Has anyone made a Cassiopeia thread on Boards yet?

Electric Grandma·10/7/2014, 7:32:18 AM·16 votes·2,385 views

I mean, since GDs been taken down and the Let's Talk Cass thread (More like make a thread about her then completely ignore it thread) has been now lost, is there a sort of official or 'main' Cass thread for people to keep discussing her? I still think she's in a bad position and needs a helluva lot of tuning and/or revert the rework entirely till a better one that suits Cass is made.

But yeah, let's not let Cass shrivel away :/

CassiopeiaYou found me beautiful.. Once.

42 Comments

Krys Star10/7/2014, 12:46:28 PM6 votes

If only Riot actually and legitimately cared about Cassiopeia and her playerbase fans. Riot only changed her to compliment the Shurima event, and then left her to rot now that the event is over. All we can do now is bump and hope that there's one Riot member that sincerely does care about the people who made their dreams come true and their company succeed.

Cassiopeia was a main on release, and I loved her identity before she was gutted and changed into this silly excuse of a hypercarry. She never was a hyper carry. She was a dot mage, wittling her foes down from afar before going in for the kill with Twin Fang with an ultimate that either complimented team comps, or simply destroyed enemy teams. Bring back the old Cassiopeia Riot. Please. I don't care about her new passive, I just want her old identity back. :(

Paravani10/7/2014, 8:08:56 PM6 votes

Riot needs to man up and respond to this criticism. This iron curtain crap is really old.

Mahou Lulu10/7/2014, 7:33:44 AM5 votes

A few threads have popped up about her but none are official or have seen Riot attention. Soon, hopefully...

1nixia10/7/2014, 7:12:12 PM5 votes

The Cassiopeia rework has been a pretty frustrating experience because it seems like even with an overwhelming response from the community, there has been very little meaningful communication/feedback on issues that have come up in her gameplay- only the few correctional changes which were not sufficiently geared towards many existing concerns. And that ends up making the whole thing feel just a bit disempowering. Especially after the promise of working through her issues post release and even some of the initial statements promising to try and preserve her identity. And yea I get it, some of the responses were knee-jerk and exaggerated, some of it was blunt or even offensive, repetitive, etc... sometimes it felt like an echo chamber, and on the flipside even with the few supporters who showed up it sometimes felt like they were intentional downplaying difficulties to indirectly compliment their own skill. But these shouldn't be used to generalize such a varied and strong response. And Riot should be willing to forgo its pride to admit when certain changes are not liked or benefiting, rather than seeking out confirmation.

Edit: Me, personally: Aside from mana issues, my biggest regret with the the change is that to a minion farm focused late game dmg. I feel like having her able to harrass early on and having more well rounded damage over the match was just more exciting, it didn't feel like I had to wait to play (you really have to be very passive early on bc of her output, and her weak mana after e spams), and I'm not sure even late game her heavy damage really compliments her design as well as other hypercarries- since she is pretty squishy with little escape options, and ends up with less range (with the reliance on twin fang she sort of has to commit to a dive) so she still seems vulnerable to certain class designs- I don't feel like she really takes over like a veigar or nasus. Still despite that I still like Cass I'm trying to use her more again since the bug fix, the change has motivated me to learn how to minion farm better, and I do actually like how much smoother things can be with the mana return on twin fang, but I really would prefer having fun with poisons and not having to worry about working up her stacks for most of the game.

Feathermane10/8/2014, 7:56:26 AM5 votes

They screwed up her Desperada skin so badly, and annihilated her lane bully aspect so thoroughly, that I have no interest in playing her anymore. Wish I could get the RP/IP back, buuut since this is Riot we're talking about I'll settle for not having to reimburse them for my sin of not being of the Chinese overlord persuasion. They'll make her viable eventually, but the playstyle and the work of a superior designer is irrevocably ruined.

Orbv10/7/2014, 3:52:06 PM4 votes

Bad people are making Cass look good. Had a ranked game yesterday. I told our mid and jungle that they need to PUSH against her and kill her a lot early because she has a horrible early game. Jungle Jarvan did not gank until 17 minutes because every lane was losing (Cass lane pushed.....somehow) Orianna had died to Cass twice because of Jungle Lee Sin.

Long story short, Cass got to the 35min mark and actually was able to carry. The rework made it so that she is scary as heck to deal with late. But it does nothing about how they wrecked her versatility in item builds and gameplay nor does it regard how bad her early game is. This was in Gold and people didn't know how to play against her, of course she's going to show decent in stats now...

