Quinn
How is Quinn in the meta right now, on a scale of 1-10?
How is Quinn in the meta right now, on a scale of 1-10?
I'm going to go way out there and say maybe an 8. She's undervalued and not really understand mechanically, and she's kind of a joke on the competitive scene. I mean, she's a hover champ. I rate her really highly in tank meta for a couple reasons.

I absolutely love her top lane, she's my go-to top laner at the moment. As ADC she's not quite as good IMO, but she's decent, especially after the bugfixes. She can work to kill tanks due to her attack speed increase on her w, or she can burst down enemies. But she can fall off very hard and has a nice amount of weaknesses. I'd rate her as being around MF/Draven level maybe, so...6-7? She's no Jinx, but she's also no varus/ashe.
She is a midlane god IMHO, she is basically an Anti assassin, i've played her a lot lately and my kills with her have been high, the only person i've struggled against is swain because of his stun, which a more skilled player could avoid with E.
She's around a 5-6 overall. Get fed early and the game's easy. If you don't.. Personal experience from playing her =p
if we're talking straight up quinn isn't played in the meta, she doesn't fit into any of the current main roles, (bruiser top, mage mid, tank jungle, typical bot lane) because as an adc she's outshined and she can't fill the bruiser role well enough.
She's a 4 in this meta, she's out of meta for sure, but there are things much more out of meta than her.
She is a straght 6 IMO. If top your team loses a tank and gains a tier 2 assassin, if bot she is a tier 3 ADC.
If she has a blind, wouldn't she make a half-decent jungler? With her passive activating on jungle mobs, she could have a relatively decent clear.
Top lane all depends on the matchup, in most scenarios for a decent Quinn player I'd say she is a 7 or 8 top. She is good vs Yas if you want to try mid lane counter. Right now she is half decent vs Tahm Kench in the bot lane because of her blind and kiting ability. Bot lane, again for a decent Quinn player, is a 6 or 7.
Quinn is more or less fairly versatile build wise other than a few core items (
and usually
) I like to build her tankier than most people with a Frozen Mallet and usually another defensive item. If I'm fed I'll go for all 3 of the core items I mentioned. If I'm going even/behind I'll go a more defensive build with Frozen Mallet and black cleaver. \
Noticed your comment below about her ult being shit for an adc. Her ult is great for picking people off especially enemy adc's or other squishies. because you have a root and a blind and the AOE when going back to Quinn from Valor does good damage. Tip: Be careful when kiting on low health with your E. You are targetable when you vault. I have died way to many times to that
Quinn is good, but I need to repeat what I agree with that many others are saying about her kit. Quinn is good, the problem is that what balances her out isn't "worse" abilities, longer cooldowns, lower damage, etc, but literally abilities not functioning as they should, aka clunkiness and also perhaps a little bit of being underpowered but not much. (I mean her ult, with falling off ms and sort of an execute)
Her passive is most of it. It's a cool passive, I like it, but just unreliable. Changing it so that Quinn didn't have to charge up a special auto to get the mark would be enough (or Riot could make the mark not mark exactly as you attack every single time) but most of the problems with quinn are unreliable marking. Second, her autoattack. If you have played Quinn, you know it's just far enough out to mess you up unless you play Quinn all the time and are used to it, and even though I play her enough, I get messed up by it because I like playing more than one champ ever. I have comfort champs, but I'd rather get to diamond (im nowhere near diamond) with skill at various lanes and champs than one champ in one lane. Anyway, there is really no reason to have her auto like this, and it's frustrating to do Quinn's combo and watch them walk away marked because your q canceled auto.
Those are literally the main problems i believe, People hate her ult, and while the premise kinda doesn't make sense for an adc (if you play her top, okay, but that's a jerk move either to your opponent or your team every time) Her ult is still pretty good, but compared with yi ult, Idk why movespeed slows down as much as it does, and the execute could be better, but it's pretty fair. long cooldown is annoying, and valor's abilities are the same as quinn's, it would be cool to augment them somewhat.
Lastly, and not very importantly, but i think q should proc harrier. That's all. Oh and blind is good if you use it right but feels like it doesn't always do too much. I know what it's like being blinded by teemo's 2.5 second target blind so i can see where even quinn's shorter one can be op anyway.
Oh and her short range only seems fair to me, it's different than like kogmaw, who is hard unless you are spamming w (i guess you are supposed to now with no mana cost) although quinn's is justified by having ad caster like engage damage with her combo (not full burst, but good quick damage i mean) and it's not like lucian's sustained burst damage. Trist's long auto is justified by passive, but then you have cait's which is a free stat for being a "sniper"
I enjoy quinn, shes my main, but she is not a meta champ. quinn takes a lot of knowledge to play effectively. i reserve her ult for 4 things. 1. executing an enemy laner (specifically in top lane), if they are low enough and i hit six i will dive that tower and finish them off, it works 90% of the time. 2. counter split push, quinn is the bane of split pushers, if she is decently fed/farmed she becomes the queen of 1v1 and with her ult she can respond to splits instantly. 3. final chases, quinn will catch anyone trying to escape and if the entire enemy team is low and trying to escape, well quinn just got a pentakill. 4. escape, this is a worst case scenario, but it will help you escape ganks. a common misuse of her ult is to engage a team fight, never do that
people complain about he unreliablity of her ult, and yes it is hard to control, but with practice a good quinn can control it and get a lot more damage off. you also cant force fights as quinn. quinn does well in longer fights. she can harrass and kite very well. wait for the passive and hit it whenever you can.
she can be a good bruiser/assassin in top i generally use this build
as an adc i generally build
she can also snowball hard as a jungler assassin (devourer makes anything good) her early jungle is incredibly difficult and if she gets behind, shes done.
Quinns a very niche champion, very hard to pick up and play, but in the right hands she can snowball and wreck faces.
Quinn is an underplayed champ. That is because she is labeled as an ADC, thats why she is hated so much. The fact that she HAS to jump in the fight rather than stay in the back makes her a weird ADC. When i play her, I play her as someone who jumps in from the back because that is where the ADC usually is. I would kinda consider her as an assassin because of her ult. It is one of those ults that lets you travel at high speed or even take them by surprise. Kinda like talon, ahri, or akali. Im not saying they are the same, but they fit in the same category no?
Honestly I think quinn's old ult should be brought back. Buff her stats to make her more of a bruiser with her old ult instead of her shitty ult and her being an adc and she would be a great champ. Before the rework I have always found her to be great as a bruiser jungler or top laner instead a adc.