Game has gone downhill hard (rant warning)

Vad Nova·1/7/2018, 2:10:12 AM·255 votes·10,002 views

I am literally done. this game has turned into garbage, and i dont even enjoy it anymore after years of playing.

The champ pool has gotten too large for Riot to deal with. They only actually give a solid look at a few champs at a time. Usually ones they dont even NEED to be worried about. Meanwhile, a huge chunk of the champ pool is garbage to seriously play, vs people who only play the "top tier" champs, aka the champs that are op (relatively) or the select few balanced in any given lane. They legit need to hire more people. When a champ gets nerfed beyond the point of reason they are basically removed from the game. Over the next few months they may slowly get a buff here and there but we all know they will still be unplayable. Why do you think the same champs are in almost every game? Out of roster of what, 150 or something? Same couple every lane every game, barring a few so disgusting they can mid AND top effectively. And thats generally because of champ kit. I'm tired of half the roster being basically unavailible if i want a fair chance at winning AND not just being buttfucked in lane for the first 10 min. Its not fun to just get slaughtered and struggle for some simple cs just because you picked outside of the small "acceptable" pool of lane champ. Is it really so ureasonable to expect most champs to be worth playing consistantly? Stop releasing new champs if you cant make over half the ones you already HAVE worth playing!

Speaking of lane, there was a time when you could actually try new things and win games and have fun.. now most champs have been pigeonholed into a lane or playstyle and if they find success anywhere else they get nerfed in ways to not only prevent then from being in that position because "insert BS riot reason here", but often to make them weak in their "intended" lane for a few patch cycles. And there is no coming back from a lane where god forbid you give up a kill or two early. Then your entire game becomes "try to get an occasional cs and not get jumped and die", because...

Damage. Is fucking absurd these days. Everybody just does way too much damage. Hell even tanks can burst anyone not a tank down. Most tanks arent really TANKY, they just have enough stats to live long enough to do THEIR burst damage before YOUR burst damage can kill them. Tanks should mean they can survive for a while and disrupt a fight and not die in seconds. But no, in LoL, tanks mean you are semihard to kill and also bursty and try to burst them before they get through your few extra stats. And Riot knew this was total BS so they added a bunch of extra descriptions that dont really exist to shepard champs into their "classes" and make it seem like there was a reason for it. Even though most tanks are still just harder to kill assasins. And dont give me that bs about "kiting and keep away and cc and engage ect" Most tanks have engage/mobility or hard CC and shit like that, it really isnt hard to get on top of a squishy somewhere and blow them up in a second or two. Most cases just a flash and whatever CC ability you have to start your combo and boom they are dead. How is a tank killing someone so fast? Plus, Riot seems tho think flashy plays, which is all they care about not for esports, means crazy damage and crazy burst EVERYWHERE. Its not a flashy play because it was a GOOD play, its a flashy play because person A burst the shit out of person B C and D. Burst burst burst. That name should be a stat nowadays.

Items have gotten dumb. The adc class has massive preferential treatment, getting all their power quickly and for cheap. Mage items are shitty and a huge number of mages built pretty much all the same things. Morellos is like the only mage item mages really want that has CDR. Considering CDR is so important on a class that is so reliant on abilities you would think more ap items would have it. The only other ones really are defensive or have gimmicks they most mages dont really want, especially in this era of damage or gtfo. And why does nearly EVERY tank item have cdr? Like they need more opportunities to blow you up. And AD items are just disgusting overall. AD items are far superior to AP items. A full AD team can win easy, a full AP team will get creamed. Even full AD vs "balanced" ap-ad the AD team still have an even chance at worst case scenerio. AP isnt even worth playing.

ADC's being a cornerstone of the game is BORING AS FUCK. Rigt click to win just is not fun. RNG Crits are not fun. Whichever adc gets a kill or two first bot lane winning SIGNIFICATLY statistically most of the time is not fun. The game used to be ACTUAL protect the adc. Cause yeah they were important if you could keep them alive. Now you only have to keeo the alive for a second during a team fight, once they burst their first kill with crazy fucked damage the teamfight is generally over. They will own and kill everyone/mop up the fight. There is no coming back, no outplaying, have someone die first, run away or feed.

Top lane has become the most fucked up of all lanes. The biggest Paper Rock Scissors bullshit ever. Whoever picks the right champ, generally, wins. There is no "outplaying", you pick the counter, or get countered and just scrape by what CS you can till teamfights and hope you arent TOO fucked so you can still help. Thats assuming you team wasnt the one adc died once or twice on and gg anyways by then. I dont think any lane has such "hard counters" as top lane. Because defensive stats dont mean dick till way late, you either get the advantage fast, or you are useless most of the game.

