Let's Talk About the Jungle
Why?...
Why did Riot decide that it was a good idea to destroy the gameplay of almost every Jungler?
Firstly, many champions now have to back after 1-2 camps because of the lack of damage and sustain early game.
The experience and gold loss on the jungle is felt throughout the entire game, you can expect to be at least a level behind your teammates at almost any stage of the game.
Let's take into account that the supposed counter to an ADC is someone that can burst them down quickly, or CC them hard. Burst Mages got fucked this patch, so you have no hope of relying on a mage laner. Burst assassins in the jungle need items to be able to burst, and it's near impossible to keep up with the items a laner will be getting with their gold income being so much higher than yours. Tanky junglers have shitty clears because of the decreased damage on Machete and get behind as well.
How does this make sense? Even if you do somehow manage to get ahead as a tanky jungler, you'll still get bursted down by these reworked ADCs with godly damage before you can CC them...
It doesn't help that you don't get your jungle item until >6 minutes in because of the cost increase when you had previously been getting it after 3 camps.
This jungle is disgustingly unplayable and just results in a shitty game experience. Nearly every change made in this patch was a resounding thumbs down, and I don't think too many people would complain if this patch just "went away."
5.21 4 lyfe