My Love Letter to Evelynn (And Why Reworks Need to Be Rethought)

supple hams··9 votes·739 views

After spending hours making sure that this post was written the way I wanted it, I had to come back to the beginning to write the following paragraph. This post started as me pleading with the air to give me my girl back, but now I see it more as a love letter. I doubt that this post can do anything to change the decisions at Riot that ended in Evelynn being removed and this new one put in her place. However, I hope that anyone who reads this will be able to see how much affection and love I had for this old champion of this old game, and maybe inspire someone to really push a champion they love past their limits.


To preface this: I've been playing League of Legends for a long time now, about 7 years at this point. For about 4 of those years, I almost exclusively played Evelynn. Approximately 3 -- 3 1/2 months of in-game time as Evelynn.

TL:DR; I love Pre-Rework Evelynn to the point that I am genuinely heartbroken that I will never play her again. I feel that the rework was not needed as well as executed poorly, and I feel that reworks in general have innate issues.

I wasn't going to make a post about this, as it would most likely be lost in the sea of other posts, but I've gotten to the point where it genuinely hurts when I see the new Evelynn. Whether or not this post gets lost or down-voted to oblivion, I needed to make it to vent my frustration.

I played Evelynn to a ridiculous standard. The Ranked system of League didn't interest me, instead I had my goals set at finding the breaking point of the champion I loved. I was able to play Evelynn in Top, Mid, and Jungle. As a Diver, Bruiser (AD and AP), Assassin (AD and AP), Full tank, On-Hit, and Crit, but not just in gimmicky ways, but a powerful presence in games with many different team compositions and styles. Most of the time I spent playing was creating new paths to the end of the game. Whether it was changing the time when I finished Trinity, or if I built ROA before Archangels Staff, I was fleshing out the way I played her. It was not rare for me to do insanely well. Scores like 22/5/19 were commonplace when I did a build path/play-style that I knew well.

I have many issues with the fact that she was reworked in general, but there are also issues about the rework itself that I feel need to be addressed. Riot seems to like the quality of these posts that lay out an argument, so I am going to attempt to make myself clear about the following issues. This will be a very long post that I am writing over multiple days to make sure it comes out the way I like, so if you are interested, please read over it.


      • ##Lets Talk About That
  • They may not have spoken up about it, but I have not seen more than a single post from people who actually play Evelynn that were excited about/like the rework (on the contrary, I have seen many negative posts from Evelynn players about the rework). On the other side, it seems like the people most excited for the rework were people that didn't play her.

  • When looking at the Dev Blogs about why/how she was being changed, I saw this little piece of info, which seems to be quite off in many ways. "Expect Evelynn to be more of a “modernization” rather than a complete reboot, similar to Warwick’s VGU." - From the Champion Roadmap June 2017. This is just inaccurate. Evelynn's play-style has changed drastically from the rework, and has been closed into a small box of being an assassin -- and only an assassin.

  • Evelynn at the time of being reworked was not needing a rework. She still saw quite a bit of play at higher ELOs and even made appearances at large tournaments.

  • Evelynn was changed from a simple, yet versatile, champion into a complex, yet inflexible, champion. One of the big issues Riot seemed to have with the old Evelynn was that she was now a Diver subclass (Further explained a few points down). What was never talked about, was that she was still viable as an AP Assassin. As well as full tank, full AD, Crit, and on-hit to name a few. As someone who played an immense amount of Evelynn, I can tell you that these were not just gimmicky, cheesy builds. These were viable builds that could fit well with a variety of team compositions.

  • I do want to talk about this last point in a couple different sub-points to make sure it is clear: the goals of the dev-team on Evelynn. There are three major goals listed for Evelynn in the Dev Blog "STATE OF CHAMPION UPDATE, JANUARY 2017". I feel that these goals where bad goals/poorly done goals, that were honestly not needed.

  • The first goal was to solidify her as an Assassin she was meant to be and not the Diver she had become. Evelynn had changed from the original vision of the designers. This wasn't something new, this was happening for a long time before the rework. There was even a post a year before the rework about champion subclasses in which Evelynn was listed as a Diver, and she had already evolved substantially before that. This goal doesn't make much sense to me, considering the whole rework process -- I thought -- was supposed to be about making a champion into a healthier state while keeping them the same champion. If your goal is to specifically make a champion different than how the people who loved her played, then I feel like that goal is innately against that principle.

