/Bard/TF, while Doublelift goes after Lucian after getting TF low but not finishing him off. Yellowstar leaves Doublelift to 2v1. They also spend all their abilities on the tank, while Sven (the tankiest on TSM) couldnt tank anything.
  6. It took them way too long to fight. It was basically a 5 person push after the ace since Graves was back up. And double AD comps takes turrets quick.

And from the macro level of play - TSM lost a 4v5 with a 10k lead. This season is snowbally - its a lot easier to win from a early lead. If you throw a 4v5 with a 10k lead, you deserve to lose.

Steven Mcburn3/6/2016, 5:01:17 PM9 votes

People in this thread that say "it wasn't just one mistake by tsm" aren't realizing that's a moot point. Ever had 1 inhib left and 1 nexus tower (i think?) and had only taken 1 tower the entire game. To get to that point, where your base is almost completely gone, means you've made way more mistakes than your opponent has.

The ace at 30 minutes meant they walked into mid lane, killed 3 towers + an inhib, then 2 more towers + a nexus, all before CLG respawned.

If you think that somehow that makes sense, watch the rest of the games played in this split or whatever it's called. Every team avoids fights and hopes for catches; even when they're impossibly ahead, because they know if 1 person on their team dies and a disengage happens they're going to lose a majority of their base.

It's not about CLG, it's the death timers of this season. You don't have to be the better team to win games, you just have to be the team that doesn't make the biggest mistake post 30 minutes.

edit: Previous seasons required you to kill 2 members or more in order to deal as much damage to a base as you can deal now with just 1 catch. It's why turtling worked before this season; you could lose 1 person and waveclear and be ok. Now you can't; they'll simply ignore your towers and dive you and laugh that it's a 5v4 and your turret deals 2 dmg a minute.

Feathermane3/6/2016, 12:06:54 PM8 votes

Turrets may as well get deleted, that's how useful they are.

Letter H3/6/2016, 5:41:54 PM8 votes

No

TSM fucked up over and over. They got slapped for it, gg no re.

JPlayah3/6/2016, 4:41:45 AM6 votes

Ever won because of respawn timers. That's it. Now that said, it was a brilliant play by Ever. They knew that they could easily distract TSM from doing baron, so they made the most of it. Rather than jumping in all at once like they had done before, they approached from multiple directions and poked. By dividing TSM's attention and getting them to focus on multiple things at once, they steadily poked them down without TSM making a real commitment to respond. Once they had gotten the health of TSM's members down to critical levels, they capitalized on their new health advantage, switched gears, and collapsed onto them to finish them off and get the ace.

TSM's mistake was failing to make a commitment. If they had realized how physically divided their opponents were, they could have chosen a single target or location, moved as a group to that target or location to get kills there, then moved to engage the rest of Ever and force them into a 4v5 or 3v5. After that, they could have returned to baron, taken it, and won the game. Instead, Ever pulled their attention in several directions, and with their attention divided, they failed to act as a team.

Shadow Gilgamesh3/6/2016, 6:32:36 AM5 votes

https://www.youtube.com/watch?v=QrAKe2Jo_kc

Match in question.

That's pretty fucked up, we went from kind of alright last season, to games you couldn't make any comebacks in during the preseason, to "you only need to win one fight" in season 6 proper.

Slamurai Jack3/6/2016, 8:40:20 AM5 votes

You have to make a lot of mistakes to lose a 5v4 teamfight when you're up over 10k gold.

Dwith3/6/2016, 2:36:31 AM4 votes

If dt's were any shorter it would be constant fights and making objectives hard to get. Whats so wrong about a team making a huge macro/micro error and having it cost them the game? Just because they are ahead at the later stage of the game doesn't mean they should get X amount of chances. You screw up late game well thats too bad sucks to suck shoulda been smarter with your massive lead.

Nidalee SO NYAAA3/7/2016, 12:47:01 AM4 votes

This has nothing to do with the death timers. This has to do with the towers being so god damn weak. Last season we had the same death timers and the only difference that the towers were stronger

Sythriel Draken3/7/2016, 8:19:35 AM3 votes

Welcome to season 6.. towers don't do shit. The reason they lost 5 turrets in a row is that at 30 minutes, most people have half if not all of their items.. I've seen a garen tank an inhib turret, and manage to kill it within a few q's.. Heaven forbid if it was a nasus.. who can 3 shot towers with a medium stacked q and not die.

Towers need to be reworked especially in the base to help those on the team that is getting stomped come back.

Turdong lite3/6/2016, 2:54:16 AM3 votes

Yes they made multiple mistakes, but in the end they were still way ahead gold and map pressure wise yet a single 30 min ace lost them the game when they had every single turret still up except for the t1 bot.

zacktootall3/7/2016, 7:59:10 AM2 votes

yeah it kills the entertainment factor in both regular play and watching the LCS riot plz read this