Short games. Who thought 15-25 min games were fun? Sure maybe for the newer players, because face it, newer gamer are getting dumber and less involved. The people who MADE this game, were the ones that liked it because matches were hard fought battles. Even before hour games werent even common, but they happened a fair amount and were always games that were winnable. Now, games are usually ALREADY decided by 5-10 min. Even pro level games I watch you can already tell who won in this time frame most of the time. It has gotten predictable as shit. Sure, every game has a chance. But that chance is so insignificantly small it isnt even worth giving any credit too. "Suuuuuure, you always have a chance! But there is a 98% chance you are losing this match so good luck on that 2%!". Even if you have a long game often its not because you have a chance, but just cause the other team doesnt know how to effectivley close out a game, but they will still win by inefficiently bleeding you to death.

Which reminds me, WHY EVEN HAVE A SURRENDER TIMER? "Oh you have to wait 20 min to surrender(15 if unanimous) Wtf why? If everyone wants to leave the shithole match, because there are SO MANY of them, let em fuckin leave!! Sure maybe tweak things for ranked or whatever, dont care, but if in a normals match 4 out of 5 people want to leave the match at 5 min, or at 3 min cause someone picked something dumb (because league isnt set up to allow odd picks), then let them. The winners get their win, the losers can get the fuck out of that torture instead of spending another 15-20 min of their life losing badly with no realistic chance to save things. What options do you have in those games? Try to split push and hope they are retarded? Having a 5v5 mid lane and slowly retreating repeatedly isnt a fun game. cant blame people for quitting match when it becomes unfun. And if you dont have a chance to win its unfun. So let everyone leave.

Which also reminds me, I DONT GIVE A FUCK ABOUT THE PRO SCENE!!!! Good for fucking E-Sports. I mean it, if some dudes can make a living playing video games, I COMPLETELY support that. But DONT HOLD ME HOSTAGE TO ESPORTS! Most people who play arent pro scene esports players. Sure, some people are REALLY good at the game, and can do things most people cant. But because a tiny tiny cross section of the people that play the game can make something strong or use this strat or that, lets nerf shit left and right so it affects the ACTUALLY community, regardless of whether it ruins this item or that champ forever for everyone else. Stop with the Esports central desicion making. If people tell your game to fuck off for being such unbalanced garbage, esports isnt going to really matter is it.How about make your average player a priority in all desicions.

Runes suck. Some champs benefit massivley, and some champs struggle/have no good options. Thsi further exacerbates the severe champ balance problems. Sure we can hope you balance things down the line or maybe add new things, but soncidering thigs have gotten worse MUCH faster then you guys actually fix anything, i dont see runes ever being fair for all champs.

/rant. People may disagree and these are just my opinions and thats fine. But i hear all these brought up by people consistantly one point or another, so i know its not just me. I just wanted to share my opinion. I am legit uninstalling now, there are just to many other games actually worth playing and more reliable FUN then this game. Peace

198 Comments

Leighton7051/7/2018, 2:47:46 AM60 votes

But don't you enjoy going onto reddit/r/leaugeoflegends and seeing nothing but esports posts!

Riot doesn't care about their game anymore and they'll soon be out of one to not care about because of it.

AR URF1/7/2018, 2:11:18 AM55 votes

In before the down-vote squad arrives.

Harden Stepback1/7/2018, 2:49:24 AM27 votes

All we can hope for now is that riot fixes a lot of the bs for patch 8.1... which I highly doubt will happen but we'll see.

Emelie Cauchemar1/7/2018, 9:18:09 AM26 votes

[deleted]

Xavanic1/7/2018, 2:37:17 AM14 votes

This game is getting shitty, i feel champs should only be relased every 6 months with far more testing and such involved, but right now the main problem is adcs.....they scale too fast making early game ones like jhin/lucian most irrelevant as ones that scale are dominant due to the fact they are hitting their late game status around 20 minutes instead of 35 minutes due to the adc item changes, also factor in GA now being an auto buy on nearly all adcs due to it being so poorly designed now (wasnt this the exact reason atmas was removed? i remember starting to see adcs building mallet combined with impaler before then), When will riot start to understand YOU CANT PUT ARMOR AND ATTACK DAMAGE ON A FUCKING ITEM, but at this point i kinda have just left the game, and check the boards in hope the meta shifts to a class that cant just dominate you by right clicking while still being safe from most melee champs, preferably seeing adcs get gutted after nearly an entire season of dominance (like really, making a class that does all its damage via right clicking so strong is not good gameplay design, it just allows for games to go faster as the dominant the meta and nearly no counterplay, since all of their counterplay items were nerfed over the season such as item 3047 and item 3143) ....i still see teams of 2-3 adcs that are literally unbeatable because everyone on my team dies too fast

PowerSlave9931/7/2018, 12:35:42 PM13 votes

Be sure to quit the game. I did quit. Haven't played League since september and I feel much better.