  • The second goal was to add more satisfaction on ability use. This one doesn't have any issues about the goal itself, and more about the way it was executed. I feel that this goal was not reached. Maybe for people who didn't play much Evelynn, the skills feel more polished, but I feel that the skills feel more awkward from before. This goal also needs additional points for each ability, I apologize for the clutter.

    • The new Passive is very similar to before, slight changes made to make it be delayed from the beginning of the game, and give HP regeneration instead of MP regeneration. I feel that the permanent invisibility, which was supplementary on her before, is now only useful when ganking/flanking. The fact that it is permanent now, I feel is more of a gimmick. The new Evelynn could have this on an ability, and it would not change her very much. You don't have the scouting potential from before, because you have to be more careful of who you run into. You don't really have the ability to slip around enemies. Without your speed buff, if you get seen you will have to Ult/Flash or be lucky that they can't chase.
    • The extra skill-shot and change to charges for the rest of her Q makes them feel inconsistently timed, rather than the short cool-down, which made them feel more consistent and controllable.
    • Her new W feels extremely weird and awkward. A point an click debuff, that slows on the next hit, unless you wait 2.5 seconds, when it becomes a charm. If you cannot hit within 2.5 seconds after the ability to charm, then the debuff disappears with no actual effect. This is not to mention that the slow/charm only lasts for 1-2 seconds based on level, and does no damage. The old W on the other hand, while being simple was very satisfying to use. A simple movespeed buff that removed slows. This is the ability that I honestly miss the most, considering her new dash range is slightly longer than an auto attack.
    • The new E is basically the old one, except it does not give attack speed, apply double on-hit effects, and is a small dash with a movespeed boost the next time it is used out of her passive. Not quite sure why the movespeed is there, since you are an AP assassin, there is not much reason to keep chasing with your abilities down. If anything, I feel a slow here would be more appropriate.
    • Her new Ultimate I feel works with her kit. I wouldn't want to see her old Ultimate on this new kit. In terms of being satisfying to use, while it does look good visually and is fun to execute someone and escape, it is almost always a large AOE ability that you use solely for one person. Although it is satisfying when you kill multiple people with it, it is a very rare occurrence. On the other hand, her old Ultimate was also very satisfying for landing on a large group of people, and since it was a tool to lower other players HP rather than execute, it could be used in the beginning of team-fights for an amazing engage, or in a situation where you were outnumbered. I think they are similarly satisfying, I just feel that the old ability was able to get large satisfying hits more consistently.
  • The third goal -- again -- I feel is a fine goal for a rework, but was executed poorly. The goal was to make her healthier in the state of the game. To this end, I again feel that the goal was not reached. Although she seems to fit in the game more now than she did before, I think she would have fit fine with just a visual update, and while I feel like the new Evelynn is not a bad champion, I feel that she is not a strong champion that contributes to the game -- League as a whole, not just the match -- more than the old one. I honestly think that the new Evelynn is redundant. While we may have plenty of other Diver subclass champions in the game, no one did it like the old Evelynn did. At this point, I can think of 3 different champions that do very close to what the new Evelynn does, and some do it much better than she does: Talon, Fizz, and Kha'zix (who now essentially also has permanent invisibility, but his doesn't have a range.

Evelynn is a champion that I have great affection for. Not only as a Diver, but as a versatile invisible champion that can be played many ways. Even if the old Evelynn had all her AD scaling removed, and had her ability to play as a Bruiser (both AP and AD) removed, I would still play her as an AP Assassin. Evelynn had an elegant and fun, yet strange and simplistic kit that I have yet to find anything similar to in the game. I don't hate the people who changed her, but I do hate the fact that she was changed. I honestly believe that the rework design team did try their best to keep Evelynn as Evelynn

I fell in love with Evelynn, not because of how she played as a particular role, or with a particular build, but how she played with all of them. Every single one still had very similar practices that you needed to engage in. Such as: weaving around enemy champions while invisible was fun and doable, but now the build path for Evelynn is so limited that you can't build the movespeed items you would need for it.

