not gonna work, it might just make things even worse.
I imagine they will use somrthing similar to their current rating system where you get b/a/s etc then use your averages to determine individual skill mmr will rpobably factor into this a abit too and maybe wheter or not you play as a premade or not i dunno.
but the thing is people will safegaurd their kda at all costs
they will go ham on the farm and towers avoiding fights if possible
just everything to get good ratings which doesdnt take any risk
so you are going to get a few highly uncooperative players out there playing a 0 risk game not caring whether they lose the match as long they can boost their individual rating.
along with 4 man trollsquads
and premades trying to abuse this individual rating system just going full open mid if they are losing with a positive kda
My fear is that the entire gameplay experience is going to get alot worse.
**also **
´´We thought that could be a dedicated solo queue, but with more data we don't think it would be a good experience for either queue´´
They pointed out they dont want separate queue, because dynamic queue is reliant on solo players and it has nothing to do with ´´a good experience for either queue´´ its just that soloqueue would do totally fine while queue times would be impossibly high for dynamic queue since it needs those soloqueue players to fillt he gaps with premades.
Thats why they will now try to do the separate rating thing, and why now? well simply because the amount of soloplayers is declining too much. Im sure some of you have noticed the queue times increasing, i know i have seen them tripple on average since the preseason, but thats jsut my experience and thats in normals.
Not accomodating to solo players will make things even worse, except this individual ratings system will likely do more harm then good.
The best thing would be to just revert dynamic queue to ranked 5 teams and solo/duo queue