AP Tank Items?
I feel like, when compared to armor, there aren't many "pure tank" items that give MR and Health.
The only two I can think of are
and
. While I don't have a problem with these items, people seem to usually buy them for their stats, not necessarily their passives. There are three items that provide armor and health, being
,
and
. There are more that give armor and no health, being
,
, and
.
The pattern I see is that there are more "tanky" items that give armor, while magic resist is a bit of an afterthought on off-tank items, with the two exceptions I mentioned before. Personally, I believe that more "MR and health" items would lead to more options and versatility in a tank's build path.
Anyway, what do you guys think? Does League need more versatility in tanky MR items? Just another bad idea from a low ELO player? Would this inevitably lead to another tank meta?
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, minion damage, tower damage, monster damage, baron/dragon damage, and every champion's auto attacks.
.
and be immune to magic damage
, all be it, it is a support item. Although Riot nerfed it making it more a solo laner item now.