I felt strongly enough about this that I spent multiple hours over multiple days writing this post. It is not that long, but it contains my raw emotions and hopefully relatively logical arguments to the rework of Evelynn. I've fallen so hard for this champion. I don't want all the time it took reworking this champion put to waste, but I would love if there was some way for me to play her again.

--- Sincerely -- -- -- -- A Hopeless Loverboy

16 Comments

Oleandervine4 votes

Old Evelynn was a hot mess, and while you came to love her playstyle, that's what's called Stockholm Syndrome. You simply learned to love it because you liked her, and had to love a bad kit to be with her.

Originally, Evelynn was intended to be a burst assassin by her original creators. Meddler had stated this a couple times in the months leading up to her VGU. The intent with her being a burst assassin was to pop out of the darkness, kill someone, then disappear. It was a fantastic concept, and fit well with her fantasy of being a seductive succubus-like creature that hunted humans for love and food. She was planned around her gameplay thematic fitting her fantasy.

Then, the nerfs started coming. People realized that the nature of her original design, coupled with her permanent invisibility led to some severe game health issues when she could murder you from the fog of war and fade away. So she was nerfed. Repeatedly, to the point where her damage was no longer the burst damage it started as. She got a minor kit rework in her early years too, and this further pushed her towards a sustained damage dealer and away from her originally planned burst assassin. This push allowed her to build tankier, and she ended up with these bizarre kits that gave her things like Lich Bane and Liandry's Torment, coupled with things like Sunfire Cape or Spirit Visage. For a champion's who's fantasy revolved around being a slender seductress who was barely clothed, it made absolutely no sense from a gameplay perspective for her to be building tanky and semi tanky.

This caused a disconnect between her fantasy and her gameplay. This disconnect was one of the reasons Riot gave when they announced that they were reworking her, because they said that her play styles over the years had strayed way too far from her original intended play style that was designed to pair with her fantasy. This is why they reworked Evelynn into being a burst assassin again. However, they still managed to keep many elements from her previous design, such as Hate Spike and Ravage (now Whiplash), which do virtually the exact same things they did prior to her rework. Except, now Whiplash had a bonus where it gave her a minor engage, which Old Evelynn never had at all.

All in all, the previous iteration of Evelynn was a byproduct of a poorly designed original kit, and the play styles that developed from that were just coping mechanisms. It's like you learning that you have to jiggle the door handle, then press the lock button, and then kick the side of your car door in order to roll the window down - you may have mastered it, but the fact remains that you have a janky window in a lemon of a car. Old Evelynn was a lemon of a car. New Evelynn is the newest, most current model, re-envisioned and reborn in the way that she was always meant to be. So while you're free to miss the old Evelynn, just know that she was really never meant to be - embrace the new Evelynn and learn to play her in her self actualized state of a kit design that flows with her character fantasy.

supple hams1 votes

{quoted}

Old Evelynn was a hot mess, and while you came to love her playstyle, that's what's called Stockholm Syndrome. You simply learned to love it because you liked her, and had to love a bad kit to be with her.

I get what you are going for, but equating my willing decision to play a champion** based** upon her kit, to a condition based upon being kidnapped, seems like you are making many assumptions about my psychological state. Every statement and point in this post was based around her kit and not formed on the premise of her lore, and I can guarantee that the reason I liked playing Evelynn was not based on her troll doll of a model. Explaining why Riot changed her isn't really a valid point considering that Blitzcrank was supposed to be a tank/fighter/AP Burst Mage, and now he is a support.

Oleandervine1 votes

Yes, but that's the thing, Blitzcrank's gameplay, along with that of Janna, Brand, Morgana, and Zyra, never fell out of pace with their lore. Janna being an elven wind elemental in the old lore never restricted her to being a mid laner or a support - that fantasy was supported by either role. Blitzcrank's lore, likewise, was that he was a steam golem created by Viktor, who's credit was stolen. That again, didn't require him to be a top laner nor a support. The thing about all of these champions that is wildly different from Evelynn is that their building was relatively unchanged when they shifted to new roles. Zyra still built AP items like Liandry and Rylai's, Blitzcrank still built tanky, Morgana still built Zhonya's. It didn't cause them to build entirely different play styles based around their new roles, because they have still done what they always do.

