New Summoner Spell Ideas
Hey "Rito"!
Recently I've been thinking of areas of the game that don't see much "updating".
- Champions [X]
- Game modes [X]
- QOL buffs to UI / Maps [X]
- Summoner Spells [... its been...a year / years?]
It's been a while (when compared to other content) since we've seen a new summoner spell. These spells are few and far between, and beyond that only a handful of them see continued rotational success. So, below I have a few ideas that I think would be tempting Summoner spells, that would add a twist to the game. They would be high risk/reward spells because you'd lose out on some other options.
Summoner Spell: Refresh Using this spell would greatly reduce the CD on all 4 of your champions spells. I haven't thought through the math on these completely, and I don't believe that all 4 skills being reset by 100% is the answer but maybe a scaling ratio 75%/75%/75%/50% (of maximum cool down - if the remaining time is less that 75%/50%, the skill is fully reset) respectively for Q/W/E/R. Or possibly 75% for all spells.
This spell would have 180 -240 second cool down itself, or maybe more. There are already champions out there with resetting ultimate skills in certain situations, but I think that done under the right circumstances this could add a nice element to an extended team fight or skirmish. Especially for ranged or squishy classes. If they play their cards right, and can hang out in the back line long enough to wait on their coll downs, they could "refresh" and re-engage in a losing battle in hopes of turning the tide. Again, this is a big risk/reward spell because they would have to possibly sacrifice a heal or escape mechanic in hopes of being able to carry a fight via damage.
Summoner Spell: Donate Using this spell would allow the summoner to donate 50% of their current unspent gold to an ally. Again, this would be a big risk/reward spell. It allows a summoner to help out a teammate that may be behind in farm, or having a tough lane match up the ability to even the score, but it comes at the risk of their role sacrificing their ability to keep up on items in their lane match up. It would be a very tough call to make, but if done properly it could pay off.
Give me time, and maybe I'll think of some other possible ideas. I'll be curious to see the communities reaction to my ideas as well.
Thanks, Unwalked Path