Game sucks and it's stupid.

  • they unbanned Tyler1 so that people return to League... They know that he will get such popularity again. Jeez Riot sucks.
WiegrafOfValor1/7/2018, 6:24:18 AM12 votes

I pretty much agree with everything you said.

Darth StepVader1/7/2018, 6:48:21 AM12 votes

Holy moly. Someone has expressed exactly the way i feel about the game for the last 2 seasons! This post if gold! Too bad Riot is too busy smoking pot everyday and bowing down to their foreign overlords to even notice the thoughts mentioned here.

Violet Fields1/7/2018, 9:34:04 AM8 votes

I was literally thinking this after my last game of the night. After this preseason, my entire champion pool has become irrelevent I CAN'T PLAY ANYTHING AND ACTUALLY DO WELL. Kennen, how am i suppose to harass the enemy if they have an infinite health stacking rune passive and they just spam corruption potion so they don't take any damage. Bard, how am I suppose to go support when my heals do nothing unless I go AP, and then at that moment I'd rather go mid lane, which is why I play him in the mid lane. Veigar, you don't do any damage unless you start Rabadons and then go full tank. Urgot, you used to be fun as hell to play as an ADC but now riot ruined you and every mastery level 7 old urgot main agrees. Malphite, I can only play you if we have a Yasuo. Galio, I loved when you dealt damage but now you're just a boring tank. Aurelion Sol, I can go 22/1 and still lose since he's not an effective carry.

Kled and Skarner, you are the only champions I actually enjoy playing even when losing, and why? Because you have a minigame passive, WHICH ISN'T EVEN CONNECTED TO THE GAME WHATSOEVER.

Lauchmelder1/7/2018, 9:44:05 PM7 votes

I just want an entire season of Riot only nerfing shit.

No damage buffs for an entire season, if they want to balance the game they should go back to nerfing the problem champion, not buffing it's counter. That's literally the reason why we got such a damage focused meta.

HenryDaHen1/7/2018, 8:29:01 AM7 votes

juggernauts right now are garbage atm. They do the good chunk of damage if they get close enough but unfortunately, most of them get cc chained then killed before they start doing the damage. The second problem is that there are no viable runes for juggernauts. Phase rush was supposed to be a great keystone rune except that everyone including ranged champions can proc the 75% slow resist. Why do ranged champions get 75% slow resist when they are already ranged. Nasus imo is the worst of the juggernauts. He is weaker in all stages of the game. Since the new runes dont give him the early armor and cdr to cs, he gets less overall stacks in the whole game. All of his weak matchups such as teemo just became a nightmare. Als

sanaru021/7/2018, 2:24:00 PM7 votes

I think you summed up this pre-season fucking perfectly. Too much damage has ruined the class distinction completely. Bruisers die almost instantly in any team fight, tanks one shot adcs, and things like percent health dmg plus new masteries are out of control. Vayne 3 shots everyone at 2 items, bot lanes make or break games, getting ganked in lane feels so oppressive. You die once in the first 5 minutes, the other team might snowball completely out of control. Feels so unfun.

Iffy Jarl1/7/2018, 5:48:10 PM5 votes

If you aren't going to at least say anything of substance why bother? You say that half the roster is unplayable and there is only a select few champs that are viable in each lane, what champs are these? You just want to make noise crying that a faceless and oppresive metagame haunting over this game has taken it over and turned it into something that isn't fun but you aren't saying which champs these are if half the roster is obsolete then that means at least 3 of these randomly chosen champs are obsolete Diana Elise Varus Fiddlesticks Annie Volibear Malzahar Chogath Lissandra Twitch which of these is "Unplayable" and which are the "small acceptable pool" because most people would agree pretty much any one trick on any champ could get to at least gold if they absolutely master that champ.