Evelynn, meanwhile, started off as a burst assassin, but then shifted into building armor and on hit, which was a sustained damage/diver/bruiser style of play. This was a dramatically different shift in her intended play pattern due to nerfs and kit changes. The other champion you listed and the person above listed didn't experience this kind of dramatic shift.

Vekkna1 votes

Evelynn was intended to be a burst assassin by her original creators

So what? Zyra was a mid laner. Morg was a mid laner. Brand was a mid laner. Janna was a mid laner. Blitz was a top laner. Morde was a mid/top laner and then an ADC. Very few of those actually ended up in their intended role. I'm very familiar with the Zyra example, and Riot fucking bailed on her in mid the second she started seeing support play.

Evelynn was a hybrid bruiser/assassin for ~6 years, and she was a pure assassin for less than half as long. Go back to the season 6 MYMU page and read what they said about Zyra, who, at that time had been a mid laner for one season and support for two seasons. Riot was absolutely married to keeping her as a support because that's how she was mostly played.

Whether or not the old Evelynn was "meant to be" is completely beside the point. She existed relatively problem-free since Obama's first term in office. Like, at that point, just leave shit alone. Give her a VU and call it a day.

Your car analogy is actually really on point, and let me explain why I relate to it. I drive a 2008 Z4M, which is the last naturally-aspirated and analogue roadster that BMW will ever make. The next gen is going to be loaded up with twin turbos, all kinds of driver assist, digital everything, and an 8-speed automatic that you can't even feel shift.

Guess what, I don't fucking want that. I want my gas-guzzling flat 6 with no turbos. The most driver assist I want is power steering. And I want to shift my own gears, thank you very much. I don't care that it's 10 years old or that the design is dated as fuck. It's exactly what I want, and I do not want the new ones. If someone took my car and replaced it with a brand new one, I wouldn't like it more because it's "better."

What Riot completely and utterly fails to understand about their own game (and design in general) is that sometimes unintended hot messes are a good thing. Evelynn was like an old tree that grew into a weird shape over years of failed pruning, but the weird shape is what makes the tree unique and irreplaceable.

The most unique thing about Evelynn was how attached her player community was to her build creativity. Every patch with item changes was like Christmas morning, and that was pretty unique to her (and Ezreal, but she had far fewer abuse cases). Riot had zero respect for one reason (possibly the most important reason) that her players stuck with her.

It's just messed up how easily they can dismiss 6 years of a champ's identity and player attachment and investment.

P.S. New Eve is shit to play.

Oleandervine1 votes

The thing about Zyra and all the others you listed is that their build paths and play styles didn't change or deviate from their overall fantasy when they found homes in other roles. Zyra still built relatively the same items, as did Morgana, Brand, and Janna. We didn't see Brand moving from building high AP items to building as a tank like Galio or Gragas - he still retains his squishy mage builds that he always uses.

Evelynn was different in that she completely fell out of one class (assassin) into another one altogether (bruiser/diver) due to the nature of her kit changes over the years. This was where the disconnect came in in her kit and her fantasy, and it's not been experienced on other champions to my knowledge. Like I said, sure people liked her weird play style, but that play style was just that - weird, awkward, and it didn't mesh with who she was as a character. You have to remember champions are characters just as much as they are kits, and that entire package has to deliver a cohesiveness to make sense in the game setting that Riot has. There are probably just as many people who like Evelynn as a character, but hated her awkward and weird building that didn't delivery what they think she was supposed to be as a character, as there were avid fans of her flexible kit.

Riot chose the path that would make her kit and her lore cohesive again, and that meant getting rid of her bruiser/diver play style. As I've noted, this wasn't supposed to be a thing to begin with, and it was only a Band-Aid for her until they could sit down and VGU her to remake her and make her healthier for the game in the original design style she was created with.

Vekkna1 votes

You know which assassins have used meta bruiser builds or had viable bruiser counterbuilds? All of them. Literally all of them. Most can still situationally build bruiser, and some bruiser meta builds still persist to this day, like Akali, Yi, and Elise.

