Super Secret 'Solo Queue Fix' Hinted at

Hatsuma·5/19/2016, 11:41:38 AM·21 votes·2,596 views
Rotating Riot Pls - Dynamic Queue Discussion * /r/leagueoflegends

> Yes, we moved the goalposts on what your rank means and it definitely doesn't measure your individual contribution as much as last season. That sucks for primarily solo players, and we want to have a way to measure your individual skill. We thought that could be a dedicated solo queue, but with more data we don't think it would be a good experience for either queue. So we want a different system to measure this that doesn't involve splitting the pool of players to match make with.

> Wish I had more details to share, but there's nothing we are ready to talk publicly about and I'm not directly involved so I wouldn't be the right person to speak about it. :(

Interesting. This seems to me like they are planning on implementing some kind of 'personal' rank-tracking system within Dynamic Queue, that would somehow combat boosting, while keeping premades. Thoughts?

42 Comments

disregardable5/19/2016, 12:12:16 PM28 votes

Wouldn't fix the gameplay, not even remotely interested. If the game itself doesn't reward individual skill, who cares if some stat tracker does?

PiVoRx5/19/2016, 12:19:57 PM24 votes

Dynamic Queue is not mean to be fixed, its meant to be removed and replaced by SoloQ.

The Queen Viper5/19/2016, 12:21:03 PM18 votes

[zombie-brand-facepalm]

#You cannot fix something that is inherently and fundamentally broken. RITO going full retard again.

Shenmue5/19/2016, 3:02:20 PM12 votes

tracking stats lul, we still don't want to play with our against premades WE WANT 10 SOLO PLAYERS matched together.

Very Hard Engage5/19/2016, 12:00:23 PM11 votes

thanks for sharing, but we already know what riot wants. -> save precious dynamic queue at all costs

Thumpin5/19/2016, 4:31:51 PM9 votes

Why are the only Rioters (few to begin with) who comment on solo queue the ones who have zero involvement to begin with? Does anyone at this shitshow of a company have any actual involvement in improving the ranked experience for solo players?

612X0dbmDS5/19/2016, 3:02:48 PM7 votes

This is expected but I'm glad we at least got some hint/confirmation on this. Players shouldn't have to create second accounts just to have some kind of solo MMR and then another account for team MMR.

Spoofghoul5/19/2016, 3:38:27 PM7 votes

not gonna work, it might just make things even worse.

I imagine they will use somrthing similar to their current rating system where you get b/a/s etc then use your averages to determine individual skill mmr will rpobably factor into this a abit too and maybe wheter or not you play as a premade or not i dunno.

but the thing is people will safegaurd their kda at all costs they will go ham on the farm and towers avoiding fights if possible just everything to get good ratings which doesdnt take any risk

so you are going to get a few highly uncooperative players out there playing a 0 risk game not caring whether they lose the match as long they can boost their individual rating.

along with 4 man trollsquads

and premades trying to abuse this individual rating system just going full open mid if they are losing with a positive kda

My fear is that the entire gameplay experience is going to get alot worse.

**also ** ´´We thought that could be a dedicated solo queue, but with more data we don't think it would be a good experience for either queue´´ They pointed out they dont want separate queue, because dynamic queue is reliant on solo players and it has nothing to do with ´´a good experience for either queue´´ its just that soloqueue would do totally fine while queue times would be impossibly high for dynamic queue since it needs those soloqueue players to fillt he gaps with premades.

Thats why they will now try to do the separate rating thing, and why now? well simply because the amount of soloplayers is declining too much. Im sure some of you have noticed the queue times increasing, i know i have seen them tripple on average since the preseason, but thats jsut my experience and thats in normals.

Not accomodating to solo players will make things even worse, except this individual ratings system will likely do more harm then good.

The best thing would be to just revert dynamic queue to ranked 5 teams and solo/duo queue

Troll for Trump5/19/2016, 5:33:50 PM6 votes

They're trying to make a compromise between solo queue and dyna queue, but keeping dyna queue. If the queues can't coexist as seperate queues according to your data, how would a hybrid be any better? It would just create a dumber experience for both dyna and solo players

BluePolarizer5/19/2016, 3:10:07 PM4 votes

Basically, take from DOTA, where you get a solo queue MMR and any sort of grouping gives you group MMR, but everyone is on the same ladder?

So my question then is: this improves on the 1st problem of dynamic queue (integrity of rank as a measure of solo performance) but does not improve on the 2nd (integrity of ranked as a measure of group performance) and does not address the fundamental question of whether it is an enjoyable experience for all players to be stuck with premades in a ranked situation.