Next more meta fear mongering as if "meta" is some sort of regime and you are a robot for following it there is a reason things are meta because they are good the reason trying new things on a champ that has been out for 2 plus years doesn't work is because those avenues have been explored and are objectively inferior I don't care how many kills you get with frozen mallet, black cleaver kindred you would have gotten more if you would have just followed the meta and anytime there is something that works that isn't meta it's usually the community that complains about it "how can vayne top shes too versatile nerf her", "Syndra is op with muramana", Why are adc taking relic shield make it melee only and tell thresh to screw off"

I won't even adress the tank section because as you so well put "Spare me the bs about kiting and keeping away and cc and engage" So I will spare you the bs

Now you say that adcs get prefferential treatment and then talk about how mages have shit items and lack itemization this is confusing because if any class has low itemization options it's adc with the dominant builds being crit on hit and lethality there is hardly room for itemization and before you start replying a picture of a item 3071 and item 3302 lets remember the precedent already set by you in how the meta is all oppressive and there is no room for innovation or to "try new things" if that is true then replaying about off meta things is just a contradiction instead try

item 3031 item 3087 item 3094 item 3508 item 3072

"Morello is the only item mages want that has cdr" item 3102 item 3092 item 2301 item 3157 item 3152 item 3504 item 3001 item 2302 item 3100 item 3107 Excuse me?

A full ad team can win easy in what world do you complain about the itemization of tanks vs. ad and complain ad has no way to itemize because they are op in the same post.

Then there is the talk of no longer having to protect the adc because they just burst down one person and the fight is over, and then some talk about how if the fight loses 1 person there is no winning just run away or feed. If the adc is bursting someone it is the squishy and that squishy is out of position if it is a tank and tanks are op like you said then the tank would burst the adc while still being tanky right? Thats what you said.Secondly I have witnessed hundreds if not thousands of team fights turn around after losing the first person.

"Top lane is rock paper scissors whoever picks the right champ wins, there is no outplaying you either pick the counter or get countered" How is that in any way exclusive to top lane, If somone blind picks fizz in the mid and i pick malzahar I am going to smack this kid he has no way to crack my spellshield without coming in range or wasting an ult for a shield that came back in 30 seconds is malz oppresive? no he got counter picked If I choose Ivern into Khazix im bout to get pounded because i Picked into my counter this is a basic strategic function of not just league or mobas but of any game with strategic value, you need to make the right choice for the right situation. and don't even get me started on defensive stats being dick till late game have you ever purchased item 3047 or item 3076 latley? it's all the defense you need against some laners these days.

Then something about 5-10 minute games even in competitive matches No lol, Why have an ff timer I'm pretty sure we can all agree that comebacks do exist, I myself have cursed the name of a stubborn person who stopped an ff but thanked them later because we ended up coming back. Then something about e sports holding us hostage.

Then the runes, A majority of champs have fitting runes Especially when alot of the old runes have been brought over in some form or even have strictly better versions of themselves.

Pornstar1/7/2018, 9:21:54 AM5 votes

How come I don't see many Diamond/Master/Challenger players who whine about how hard it is to climb or how shitty the game is? I only see, Bronze/Silver and Gold who complain a lot.

Summonah123691/7/2018, 12:35:15 PM4 votes

Adc items ain't that cheap tbh... taking forever to build Infinity Edge during early game.

Support Boyyy1/7/2018, 7:55:55 PM3 votes

I use to play at least one match a day, but lately the game has become so unfair that I haven't played a match in over a week. The damage is bs and tanks are so guilty of it. In the last match I remember playing, I had to face a support Shen that would flash every time it's up and then taunt us, and if his damage wasn't bullshit enough, he had a Vayne ADC that would burst us down in 2 seconds flat. Every game has become so snowbally that by champ select I already know who's going to win and who will lose and when I win, I don't even feel like I truly won. AD items, and AD champions in general, are dominating the game. So tired in every game I play the ADC is either Caitlyn, Draven, or Vayne, with the occasional Twitch thrown in.

Thilmer1/7/2018, 2:48:06 PM3 votes

[{quoted}](name=Vad Nova,realm=NA,application-id=3ErqAdtq,discussion-id=xPcG4PE0,comment-id=,timestamp=2018-01-07T02:10:12.649+0000)

Items have gotten dumb. The adc class has massive preferential treatment, getting all their power quickly and for cheap. Mage items are shitty and a huge number of mages built pretty much all the same things. Morellos is like the only mage item mages really want that has CDR. Considering CDR is so important on a class that is so reliant on abilities you would think more ap items would have it. The only other ones really are defensive or have gimmicks they most mages dont really want, especially in this era of damage or gtfo. And why does nearly EVERY tank item have cdr? Like they need more opportunities to blow you up. And AD items are just disgusting overall. AD items are far superior to AP items. A full AD team can win easy, a full AP team will get creamed. Even full AD vs "balanced" ap-ad the AD team still have an even chance at worst case scenerio. AP isnt even worth playing.