And then you have other champs who have always been hybrid assassin bruisers depending on build, and Riot has done nothing but endorse those identities (including today's patch!). Like:

Nocturne MonkeyKing JarvanIV Irelia Aatrox Jax LeeSin Pantheon Riven XinZhao Malphite

Also, Evelynn was not unique in falling out of her own class, either intentionally or by design. For example:

Karma - Battle mage/burst mage changed to pure support Corki - ADC changed to pure mid mage Quinn - ADC changed to assassin top/jungle Galio - Battle mage changed to engage tank Graves - ADC changed to bruiser/AD caster Kassadin - Assassin changed to battle mage Mordekaiser - Battle mage changed to ADC then juggernaut Urgot - ADC/arpen AD caster changed to juggernaut

My point here is that Riot tolerates, accommodates, or even intentionally designs champs who function like old Eve.

If there were legitimate arguments about hybrid scalings, role, clusterfuck itemization, or schizo identity, they were completely shot to hell the moment Riot released

Kaisa

And yet, here we are with a brand new assassin-diver-adc-mage-jungler chock full of all the shit that supposedly necessitated Evelynn's redesign: on-hit synergy, engage-shield ult, MS and AS boost, hybrid ratios and damage, and stealth.

The worst part of your argument is that you make it sound like Evelynn had this super-concrete theme that was inextricably tied to pure assassin play. There are two problems with that. FIrst, a demon who feeds on fear and pain would be more interested in long fights/torture/chasing than assassination, so New Eve actually makes no sense. Second, a VGU includes a lore update, and Riot could have easily kept her 6-year identity and explained it via lore rather than shoehorning an entire champ design into a pure assassin box.

Like, it's not even hard to explain! For example, her itemization:

  • Immortal demons get bored, so they're always looking for new ways of inflicting maximum pain/fear
  • Bruiser builds: Supernatural beings are durable. Like...duh?
  • She adapts to be able to take down any sort of opponent, and she gets the biggest thrills from taking down hard targets
  • And like I mentioned, she enjoys the chase and only ends her victim when she can't toy with them anymore

SO. FUCKING. EASY.

Oleandervine1 votes

Karma is still a generalized burst mage. She's not as pure a burst mage as she was, but she still is one. If you're referring to what she was before her VGU, that's not the same as Evelynn, who changed classes due to nerfs and kit work during her life from launch until her VGU. Galio and Urgot fall in this same boat. Though Urgot didn't particularly change his class at all. He was a ranged juggernaut, and still is a ranged juggernaut.

Corki and Graves were always casters who happened to shoot every once in a while. That's not changed for them at all. Corki can still ADC, and nothing in his kit has actively stopped him from being an ADC. Quinn was designed as a top lane marksman. She still is, even though she now has jungle as an off role. Her role as a marksman has not changed at all.

Kassadin still operates as an assassin. He is not a battle mage in the sense like Malzahar or Brand being a battle mage. Assassin playstyle is defined by high burst and high mobility. Kassadin still retains both.

Mordekaiser has always been a tanky mage. He was never an ADC because he's never focused on Attack Damage (ADC = Attack Damage Carry), though they did try to make him an APC (Ability Power Carry). This was an experiment, that clearly failed horrendously, and they shifted him back towards being a tanky mage. Even if this is a case similar to Evelynn, he was reverted mostly back to his original play style as a tanky mage. Still even, he's one of those cases where he will need a VGU sooner than later to realign him to his ideal kit fantasy and fix the many problems his kit has had over the years.

I've also never said I had problems with the concept of old Evelynn's kit. Her problem was the disconnect between her kit and her fantasy. If she wasn't supposed to be a scantily clad murderous seductress, her old kit would have been fine. Her old lore mentioned numerous times (and even in that more recent color story before her VGU) that she was an assassin. The flavor story for old Evelynn implied that she fed off of her clients, and not her targets, as the chem baron who hired her had to pay with his life force for the kill he wanted done.

Regarding her VGU, if you wanted a kit that focused on being a bruiser, Evelynn is NOT the champion to do that with. She's always been scandalously clad in lingerie. That was pretty integral to who she was as a character. Having that scantily clad femme fatale then be expected to build as a bruiser makes little sense. Someone like Irelia building bruiser makes sense - she's a warrior, she always has worn armor and you expect her to be durable. Evelynn is not that, and never has been.

