What's the point of juggernauts

Hela·11/27/2017, 6:07:58 PM·3 votes·699 views

They make them slow/kiteable but if they catch you're dead. But assassin's are mobile and if they catch you you're dead. Adc are ranged and if they right click you you're dead. What am I missing here?

15 Comments

OurLestrade11/27/2017, 7:22:54 PM4 votes

Sorta meant to be raid bosses, the entire concept while making sense theoretically was flawed from the very beginning and still is. Juggernauts are either ridiculously powerful or completely useless.

Critmaster Garen11/27/2017, 6:32:36 PM2 votes

the real problem with juggernauts and any type of melee carry really is, that marksmen are always hogging a carry slot on every team.

this means by picking a second or third carry into top lane youre always ending up with a worse teamcomp than a team who just builds around supporting one or two ranged carries.

if youre picking a juggenraut on top lane, you absolutely need a tanky nitiatior in the jungle, and ideally a second tank in the support role who can protect that right click bot down there. otherwise your teamcomp is already gimped.

a lot of solo que players arent picking tank junglers though. they tend to pick snowbally assassins and divers.

what we really need to make melee carries viable, is to make marksmen non mandatory.

it needs to be possible to build "support the darius" teamcomps just as it is possible to "protect the kog maw" team comps.

the same goes for other melee carries.

FOR JUSTICE11/27/2017, 6:21:03 PM1 votes

the difference is:

adc's:

  1. high damage potential
  2. ranged
  3. main defense against tanks
  4. cant take a punch
  5. relies on kiting to do damage, dosent usually have a lot of mobility

assassins:

  1. high burst dmg
  2. high risk - high reward, usually melee burst
  3. close combat, just a tad tankier then an adc
  4. cant take a punch
  5. gap closers / tons of mobility, but only 1 target at a time

juggernauts:

  1. high damage
  2. frontline, therefore can take a punch
  3. no gap close, but can one shot you if they get to you
  4. no mobility
  5. also if they get to you, best thing to do is to get a bottle of k2 jelly from the shopkeeper... so they don't go in dry

the main difference being that unlike the other two, juggs can take a hit but still blow people up side note though, adc's counter juggernauts, assassins counter adc's, juggernauts counter assassins its like a rock paper scissors in most cases (but don't go thinking a teemo wont destroy a garen)

chipndip111/27/2017, 6:25:09 PM1 votes

I made a long post about this very topic

https://boards.na.leagueoflegends.com/en/c/gameplay-balance/Z9Vwvinq-honestly-wtf-is-the-point-in-juggernauts

Then I triggered some Juggernaut mains and got downvoted. :D

AL00011/27/2017, 6:38:47 PM1 votes

Darius >>> is meatsoak now. Garen >>> Garen did much better job as assassin and diving due to his Q and W Skarner >>> hit or miss... useful for premade team Mordekaiser >>> no clue... bet you know what I meant.

Mordepool11/27/2017, 6:12:13 PM1 votes

Juggernauts are Another Damage Threat.

Ever had a team where you blow up the ADC and suddenly thier team cannot function any more

Elkington11/28/2017, 4:35:40 AM1 votes

To get kited and die, while making players using more mobile and/or ranged champs feel good about themselves for "outplaying" them.

redniwediS11/27/2017, 6:12:35 PM1 votes

You're missing that Juggernauts were first introduced as a concept two years ago, and there's been a few changes since then.