What's the point of juggernauts
They make them slow/kiteable but if they catch you're dead. But assassin's are mobile and if they catch you you're dead. Adc are ranged and if they right click you you're dead. What am I missing here?
They make them slow/kiteable but if they catch you're dead. But assassin's are mobile and if they catch you you're dead. Adc are ranged and if they right click you you're dead. What am I missing here?
Sorta meant to be raid bosses, the entire concept while making sense theoretically was flawed from the very beginning and still is. Juggernauts are either ridiculously powerful or completely useless.
the real problem with juggernauts and any type of melee carry really is, that marksmen are always hogging a carry slot on every team.
this means by picking a second or third carry into top lane youre always ending up with a worse teamcomp than a team who just builds around supporting one or two ranged carries.
if youre picking a juggenraut on top lane, you absolutely need a tanky nitiatior in the jungle, and ideally a second tank in the support role who can protect that right click bot down there. otherwise your teamcomp is already gimped.
a lot of solo que players arent picking tank junglers though. they tend to pick snowbally assassins and divers.
what we really need to make melee carries viable, is to make marksmen non mandatory.
it needs to be possible to build "support the darius" teamcomps just as it is possible to "protect the kog maw" team comps.
the same goes for other melee carries.
the difference is:
adc's:
assassins:
juggernauts:
the main difference being that unlike the other two, juggs can take a hit but still blow people up side note though, adc's counter juggernauts, assassins counter adc's, juggernauts counter assassins its like a rock paper scissors in most cases (but don't go thinking a teemo wont destroy a garen)
I made a long post about this very topic
Then I triggered some Juggernaut mains and got downvoted. :D
>>> is meatsoak now.
>>>
did much better job as assassin and diving due to his Q and W
>>> hit or miss... useful for premade team
>>> no clue... bet you know what I meant.
Juggernauts are Another Damage Threat.
Ever had a team where you blow up the ADC and suddenly thier team cannot function any more
To get kited and die, while making players using more mobile and/or ranged champs feel good about themselves for "outplaying" them.
You're missing that Juggernauts were first introduced as a concept two years ago, and there's been a few changes since then.