Too many people don't read about reworks, they make the reworks look good when they would have played that champion ANYWAY

Snakethrower10/8/2014, 10:33:13 AM4 votes

Seriously, I don't get the rework. Shewas underplayed because she completely lost her lane dominance after the E had it's base damage reduced and her Q scaling was lowered from 0.9 to 0.8. (And WotA qas killed.)

How could it be a good idea to lower her damage even further? Why did Riot complain about her bullying power when it wasn't there anymore?

In my eyes the should have simply set her back to the pre nerf (=pre WotA abuse) state instead of "reworking" her. Nobod complained about her gameplay, just about her numbers.

With WotA + Hextech being dead there was no chance of the original problems to reappear. She was a 2month fotm and got nerfed because of a broken item. Why didn't they just set her back to hwr original state once the item was fixed? I don't get it.

Tapu Fini10/7/2014, 8:59:04 PM4 votes

Several people, myself included. One particular thread was pretty huge. Buuuut, riot is ignoring the fact that we hate where they took Cassiopeia, and are showing no signs of caring.

Bumping doesn't keep threads alive here, so it's impossible to keep a hot topic in riot's face for more than 2-3 days.

Tiowthy10/7/2014, 9:53:56 PM3 votes

and the thing is that cass isn't in THAT much of a bad place right now and she can be something really great, but the communication is kinda awiohgaoigva's

Canastus10/8/2014, 8:26:17 PM3 votes

Looks like my fears were actually confirmed. Not a single trace of any further Cass changes. They're simply going to pretend as if nothing ever happened and leave her to rot.

Do not let them get away with this. Keep those threads up every single day until they give in.

Nyaa Nyaaaaaan10/7/2014, 7:17:57 PM3 votes

This situation is similar to what happened with Karma. When the new Karma came out, there was a similar thread, asking for what can be changed (since she was underwhelming when the rework happened). That thread got completely abandoned, despite feedback being asked by Riot. I don't play Cass much, but I do like her and I hope she at least gets some more post-rework attention.

AbiwonKenabi10/7/2014, 2:25:58 PM2 votes

I've seen a few discussions about it, but there's nothing wrong with making a new one. Just start a good conversation and we can get down to what our favorite snake lady needs. :)

Khell DarkWolf10/8/2014, 7:15:15 PM2 votes

You have to revert the passive back to its original of Deadly Cadence because of the fact she is a spammy mage in nature who is aggresive, she isn't suppoed to sit idle and farm for hours. She is the Champion that has to take the mid lane role, if her team needs help she has to be there for the midgame and the rework doesn't accomplish.

It really hurts her.

So here is a rework concept:

  • Revert passive to the Original of Deadly Cadence

Q: Noxious Blast (Active): After a brief delay, Cassiopeia blasts a small target area with an explosion of poison. All targets hit are poisoned and dealt magic damage over 3 seconds. Cassiopeia is granted a movement speed boost for 3 seconds if she hits a champion with the spell. Upon hitting a champion with Noxious Blast, the enemy is inflicted with Noxious poison that deals xx magic damage over 5 seconds. Noxious Poison stacks up to a maximum of 5 times.

If the target has "Embedding Fangs" stacked, the following effects will occur if Noxious Blast successfully lands:

2 stacks: Noxious Poison starts at 2 stacks 4 stacks: Noxious Poison starts at 2 stacks and explodes another Noxious Blast zone in a larger radius after the first Noxious Blast 6 stacks: Noxious Poison starts at 2 stacks and explodes another Noxious Blast zone in a larger radius after the first Noxious Blast and slows anything in the radius for 1 seconds 8 stacks: Noxious Poison starts at 2 stacks and explodes another Noxious Blast zone in a larger radius after the first Noxious Blast and slows anything in the radius for 1 seconds. From the explosion, projectiles are launched in random directions and land to create mini Miasma pools.

All stacks of Embedding Fangs are consumed with this ability.