ADC's being a cornerstone of the game is BORING AS FUCK. Rigt click to win just is not fun. RNG Crits are not fun. Whichever adc gets a kill or two first bot lane winning SIGNIFICATLY statistically most of the time is not fun. The game used to be ACTUAL protect the adc. Cause yeah they were important if you could keep them alive. Now you only have to keeo the alive for a second during a team fight, once they burst their first kill with crazy fucked damage the teamfight is generally over. They will own and kill everyone/mop up the fight. There is no coming back, no outplaying, have someone die first, run away or feed.

Biggest balance problem in the whole game for at least two seasons; but Riot won't adress it because a big part of the playerbase mains ADC.

Pathetic. [slayer-jinx-unamused]

I Do Not Recall1/9/2018, 1:50:49 PM2 votes

Former Diamond player and I agree with all you said. I played preseason ranked and got hardstuck in gold because nothing makes sense anymore, I don't feel rewarded for playing well, only for playing champs that "work" in the current meta.

If I play champ X vs champ Y, I have to get a 2k gold lead just to equalize the playing field because of the fact that champ Y scales off runes more and gets a 2k gold equivalent advantage from it. This wasn't always the case. It used to be that runs gave a flat boost to stats, or a flat boost that scaled with level or a percentage modifier, so it could allow any champ to be viable since every champ used stats... Yes some champs used stats more efficiently, but they were balanced by having a weaker laning phase, or a less diverse kit, so that they either took time to scale and struggled in lane, or they depended on working with their team.

It used to be that Masteries gave very small percentage boosts and small bonus effects that were geared toward rewarding consistently playing well and building a lead (like feast, or 2% movespeed out of combat, or +50 HP to help you not get bursted by champs). Now you can get 12% armor/MR shred with three autos PLUS a chunk of flat damage.

Now the champs with strong kits are just stronger, and the champs that had weaker kits but had better scaling/used raw stats better seem worse/unviable. And the worst part is that there is no way they will be able to balance this. There are just too many champs and too many interactions for there to be a rune system that requires things to be "activated" by using skills in a certain order or by performing certain actions (hit three separate abilities, three autos, cc an enemy, etc.). It will always favor champions whose kits already offer incentives and tools for activating these effects. It will always disfavor champions who cannot consistently activate these effects/don't want to because it doesn't suit there optimum playstyle.

We saw abuse cases with the old keystones, with DFT, fervor of battle, warlords bloodlust, we saw Thunderlords being extremely popular. But whatever the playerbase saw as abuse and/or making select champions absurdly stronger, the Riot "balance team" saw as a way to spice up the game. and by "spice up the game" they obviously meant to relegate specific champions to the spotlight and others to the sideline and stagnate innovation and make the game extremely dependent on using champs designed specifically to utilize the new runes, in other words, NEW CHAMPIONS. Coincidence that they also make BE/Reward system update that makes acquiring all champs over a long period of time slightly easier but makes acquiring the specific champion you want quickly much more difficult? I don't think so.

I honestly think the gameplay update and the reward system update were designed hand in hand to force players to want to play new champions designed specifically to abuse the new runes, while also making it hell to grind out enough games to acquire those champs for free. Forcing players to PAY to play the champs that better equipped TO WIN.

After 4 and a half years, I've uninstalled this game and have zero desire to reinstall. I hate watching my friends play this game now because I know it's just a scam. Luckily there are better games out there.

Nameless Voice1/9/2018, 7:25:09 PM2 votes

I see this thread with almost exactly the same issues that were plaguing the game for a long time before I stopped playing back in March.

I just thought I'd check in and see if anything has changed in the past year, and this post just confirms that it hasn't.

League used to be fun when it was still a game about strategy, now it just seems to be a game about picking certain champions, having fast reflexes, learning mechanical combos, and looking good while doing so.

Riot have been slowly running the game farther and farther into a direction that no longer appeals to players like me, and there's no way to go back to that game that I came to love 7 years ago.

The Yetii Rider1/8/2018, 8:15:11 PM1 votes

Nunu doesn't have burst unless you're an idiot and stand in his channel.

Rammus doesn't have burst.

Amumu doesn't have burst.

Braum doesn't burst.

Alistar's combo comes out quickly but it doesn't do too much damage on its own.

Which tanks are you talking about when you say they have burst?