Vekkna1 votes

Your counter-arguments are factually correct (except Urgot), but you're wrong in the conclusion that Evelynn was a whole different thing. She could still build as an assassin (and often did), and her kill speed was faster than most of the assassins in the game right now (aside from Shaco and Kha).

She never had to build as a bruiser. There was never any disconnect from her lore in that regard. Tryndamere is half naked, and he's literally unkillable during his ult. Braum and Gragas are half naked, and they're both tanks. Again, minimal effort from the lore team could have easily explained that away.

Akali and Katarina have had tanky builds. Elise, Nami, Morg, Soraka, Zyra, and Janna all have optional builds that are deceptively tanky. My Zyra build the last two seasons used Warmog's as item 4-5, and I ran around the map with 3k hp, completely immune to attrition deleting squishies.

The excuse that "it doesn't make sense" actually makes no sense. It's based on nothing but stereotypes, and it undermines the whole concept of the item system. It also conflicts with the fact that skanky enchanters can get quite tanky with Rito-approved support builds.

I understand what you're saying. I understand Riot's position. At the end of the day, all of those reasons are too flimsy to justify such a drastic gutting of a champ's identity after 6 years. If they want to preserve an intended identity, that's ok, but it should be done on the Ekko or Fiora timetable.

You don't let mains sink that many years of their gamer lives into a champion just to delete it without discussion or compromise. And then add Kai'sa as if all those design problems were never really problems.

Oleandervine1 votes

I think you're missing something here - the design was never a problem on it's own - it was a specific problem for Evelynn. Kai'sa is an unrelated topic here because related to her lore and her fantasy, having a kit designed like that isn't a problem for her because it meshes with how she's supposed to be believably played.

You may consider Riot's reasoning flimsy, but it's the reasoning of any artist or creator who's watched their work fall into disuse and deviate dramatically from the original vision. You may not agree, but as an artist, those people or groups of people at Riot who originally conceived and designed Evelynn have watched their creation warp dramatically away from how they created her, and they finally were able to realign her to her original concept with her VGU. If you've ever created anything, you can understand watching as people misinterpret or misuse your work and knowing the distaste it creates in your when you're starting to no longer recognize your work in the way that you originally crafted it. That's how the people at Riot felt with Evelynn, and that's why they chose to go the direction they did with the VGU. It's not a flimsy reasoning at all, it's very respectable, because artists want their work to be interpreted in a specific way.

I understand you may have come to be attached to a certain playstyle from old Evelynn, but all things considered, most of it is still there. You can still build on hit (her E supports this since it strikes twice and the Q orbs proc extra damage on attack), and if you so desired, you can build her like a bruiser, but you lose on the damage. The only major difference is the ultimate change, which was a terrible ultimate in the old iteration (a shield that was only viable if you used it at the start of combat, since it dealt damage based on current HP, and got considerably weaker with the less HP enemies had), but the new one offers much more viability and executing potential that the old Evelynn never had. Even so, her old kit design is gone, and by Riot's standards, it really wasn't meant to be that way for so long. It was around for so long because of other things taking precedent over her VGU (like Sion, Taric, Poppy, Galio, etc), so while it did allow people to get accustomed to it, it was always destined to change at some point. That's what an evolving game like League is. It progressively changes with the times - obsolete, conflicting elements get replaced with improved elements.

You gotta move with the times, or get left behind. This isn't a game where you can have it locked forever like with a cartridge on the SNES or a disc on the Playstation. You can't get overly attached to elements in this game because they will grow and evolve into different things as the meta changes and as once prevalent elements become unviable. The internet and games heavily grounded in the internet change, so change your views with it as it grows.

Vekkna1 votes

If you've ever created anything, you can understand watching as people misinterpret or misuse your work and knowing the distaste it creates in your when you're starting to no longer recognize your work in the way that you originally crafted it.

I am an artist, and I feel the exact opposite. Even just with my own work, I can't tell you how many times I've had a particular vision and the piece or the medium took itself in a completely unexpected direction. That's not a bad thing, and it often resulted in something better than what I had intended.

If I'm working on a project, I don't just throw it away and start over if something goes sideways. And I certainly don't throw away old work because I think I could re-do it better with the passage of time.