I would like to remind everyone that having fun, but not at someone else's expense, is part of the Summoner's Code.

Only Play Darius5/19/2016, 8:13:29 PM2 votes

Just rework the MMR system so that solo players see far better MMR gains than premades. And fix the game itself so you can actually get things done on your own without relying on your team, by bringing back the old wards.

jaymc11305/19/2016, 12:13:57 PM2 votes

Please dear god let it be that dynamic queue takes into account individual skill metrics and stops basing rank purely on wins and losses. We've been begging for it for years...

IDeoxite5/19/2016, 12:06:37 PM2 votes

I know Riot is trying to implement something to make everyone happy and stop absurd boosting but it takes time to figure that kind of system out

MAGA MAN X 20205/19/2016, 8:55:05 PM2 votes

Meh I like Dynamic Queue. It's fun playing with friends in an environment where people (usually) try. It has it's flaws but also it's strengths. Overall I think it's better for the game. Million downvotes for disagreeing with the hivemind inc.

Josepheous5/20/2016, 6:42:46 PM1 votes

It would be interesting if Riot implemented some sort of system that adjusted the amount of lp that you gained/lost based on your personal in-game performance. It would be really difficult to pull off, though, as kills, deaths, assists, and cs are not a 100% surefire way to tell whether someone performed well or not. if they did it right, it would be really cool, but I could also see a lot of things going terribly wrong if they messed up.

manbearswine5/19/2016, 6:55:45 PM1 votes

Inb4 party mmr and solo mmr like dota has.

LatetotheRace5/19/2016, 9:46:28 PM1 votes

I just don't think it'll work. That's the "Magic queue" concept, and I doubt riot can pull it off for the next 2 seasons.

ModCaptainMårvelous5/19/2016, 9:46:37 PM1 votes

Pretty sure it'll be something like current mastery system or talking about solo skill.

So let's say your team is this at time of victory:

Darius 6/2/8 Kindred 0/0/6 Azir 2/7/1 KogMaw 10/1/8 Leona 0/2/18

Azir won't get as much LP as Darius or Kindred, who won't get as much LP as Kog or Leona.

That's my best guess anyways.

MrBuffington5/19/2016, 11:14:37 PM1 votes

I mean, it's difficult for individual stats to be really meaningful in a game that's becoming so team-based. So stat tracking would just be a gimmick that a lot of players who are disenchanted with DQ still won't buy into. If it's some sort of MMR handicap, that might appeal to more players; it won't track improvement/player skill, but I feel like when most people talk about skill, they really just mean they want the fancy Challenger border on their loading screen, so it'll help with that at least, but it still won't improve the gameplay experience.

I've come to think that DQ is premature; I see where Riot is going and I think it's a cool direction overall, but there's no support system for this kind of change, and it is a massive change.

Keevalroy5/20/2016, 12:09:44 AM1 votes

Considering how they've handled things so far this season, this will undoubtedly make things even worse, and following their examples, they'll stonewall everything that goes against this decision in an attempt to force us to like it.

Look, if it's anything other than "we know Dynamic is a failure, so we apologize for our arrogance and are releasing the system we promised you," then it's probably not going to be seen as an improvement to the game.

Woody Boehner5/20/2016, 2:43:04 AM1 votes

I would play Dota but the game looks so ugly compared to LoL

WadeWilson13375/20/2016, 2:48:39 AM1 votes

To be honest, the only reason to play ranked at the moment is to rid yourself of the cancerous hellhole that has become normals. I have never seen so much rage, toxicity, afking, and disconnects in my entire life. Dont even get me started on the people who just pick Shaco Top or Teemo Support because they got their main role taken because of their potato computers loading 9 seconds into champ select. I still hate the living hell out of DynamicQ, but normals have legitimately become unplayable due to people losing interest in dynamicQ, so all the frustrated individuals migrate to it.

ModAcademy Kayn5/20/2016, 3:09:05 AM1 votes

I don't get why people are assuming that they mean "a solo player stat", when its apparent that they want to fix the issue thats "splitting the pool of players"

Spârky5/20/2016, 3:46:16 PM1 votes

I think people just need to stop complaining about Dynamic Queue. So what if you are playing against a premade. Play better and beat them. I am a soloQ player and have beaten many 5 man premades. Instead of always complain about it just suck it up and either play with some friends or just ignore it.