Cooldown: 3 seconds Delay: 0.6 seconds Range: 850 Diameter of AoE: 75

W: Caustic Miasma (Active): Cassiopeia throws a growing cloud of poison to a target location. The area lasts for 4 seconds and provides vision over it for the duration. Any enemy that passes through it is poisoned for 2 seconds that is renewed by continual exposure. Poisoned enemies receive magic damage each second and are slowed. Caustic Miasma gains a charge every xx seconds up to a maximum total of 2 charges. If Caustic Miasma lands on a target inside a small target circle, the enemy is debuffed with "Corrosive" which reduces magic resist and is poisoned overtime. This effect does not occur if an enemy walks on the Miasma pool.

Cooldown: 6 seconds Range to Center of AoE: 850 Diameter of Aoe: 100-175 Diameter of center reticule for Caustic debuff: 50

E: Merciless Nails (Active): Cassiopeia deals magic damage to her target and stacks "Embedding Fangs" each hit on the target. Cassiopeia is granted a movement speed boost for 2 seconds when she hits a champion with this spell.

If the target is inflicted with "Corrosive" , each Merciless Nails renews the duration of "Corrosive" by 1 second up to a cap.

If the target is poisoned when hit then Meriless Nail's cooldown is reduced to 0.5 seconds. This ability does not reset on Noxious Poison.

Cooldown: 5 seconds Range: 700

R: Petrifying Gaze (Active): Cassiopeia deals magic damage to all enemies in a cone in front of her. Enemies facing her when damaged are stunned for 2 seconds, while enemies facing away are slowed by 60% for the same duration.

Range: 850 Cone Angle: ~83º

Atleast now there are interactions between all the abilities and have a concept to how it would combo with each other.

To reference to the original thread: http://forums.na.leagueoflegends.com/board/showthread.php?t=4851396&page=286

Canastus10/8/2014, 10:22:05 AM2 votes

Guys, I've got some bad news for you. They really decided to push 4.18 onto live servers without any further Cass changes. This is entirely unbelievable and just another slap into our faces.

Fluppets10/7/2014, 1:10:38 PM1 votes

You have to keep in mind the way the champion production works.

The big guys set some goals and then a few concrete champions get picked up from the pool of ideas floating around or champs needing a rework. Right now Cassiopeia is no longer in the pool of champs that require a rework (its already done) or is being worked on (again, its done) ** = Cassiopeia is no longer an ongoing project.**

**So you see the (many) people working on Cass's rework are gone, they have been reassigned to a new project; ** so you can talk all you want, nobody's listening. At least nobody's listening that can do something about it. The best you can hope for is somebody with enough influence to put Cassiopeia back into the waiting list for champions needing a rework. But honestly (no offence) I don't think Stashu is that person, seeing as he got assigned a very low priority champion anyway.

Ive played cassiopeia a little and it seems to me they will not be changing her much again, she's strong/weak enough atm to be ignored, she wont cause any balance issues, which is the only criteria champions will get changed for wihout a dedicated team.

Snakethrower10/7/2014, 8:30:43 AM1 votes

There have been quite a few. But there is nothing new to be said. Everything has been stated in the 290 forum topic which RIOT chose to completeky ignore.

chriserit10/7/2014, 9:39:46 AM1 votes

Riot will never answer to aggressive topic/post (this is not one of them but most of the other was) if you just accusing Rito of not taking action correctly or promptly than the conversation can't be constructive and then they will never answer

so pls just stop accuse them and just try to have a nice conversation so they will finally answer

I know is hard I am also angry with them... I played a lot her and I want her back as she was but acting like this will just give no response

Zaikyo10/8/2014, 3:27:13 AM1 votes

I actually really like the New Cassio being more oriented around her Twin Fang, and don't think she's in as bad a place now as a lot of people seem to want me to believe. Literally the only thing about her that I find odd is how her passive provides very little until the power spike is hit. That being said, though, I'm not even sure that's a problem as it provides me with the ability to play around those power spikes.

I'm sure I'm going to be downvoted to death, but I think all the New Cassio MAY be needing are minor tweaks. I'll be playing her either way.

Edit: If it's seriously taking people 50 minutes into the game to reach 400 stacks, then I've got some bad news for you. For starters, she doesn't need the 400 stack spike to be still be doing fairly darn good damage (Even if it's much lower than the Old Cassio's damage, it's still pretty high). Secondly, I'm not very good at this game. At all. It took me 29 minutes to reach the 400 mark in my first rift with the new Cassio (where prior to my first back I was failing pretty hard), and somewhere around the 30-33 minute mark in the second game where the enemy team was camping me hard, to no avail. Yes, I know, two games, huge sample size Bonkers! I'll definitely be playing her more.