Beyond that, there have been many, many times when I accidentally got a certain effect with a medium that I couldn't recreate if I wanted to. I think Evelynn was one of those quirks.

I understand you may have come to be attached to a certain playstyle from old Evelynn, but all things considered, most of it is still there.

I actually didn't even play her before. I tried, and I loved it, but I also sucked ass and gave up after like 40 games. Trying to "solve" her was one of the most fun things I've done in this game, even though it didn't work out.

You can still build on hit (her E supports this since it strikes twice and the Q orbs proc extra damage on attack), and if you so desired, you can build her like a bruiser, but you lose on the damage.

E doesn't hit twice anymore, just FYI. If by "bruiser" you mean "AP items with HP on them" then that's correct. If you mean actual bruiser items then you're only literally correct if you don't mind playing a 4v5.

The only major difference is the ultimate change

If they changed her ult and kept the rest, threads like this would not exist.

obsolete, conflicting elements get replaced with improved elements.

A unique, evolved design with completely player-controlled usability was replaced by an utterly rigid design with essentially no room for variation or creativity. That is not an improvement, it's a total failure.

isn't a game where you can have it locked forever like with a cartridge on the SNES or a disc on the Playstation

It doesn't need to be, and you suggesting that shows a lack of appreciation for Evelynn's potential. Look at Katarina, Irelia, and Taric. Those are all very faithful and forward-thinking updates. They even improved Kat's hybrid usability in her update, and she's an AP assassin just like Evelynn.

They didn't do it because the fucked up, and that's really the beginning and end of the story. The new Eve didn't have to be 100% customizable to preserve some of that aspect of her appeal. Instead, Riot opted to delete all hybrid scalings and all synergy with auto attacks, which is the exact opposite extreme.

If they could do it with Kat and Irelia, they could do it with Eve. They chose not to, and there's no good reason why.

ReshiKillim2 votes

Though I personally prefer the reworked Evelynn to the pre-reworked version, despite the rather glaring issues that she has, I totally understand the frustration with it. Especially with how it changed her mobility and what you can and can't build effectively on her.

NocturnalSheild1 votes

Agreed. I loved pre rework eve to. She was my first main.

BRING BACK MY 500 HP ON KILL AND 1.5 STUN with true stealth. grumble.

Aptest1 votes

Oleandervine:

I think what the _intended _play style of a character is, especially after more than 2 years of being played, is completely irrelevant. The emergant game-play, I.E. what the character has become and has become loved for, is what should take precedence. Because all the players than have become enamored with the character did not fall in love with it's intention, but rather with it's reality. Intention is something that is relevant when a character is released, not 2 years after. So it's not a valid argument IMHO.

Geometric Gourd:

After all your post, I am not really sure what you really liked about Eve, exempt that she had an extremely versatile build and could go all the way from tank through bruiser, through DPS and up to burst.

Being a character that comes out of the fog and kills you and disappears is a "fun for you" play style that many assassins shared and they were all stripped of it because it is not fun for the other guy, rip rengar. But i do not understand that this is what you loved about her. So what was it ?

Oleandervine mentioned a disconnect between reality and fantasy. And I agree. However, what is the correct fantasy, for Eve, that is also healthy for the game?

Quiet Dude1 votes

I can empathize with you OP. My main is currently in the champion pool to be given a VGU after Akali, and if they change muh boi to be anything less or different than his current incarnation, I can imagine I won’t be pleased.

THAT BEING SAID:

I have come to trust Riots VGU team lately because they have had stellar reworks. So I guess what I’m trying to say is, somewhere in new Evelynn you should try to find what you love about old Evelyn .

Ahri Baka1 votes

I really miss her too...

Iręlía1 votes

Im with you lusty brother!

While New Eve is.. OK, I REALLY miss old evelynn. She was just a champ you could kick back and enjoy, much like old skarner.

Just a quick note about Skarner before someone says "hes broken rn"

Hes strong rn, yes, but thats mainly due to the meta and his really cheesey ultimate. The rest of the champ isnt very useful and is (THE BIGGEST POINT ABOUT THE SKARNER REWORK) just NOT fun at all to play.

He was better as a fighter that just did his own thing dipping in and out of the jg dueling people.

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